rloaderro information 2578 glöps
- general:
- level: user
- personal:
- first name: Espen
- last name: Aamodt
- cdcs:
- cdc #1: alien sex clone by Fudge
- cdc #2: deesbab by orange
- cdc #3: Elektroboy Inside by Smoke
- cdc #4: Aura for Laura by SoopaDoopa [web]
- cdc #5: fr-034 / hjb-104: time index by Farbrausch [web] & Haujobb
- cdc #6: subside by Unique [web]
- 40k Amiga OCS/ECS Water My Grey Beard by Loonies [web] & Struts
- I get out of memory when trying to run it for some reason. I've always wondered what is the standard a500 512+512 setup in the emulator?
Chip RAM (512KB) is always required, but which one of the other options is the comon one to accurately mimic the 512KB expansion board for the a500 that your parents bought you?
Slow RAM?
Fast RAM?
Motherboard RAM?
Zorro III Fast Memory?
Accellerator RAM?
Graphics Card RAM?
I'll just put a rules here as I think they highest number of colors I've managed to change per scanline is 23 or 24. - rulezadded on the 2023-01-25 03:02:09
- 40k Amiga OCS/ECS Old Skool by Megastyle
- When I saw the firstie comments I thought someone had made a new group called megastyle, but the group was actually programming on Stone Henge 1000s of years ago. Anyway it is the first on Amiga! :)
- rulezadded on the 2023-01-25 02:47:57
- 40k Amiga OCS/ECS Fat Circuits by Offence [web] & Rebels & Alcatraz [web]
- Love that tune! Nice and laid back mood.
My amiga mind watching this:
The vertical parallax "copperbars" are neat. What powers this effect? Is it done by drawing the scene in the top row and replicating it with the copper to draw the rest of the screen. How do you get the logos in-between the bars then? Could it be dual playfield and the text being sprites? However, it is quite colorful and dual playfield have a limited palette per plane.
Are the bars replicated sprites and the text in between them some dual playfield stuff using the prioritization mechanism to make the sprites go in between?
Is it all done with sprites and this sprite priority mechanism?
Now I need to check the docs to see whether this prioritization thing works with planes and sprites together.
The "Hipposcopes" are cool, but what kind of player allows you to retreive the currently playing sample range to visualize such scopes? It must be some extra work put into the playback routine in order to get at the currently playing sample data and its frequency etc. Or is there a cheap trick I'm not aware of where you can read this from the Amiga registers? (I have been looking for something like this before, yet I have never found it)
Love those circuit electrons too!
Rant ends! - rulezadded on the 2023-01-25 02:31:57
- 40k Amiga OCS/ECS Frustro by Desire [web]
- Monty Pythonish :D
- rulezadded on the 2023-01-24 19:07:25
- demo Amiga OCS/ECS AMIGARAVE by Desire [web]
- pianorave!! The effect moves very well to the beats as well
- rulezadded on the 2023-01-24 02:53:15
- demo Amiga OCS/ECS Clubisque by SMFX & Lemon. & Insane [web]
- Top notch!
- rulezadded on the 2023-01-22 15:35:35
- 40k invitation Amiga AGA For real by Spaceballs [web]
- This effect looks awesome! Too many sorted bobs to work on A500 I would say. Even on 060 I would think there is something clever going on here. Looking forward to the tech writeup :)
- rulezadded on the 2023-01-22 05:28:32
- demo Amiga AGA napalm by Floppy
- Love this one! Great soundtrack and Ham8 visuals
- rulezadded on the 2023-01-21 17:17:18
- 64k Amiga OCS/ECS Colombia by Lemon.
- This got to be the ultimate Amiga-500 intro right? I can't recall any other intro of comparable awesomeness level.
- isokadded on the 2023-01-21 16:34:13
- demo Windows VX2 by Spectrals [web]
- Watched this again. Seems this engine can do anything! And the artists are really using it to full effect
- rulezadded on the 2023-01-21 16:24:18
account created on the 2015-01-04 06:03:41
