kb_ information 1666 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- demo Windows fr-minus-04: PlanQuadrat by Farbrausch [web]
- shiva, stop that, you're just jealous that youre stuck w/ OpenGL and don't have all those possibilities :)
- isokadded on the 2002-04-16 16:03:17
- 32k game Windows el loco megabus by Calodox
- Cool thing. Not TOO amazing technically, though... hey, it's just a combination of the "Toasted" roller coaster, a heightfield landscape and some object/texture generation somewhere between 4k and 32k fashion...
... but the fact that someone finally did this is still impressive. Music's cool, too.
Now please fix the un-standable camera and the steering, and I'm happy. Until then - congrats :)
- rulezadded on the 2002-04-13 16:56:32
- 64k Amiga PPC/RTG Planet Potion by Potion
- shameless self promotion: I also had a vocoder-based speechsynth in an intro before: click here :)
But ego aside, this one is really really REALLY amazing. Definitely.
- rulezadded on the 2002-04-12 12:44:48
- demo Windows fr-minus-04: PlanQuadrat by Farbrausch [web]
- Gargaj,
a) because monitors are quite desperate to decode the sync signal and heavy changes in the picture will fool them. The change is from the forst visible rasterlnie on -> go figure
b) the noise "filter" is in fact "analog" by modifying the CRTC registers in a quite strange way. As all modern graphics cards are designed ti be VGA compatible without any overhead, those registers work even on GF4s and such - and it's no problem to access them directly (win9x) or via undocumented IOPM management routines in the NT kernel - go search for the "portmap" driver to find a description. Anyway. With careful modification of some CRTC registers you can modify the RGB output lines a bit - and that's why the noise is visible even in the VSync blank period. period.
c) under D3D, Windows doesn't have access to the frame buffer. Thus, it uses some strange method for back-sampling the CRT signal via some mostly undocumented A/D and bus mastering circuits. At least on NVidia cards, which I assume you have. That way, it will sample x lines from a VSync on, where x is the actual nubmer of lines. D3D screen shots may look pixel perfect, but they arent - hey, LCD displays work, why not that :)
- isokadded on the 2002-04-10 23:36:52
- demo Windows Strassenkötter by SquoQuo [web]
- Great code spoiled by really ugly modelling. Pity, it COULD have rocked.
- isokadded on the 2002-04-07 21:20:12
- 4k Windows Raving Tomatoes Biomutating Planet Acid by T$ [web]
- TS, you're quite sick, und das ist gut so :)
- rulezadded on the 2002-04-07 21:18:45
- demo Windows RTR by apocalypse inc [web]
- sorry, forgot to vote :)
- rulezadded on the 2002-04-07 21:18:19
- demo Windows RTR by apocalypse inc [web]
- Cool psychedelic visuals, and I like paniq's music. Keep on the good work and don't be too discouraged by being no crowd-pleaser!
- isokadded on the 2002-04-07 21:17:57
- demo Windows Knights by Federation Against Nature [web]
- I'm quite impressed how much PVCF evolved since his C64 days... and the demo, well, looks REALLY promising, but also I will wait for a final version to come.
- rulezadded on the 2002-04-07 21:16:45
- demo Windows teh futare si now by The PIMP Brigade
- I like it more without the dancers :)
- rulezadded on the 2002-04-07 21:15:50
account created on the 2000-12-22 04:12:07
