KK information 519 glöps
- general:
- level: user
- personal:
- first name: Krzysztof
- last name: Kluczek
- demo JavaScript luxe by Holon [web]
- Nice one! But I'm still not sure if covering diamonds with chrome is a good idea. ;)
- rulezadded on the 2015-10-09 10:40:21
- demotool Amiga AGA Amiga OCS/ECS WinUAE Demo Toolchain 5 by Lemon.
- @lvd: I'm targetting OCS.
Also to add to the points:
6. I had to add lowest Amiga 500 configuration (Kickstart 1.3, 512MB RAM). Would be nice to have one in predefined ones. - isokadded on the 2015-10-07 11:27:19
- demotool Amiga AGA Amiga OCS/ECS WinUAE Demo Toolchain 5 by Lemon.
- Well, I'm playing with it and it works really great! :)
So far, I have several comments.
1. It would be cool if toolchain was separated from the project instead of all projects existing in subfolders. I usually put all tools in one location and projects in separate ones. It would be great if projects could exist anywhere on the disk and refer to the toolchain via something like %WINUAE_TOOLCHAIN_DIR% instead of refering to parent directory (for my needs I did that change myself).
2. The above also goes for gfx/msx. It would be cool if they could exist in project directory and get converted there. Of course if it's doable - I see a lot of tools run on emulated Amiga and dirs need mounting.
3. C compiler is missing some default libraries. Most notably 'vc.lib' for __muls and __divs functions which took a while to find binaries of. You won't use __divs in your per-pixel loop, but for prototyping effects it's great and one or two __divs per frame somewhere in effect setup won't hurt much, too.
4. Some EXE to bootable ADF converter would be great. While WinUAE can just launch exes, I don't think that MiST can.
5. Maybe consider switching to Makefiles in next version? While the code would have to be recompiled entirely anyway, the asset conversion could use some timestamping and automatically convert any updaed assets for the project. Of course points that assumes 1. and 2. above.
Please treat the above as feedback, not complaints. Your work is great and I just wanted to post some details from a fresh user perspective. I don't know what you intend your toolchain to become and what work patterns are comfortable to you, but things above is just what came to me while using the toolchain.
Keep up the good work! :) - isokadded on the 2015-10-07 09:30:42
- 256b MS-Dos Immediate railways by Digimind
- I'm not completely sold on the isopixel style, but it's a good 256B anyway.
- rulezadded on the 2015-09-15 17:15:45
- 256b MS-Dos autuMagic by Desire [web]
- Works for me. Still, I think some people around here could do it in 64b. Anyone up to the challenge?
- rulezadded on the 2015-09-15 16:12:20
- 256b MS-Dos Megapole by Red Sector Inc. [web]
- Simply rulez. Also ace comment formatting in code/info file.
- rulezadded on the 2015-09-15 15:24:59
- 8k Windows Evoke Our Function by Tristar & Red Sector Inc. [web] & Rebels
- Black background in main FX feels unfinished. Music is generic and this style was done to death.
Still, the greetings scene is cool & thumbworthy. - rulezadded on the 2015-09-15 14:40:15
- 8k Windows Volumiscope by DMA [web]
- matejeusk: Demoverse in 256k - I don't want to think how long THAT shader will compile. ;)
- isokadded on the 2015-09-13 21:06:53
- 16k invitation Atari XL/XE RETROKOMP-LOAD ERROR PARTY INVITATION by Lamers & Wanted Team [web]
- A second thought: is it me, or first 3 bars of main solo sound like Robert Miles - Fable?
(although I have personally nothing against a good inspiration) - isokadded on the 2015-09-09 10:52:29
- 8k Windows Volumiscope by DMA [web]
- yzi: People are going to voice opinions anyway, so why not some meaningful ones. As for the last sentence: impossible. For everything I make I could come up with at least 10 reasons why it still sucks.
- isokadded on the 2015-09-08 11:54:40
account created on the 2005-01-01 20:37:09
