ferris information 3288 glöps
- general:
- level: user
- personal:
- first name: Jake
- last name: Taylor
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: aether by mfx [web]
- cdc #2: Tsunami by Booze Design
- cdc #3: Aesterozoa by Kewlers [web]
- cdc #4: regus ademordna by Excess [web]
- cdc #5: Waillee by Prismbeings
- cdc #6: ▶ by Ümlaüt Design [web]
- demo Atari VCS IOCaste by Onslaught [web] & Disaster Area [web]
- ctrix is OP
- rulezadded on the 2019-06-12 09:40:10
- demo Windows 쉿 (hush) by Limp Ninja [web]
- yo dude YEAH
- rulezadded on the 2019-06-06 13:24:49
- intro SNES/Super Famicom Trick One Pony by Desire [web]
- Yay snes!
- rulezadded on the 2019-06-02 21:54:54
- 64k JavaScript Like, Share & Subscribe by Stroboholics
- One of my favorites from the compo!!
- rulezadded on the 2019-05-19 13:14:51
- 32k Windows Quadaytripper by Quadtrip
- I dig it! And extra props for making the first 32k intro using wavesabre :D
- rulezadded on the 2019-05-19 10:49:45
- demo MacOSX Intel if's by B^2.S
- Is there no binary build available? The archive seemed to only contain source.
- isokadded on the 2019-05-16 12:49:09
- 4k procedural graphics Linux Windows International Shipping by Suricrasia Online [web]
- outstanding!
- rulezadded on the 2019-05-14 15:16:45
- demo Windows Surfaced by Adapt [web]
- All over the place but lots of awesome effects; I particularly loved the logo rotating around and affecting particles. Cool stuff!
- rulezadded on the 2019-05-09 11:16:11
- 4k JavaScript HBC-00017: Newton Protocol by ½-bit Cheese [web] & mfx [web] & Spinning Kids [web]
- fucking bbcode
- isokadded on the 2019-05-08 13:07:31
- 4k JavaScript HBC-00017: Newton Protocol by ½-bit Cheese [web] & mfx [web] & Spinning Kids [web]
- One question: in the technical writeup, you mentioned you use "inverse square" weighting when accumulating samples for the bilateral blur for rough materials. By this do you mean that the weight for each sample is the inverse square of the distance from that sample to the original pixel? It looks surprisingly good here (in no small part due to the very high number of samples used and temporal supersampling, surely). In [engage](http://www.pouet.net/prod.php?which=69658) and [dope on wax](http://www.pouet.net/prod.php?which=81015) (blurring marched and screen space reflection results respectively) I experimented with gaussian, linear distance, and uniform weighting schemes; I ultimately settled on uniform as that seemed to look the best with the materials I wanted at least, but I'm still not happy with the result admittedly.
- isokadded on the 2019-05-08 13:06:56
account created on the 2005-11-23 21:48:43
