Dbug information 1307 glöps
- general:
- level: user
- personal:
- first name: Mickael
- last name: Pointier
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Cuddly Demos by The Carebears [web]
- cdc #3: The Union Demo by The Union
- cdc #4: Lifeforce by Andromeda Software Development [web]
- demotool Atari ST Demo Construction Kit by The Replicants [web]
- Hmmm, I have mixed memories about DCK. I would have put "sucks" if it was not only a personal mater with the author.
Typicaly, I helped the author during the Transbeauce 2 demo party to stabilize his low border code that was totaly crappy and unstable, and some other people at this party helped solve some other glitches here and there, but no one was greated anywhere in the final product.
Among the other problems, is the fact that the second floppy of the DCK is full of pictures, musics, and fonts that has been used without any authorization. This includes a big green dragon head I've been pixelizing:

When I told him about this later, he just tell me that I should be proud that he actually put my graphics in the DCK :-/
- isokadded on the 2004-09-25 10:57:07
- cracktro Atari ST IK+ Intro by The Replicants [web]
- I didn't had the Replicant's version of IK+, so for me this intro is linked in my memory to the game "StarGlider 2" instead.
I just remember one sad thing about this anyway. StarGlider 2 original floppy was able to boot both on Amiga and Atari ST, it was really great work, but unfortunately no one tried to do a crack of this game that would work on the Atari AND on the Amiga, with the SAME intro on both machines.
That would have been über coolness :)
- rulezadded on the 2004-09-25 10:40:33
- demo Amstrad CPC Garcimore aime les balls by Arkos [web]
- Of course it rulez.
This is not the kind of demo screen you make for design or artistic purpose, it's pure "down to the metal" assembly coding, where each single byte of code is writen in order to achieve the maximum performance.
One of the cool side effect of such demo screen is that since it does not require a lot of artwork or design work, nearly any coder can do it and participate fast. It's a good way to remotivate some coders to try it and eventually they will later do real demos :)
Perhaps I will try to do that on the Oric :)
[Yeahh, monochrome sprites without VSynch sucks, I know] - rulezadded on the 2004-09-18 11:01:31
- cracktro Atari ST Stargoose Cracktro by ST Computer Service & The Blade Runners
- Probably one of the best intro ever made on the Atari ST.
Great music, cool effects, and simply brilliant in overhal - rulezadded on the 2004-09-11 15:01:15
- intro Commodore 64 Partyscroller by Creators [web] & Those Up Fucked Sceners [web]
- I like these rotating shaded thingies :)
- isokadded on the 2004-09-05 16:08:20
- demo Amiga OCS/ECS oh crinkey what a shit by Sanity
- ...ok, time for changing my brain... I'm lame...
http://www.pouet.net/prod.php?which=1044
- isokadded on the 2004-09-05 16:04:58
- demo Amiga OCS/ECS oh crinkey what a shit by Sanity
- (Shitty link detection...)
[url]http://www.pouet.net/prod.php?which=1044[url]
- isokadded on the 2004-09-05 16:04:25
- demo Amiga OCS/ECS oh crinkey what a shit by Sanity
- Is this supposed to be a reply to the "Ooh Crickey Wot A Scorcher" (on Atari ST, also in 1991) of The Lost Boys ???
Check that one:
http://www.pouet.net/prod.php?which=1044
- isokadded on the 2004-09-05 16:03:47
- 64k invitation Windows "Kings of the Playground" - Evoke 2004 64k invit by Equinox [web]
- It took Keops some times before getting used to windows 64k coding, and open gl usage, but I guess that now he don't have anymore problems :)
Equinox roulaize ! - rulezadded on the 2004-08-20 15:33:42
- 64k Windows The Prophecy - Project Nemesis by Conspiracy [web]
- Nice :)
Works fine on Athlon 1800+ with GF4Ti4200. - rulezadded on the 2004-08-20 15:27:20
account created on the 2000-10-28 23:46:50
