HellMood information 4246 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Crystal Dream 2 by Triton
- cdc #2: Hydrokinetics by Prismbeings
- cdc #3: Overdrive 2 by Titan [web]
- cdc #4: Way Too Rude by Logicoma [web] & Loonies [web]
- cdc #5: There by Still [web]
- cdc #6: Hexer by LJ
- cdc #7: Second Nature by Desire [web] & The Twitch Elite
- 32b MS-Dos Indian Spirit by Desire [web]
- Thanks for testing (even if it doesnt work)
I remember on my first PC (386DX40), the Western Digital graphics card had 256kb of memory and therefor not enough space for the classic 640x480 mode in 256 colors, but there was a "shortcut" (mode number smaller than 0x100 to be activated with the normal VGA bios call) for a 640x400 mode which fitted. I was very happy to find that out back then :)
Lots of old cards seem to have such modes available, usually in the value range about ~>0x60 If you know the mode number, just change the 2nd line in the code to try it. The mode number changes the effect a bit, but that wouldnt matter much.
Another point is the pixel set routine of the graphics bios. It might refuse "illegal" coordinate pairs in CX,DX which can cut off most of the effect, since the effect somewhat relies on uncaught overflows when calculating the position. That is really something different graphics card seem to handle differently, but i don't have that much old stuff at hand to really test it :/ - isokadded on the 2019-02-27 15:11:08
- 32b MS-Dos Indian Spirit by Desire [web]
- Yeah, it's kinda rushed, and there is even a byte left. But please also note it's high resolution :) Aligning (like in the "indian" series) is not that easy in 32b. I fucked up the readme as well, it's 640x480 in 256 colors :D
- isokadded on the 2019-02-27 11:36:16
- 32b MS-Dos Indian Spirit by Desire [web]
- Youtube :)
- isokadded on the 2019-02-26 22:45:14
- 4k Commodore 64 Shaking Robert by El Topo [web]
- neat =) but shouldnt it be "huMaNs"? ;)
- rulezadded on the 2019-02-22 11:42:32
- 512b MS-Dos starfield 512b by Sensenstahl
- countering selfvote xD not bad for a firstie actually :)
- rulezadded on the 2019-02-22 10:37:22
- 512b Windows New Ground by org_100h [web]
- cool! also thx4thx :) i'd say tomcats thingie looks nicer but you also sketch sound which pushes the whole category further :) i might join the game, but i'd have to delve into the new grounds first ;)
- rulezadded on the 2019-02-17 01:34:19
- 32b MS-Dos photonz
- You could also remove the "mov ah,0x10" and do "les AX,[bx]" to be at 19 bytes, with similar results. Anyway i am posting to link you to the tiny starfield in 23 bytes, which is one of the most interesting effects of all these pixel neighbour games. If you can seriously improve on *that*, i'd be impressed =)
- isokadded on the 2019-02-15 16:38:52
- 32b MS-Dos photonz
- optimizing the obvious : 28b -> 21b
Code:mov al,0x13 int 0x10 mov ah,0x10 les bx,[bx] F: adc al,1 aas aaa stosb adc cx,ax L: sbb di,ax loop L jmp short F
maybe optimizing the idea itself can save even more bytes.
welcome to extreme sizecoding =)
http://www.sizecoding.org/wiki/Main_Page - isokadded on the 2019-02-14 23:55:13
- demo Amiga AGA Amiga OCS/ECS Amis Cope by Satori [web]
- what bruce said, with a thumb
- rulezadded on the 2019-02-05 10:52:40
- demo MS-Dos Windows different engine by Satori [web]
- =)
- rulezadded on the 2019-02-05 10:52:22
account created on the 2013-10-21 16:56:56
