earx information 1109 glöps
- general:
- level: user
- personal:
- first name: Ear
- last name: chaeopteryx
- cdcs:
- cdc #1: E.X.Illusion by Aura
- demo Amiga OCS/ECS 9 Fingers by Spaceballs [web]
- can remember the first time i saw this. smacked me right in the face! killer!
the code might not be totally brainblasting, but the rest certainly is! - rulezadded on the 2003-02-13 14:06:08
- demo Amiga AGA Roots by Sanity
- i love the way varying fx are linked toghether with similar style gfx.
good fx, good music and good gfx. this is how a demo should be. - rulezadded on the 2003-02-13 13:01:51
- 64k MS-Dos/gus gamma by mfx [web]
- cool! kicking raytraced strobescene. the psych patterns on the walls work nicely, thankyou =)
though.. the reason why it's fast is that the resolution is upscaled using some bilinear (?) scaling i noticed. the diagonals go all blocky.
- rulezadded on the 2003-02-11 14:05:34
- 64k Linux MS-Dos Windows Amiga PPC/RTG MacOSX PPC Dreamcast Playstation Portable MacOSX Intel Raspberry Pi Viagra by Mewlers
- wicked style, fx looked good. even some stuff where the rays hit the side of the cylinder. which i find somewhat puzzling =)
i think it could have been a smaller exec, but that's my only complaint!
the music is cool, at least quite near to my taste ;)
- rulezadded on the 2003-02-11 13:58:12
- demo Windows toys by Gods [web]
- good modelling, but these guys should work at disney.. it's not much of a demo.
and about disney: DUS NIE! - isokadded on the 2003-02-11 12:57:02
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- yeah, i like the music, but that's about all i like. even for a late-80's screen it isn't great. why is the font not worked out better (handpixeled)? where are the multilayered stars for instance?
dysco: gba is far more powerful than atari st, or amiga500. infact, it's even a bit more powerful than the follow-ups of these machines: falcon and a1200.
making a late-80's a500 screen on those machines was easy as pie, and i suspect even easier on a gba. still, it's more work than doing it in directx. i respect that.
- isokadded on the 2003-02-11 09:47:37
- intro Windows BE READY 2003 by Pain Staff [web] & Grin [web]
- good idea and small exec size. why wasn't there more?
- isokadded on the 2003-02-10 13:30:13
- 64k Windows sekr-17: .dead .sea .scrollers by Nocturnal [web] & kvasigen [web] & Excess [web]
- funny, but an 8MHz machine can do this.
- sucksadded on the 2003-02-10 09:16:24
- 64k Windows fr-08: .the .product by Farbrausch [web]
- only a 3d world. still, the whole production is very professional. about the size: great idea about making your own construction kit for generation of sound/textures/objects. ofcourse all kinds of dll's and os-stuff help keep the thing small too, don't forget that.
i would dislike it if it weren't 64k, but now it's cool. - rulezadded on the 2003-01-24 17:07:17
- demo Atari Falcon 030 wait by T.O.Y.S. [web]
- numerous fx (some at that time unseen on falc), and moves along fast! somehow has a good 'vibe'. i love it :)
- rulezadded on the 2003-01-24 09:12:43
account created on the 2003-01-14 09:31:04
