HellMood information 4352 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Crystal Dream 2 by Triton
- cdc #2: Hydrokinetics by Prismbeings
- cdc #3: Overdrive 2 by Titan [web]
- cdc #4: Way Too Rude by Logicoma [web] & Loonies [web]
- cdc #5: There by Still [web]
- cdc #6: Hexer by LJ
- cdc #7: Second Nature by Desire [web] & The Twitch Elite
- 64b MS-Dos Nightlife 64b by Desire [web]
- @phoenix, kuemmel: you're right i hear you (well in contrast to Baudi i do the same in 64 with music), it's exactly about exploring the limits. My 32 bytes raycaster is broken at the moment and maybe downright not possible, so from time to time i like to do something in 64 ;)
For this one, i got kind of triggered by the "five rectangles" one liner, and thought of how cool "Timeless" (ending), "Debris" (start), and "Pixeltown" were (sporting, you know, a lot of rectangles), then decided to give it a quick try ;)
Also attempting to "beat" Pixeltown requires time i dont' have right now :(
Pixel Town
Debris
Timeless
FiVe ReCtAnGLeS!!!11 - isokadded on the 2020-09-11 11:52:42
- 64b MS-Dos Nightlife 64b by Desire [web]
- a quick nightly prod =)
>>youtube<< - isokadded on the 2020-09-10 22:53:04
- intro procedural graphics Nintendo DS trans flag but it breaks all your emulators by PoroCYon
- for keeping it real
- rulezadded on the 2020-09-10 16:27:42
- 256b procedural graphics MS-Dos Buddhist flags by El Topo [web]
- Not exactly due to the heavy sizecoding but there can
be a tradeoff, try w from 40 to 43, 41 looks ok
(and still 32 bytes ;)
Code:%define d -(0x13) %define w 41 db 0x7f+d,44+d,4+d,15+d,42+d Z:cwd add al,-d int 0x10 mov ax,0xcccd mul cx xchg dx,ax cmp al,w*5 jc H mov al,ah H: aam w mov bl,ah mov al,[bx+si] mov ah,0x0c loop Z

- isokadded on the 2020-09-10 12:21:09
- 256b procedural graphics MS-Dos Buddhist flags by El Topo [web]
- 32 bytes:
Code:%define d -(0x13) db 0x7f+d,44+d,4+d,15+d,42+d Z:cwd add al,-d int 0x10 mov ax,0xcccd mul cx xchg dx,ax cmp al,256*5/6 jc H mov al,ah H: aam 43 mov bl,ah mov al,[bx+si] mov ah,0x0c loop Z
verrry dirty, but works (at least in DosBox)

- isokadded on the 2020-09-10 11:07:45
- 256b procedural graphics MS-Dos Buddhist flags by El Topo [web]
- it seems we summoned frag :O
beautiful optimization giving me further ideas
-> 39 bytes:
Code:... mul di xchg dx,ax cmp al,256*5/6 jc F mov al,ah F: aam 43 mov bl,ah ...
so with removing ESC check and switching to int10 plotting it is 34b
maybe 32b possible after all? - isokadded on the 2020-09-10 10:22:52
- 256b procedural graphics MS-Dos Buddhist flags by El Topo [web]
- quick shot: 47 bytes with ESC support
Code:org 100h push 0xa000 pop es mov al,0x13 int 0x10 X:mov ax,0xcccd mul di movzx ax,dl imul ax,byte 6 cmp ah,5 jl F movzx ax,dh imul ax,byte 6 F: mov bl,ah mov al,[byte bx+si+table] stosb in al,0x60 dec ax jnz X ret table: db 32,44,40,15,42

there is space for improvement or a message
but not today ^^ - isokadded on the 2020-09-09 18:16:00
- 256b procedural graphics MS-Dos Buddhist flags by El Topo [web]
- flag&platform vote ^^
i'll have a look into this ;) - rulezadded on the 2020-09-09 17:46:51
- 32b procedural graphics MS-Dos lgbt19b by Desire [web]
- Since it's all about not excluding others, let's not exclude textmode
Code:org 100h int 10h push 0xb800 pop es L: mov al,177 stosw mov ax,0xcccd mul di mov bl,dh mov ah,[byte bx+si+table] in al,0x60 dec ax jnz L ret table: db 4,4*14+14,14,2,1,5,0

32 bytes, quits on ESC, notice that there is no orange
it is mixed on screen via FG/BG/ASCII ;)
"But what about EGA then?"
i hear you, here you go with EGA in 31bytes
Code:org 100h mov al,0x12 mov dx,380 Y: mov cx,0xff00 X: int 10h mov al,[byte si+table] mov ah,0x0c loop X inc si sub dx,byte 63 jnc Y ret table: db 5,1,2,14,12,4,0

EGA is a bit tricky, but it's at least possible in <= 32 bytes
31 bytes, selfexiting, but no clever good orange so far :/ - isokadded on the 2020-09-09 17:13:51
- 256b ZX Spectrum Dots by g0blinish
- neat
- rulezadded on the 2020-09-09 13:12:11
account created on the 2013-10-21 16:56:56
