cruzer information 2072 glöps
- general:
- level: user
- personal:
- first name: Sir
- last name: Optimizealot
- portals:
- csdb: profile
- cdcs:
- cdc #1: opium by Samar Productions
- cdc #2: Pro S.I.A.K. by Flying Cows Inc.
- cdc #3: KXXT by wx
- cdc #4: Double Maniac by Plasma Force
- cdc #5: Snapshot by Glance [web]
- cdc #6: Uncensored by Booze Design
- 4k Commodore 64 The Impossible Thing by Smash Designs [web] & Oxyron [web]
- This one definitely rulez. Well done AEG&Axis!
It puzzles me too... My guess is that it's some clever combination of realtime and "cheat", prolly done by making a badline on each 4th line like 4x4 mode, which means that each char is now 4 2x2-pixels wide and 2 high. Then they prolly rotate the ball and copy it so they have 8 (4x2) different versions of it positioned to start on each of the 8 pixels in the smaller chars. This means that they can now place it anywhere they want on the screen, by altering the chars, which is alot more efficient. But that's prolly alot easier said than done.
Only drawback is that it moves too fast (too much difference between each update.) It would prolly look more smooth with some slower movement I think, but maybe the trick would show too easily then. - rulezadded on the 2003-08-12 16:55:54
- 256b Commodore 64 Xtreme Mega Comeback II by Camelot [web]
- The first 256b intro on c64 that looks good?! That means my other one didn't? I'm insulted now! ;-)
Btw, what's holding you back from coding a 256b demo yourself? You even got my ruling sourcecode now. :) - isokadded on the 2003-08-12 12:08:33
- demo Commodore 64 Spacebar Forever by Alpha Flight 1970 [web]
- Danish Gold is ahead of their time. I mean an autumn party on august 8-10... Wonder if they also hold an x-mas party in october, a spring party in february and a summer party in april. :)
- isokadded on the 2003-08-12 09:38:51
- 256b Commodore 64 Xtreme Mega Comeback II by Camelot [web]
- I was actually working on a major comeback trackmo, but now I'm totally hooked on minitros, so that's what I'll concentrate 100% on now. :)
- isokadded on the 2003-08-08 10:32:47
- 256b Commodore 64 Xtreme Mega Comeback by Camelot [web]
- @Optimus: I chose that screenshot on purpose, for that excact reason. ;) It also looks like there's a scroll or something at the top, but that's just some chars from the dir that hasn't been cleared.
- isokadded on the 2003-08-07 10:20:58
- demo Commodore 64 Interruptus Retriggerus by Booze Design
- Isn't the stretcher effect called FLP (Flexible Line Position)?
And while we're at it, I believe DYPPTT/DXYPP is usually called "Fluffy".
Kewl demo btw. A small, entertaining production w/ kewl gfx and new records. And the interlacing stretcher is awesomely non-flickering. - rulezadded on the 2003-08-06 13:13:00
- demo Commodore 64 Pijak Potrafi (Bumpmania) by Arise
- Some of the kewlest bumpmapped fx on c64. Looks much better in realtime than the screenshots upthere!
- rulezadded on the 2002-04-28 22:50:13
- demo Amiga OCS/ECS Hardwired by Crionics & The Silents [web]
- A voting system (which is not a voting system) where you have to read the FAQ to understand it... Hmmm, not the most user friendly not-voting-system I have seen!
- isokadded on the 2002-04-28 22:08:27
- demo Amiga OCS/ECS Hardwired by Crionics & The Silents [web]
- Popularity: 9%?!? There's somthing wrong with this voting system!!
- rulezadded on the 2002-04-27 18:19:02
account created on the 2002-01-03 22:30:20
