xernobyl information 3191 glöps
- general:
- level: user
- personal:
- first name: Tiago
- last name: Farto
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Dope by Complex [web]
- cdc #2: Structure 2: Sequence by Ümlaüt Design [web]
- cdc #3: The Hardware Chiptune Project by Kryo [web]
- cdc #4: Ferner by Still [web]
- cdc #5: fr-063: Magellan by Farbrausch [web]
- demo Windows Neuros : Mental Image Sensitive by LCF
- Could be fited on the other one somehow.
- sucksadded on the 2010-01-10 05:57:54
- demo Windows Tesla by Sunflower [web]
- Almost 10 years old.
- isokadded on the 2010-01-10 04:14:40
- wild Wild Retro-Lifeforce by Cyanoacrylate Dreams
- Right.
- sucksadded on the 2010-01-09 15:07:13
- demo invitation Windows fr-037: the code inside by mfx [web] & Farbrausch [web]
- Love the soundtrack.
- isokadded on the 2010-01-09 14:51:09
- demo Windows Nulltro by St. Vincent And The Grenadines [web]
- MOAR!
- rulezadded on the 2010-01-08 03:43:06
- demo Windows Nulltro by St. Vincent And The Grenadines [web]
- Crashes.
- isokadded on the 2010-01-07 17:53:45
- demotool Windows Polydraw
Code:float wheel = 0.0; float knob[130]; HMIDIIN hmidiin; (...) // init goes somewhere... midiInOpen(&hmidiin, 0, (DWORD_PTR)hwnd, 0, CALLBACK_WINDOW); midiInStart(hmidiin); (...) // this goes on the message loop case MM_MIM_DATA: BYTE channel = lParam & 0x0f; BYTE message = (lParam>>4) & 0x0f; BYTE byte1 = (BYTE)(lParam>>8); BYTE byte2 = (BYTE)(lParam>>16); if(message==0x0B) // MIDI CC knob[byte1] = 1.0f/127.0f * byte2; if(message==0x0C) // MIDI Program knob[128] = 1.0f/127.0f * byte1; if(message==0x0D) // Aftertouch knob[129] = 1.0f/127.0f * byte1; if(message==0x0E) wheel = (float)(byte2<<7|byte1)/8191.5f-1.0f; return 0;
That's about it I think.- isokadded on the 2010-01-04 17:01:40
- demotool Windows Polydraw
- Do you want my 4 or 6 lines of code to add a midi controller? :D
- isokadded on the 2010-01-03 22:51:49
- demo Windows DeathForce by Der Tod
- meh
- sucksadded on the 2010-01-02 22:33:03
- demotool Windows Polydraw
- ...oh and geometry shaders could also be nice! ;D
- isokadded on the 2010-01-02 21:25:21
account created on the 2005-01-31 14:59:09
