HellMood information 4196 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Crystal Dream 2 by Triton
- cdc #2: Hydrokinetics by Prismbeings
- cdc #3: Overdrive 2 by Titan [web]
- cdc #4: Way Too Rude by Logicoma [web] & Loonies [web]
- cdc #5: There by Still [web]
- cdc #6: Sojourn of the Soul by Flex
- cdc #7: Hexer by LJ
- demo MS-Dos Rave On by Satori [web] & Da Jormas [web]
- forgotten thumb! =)
- rulezadded on the 2018-10-17 20:13:43
- 256b MS-Dos somehow by jetlag & fsqrt [web]
- @Tomcat: No worries mate, i'll explain myself better =) On my research earlier, i found the "covox intro" (the 125 byter) too. While that was interesting, it sounded quite awful, and i didn't realize that AM could be done with that. It appeared more like some kind of fancy random noise done in FM. Your recent entries with sound, improved a lot from you first one (which i think i stated in the comments to all of these), while they still sounded like they could have been done with FM. I thought so, because i did SpeaCore 128b in 2016 already, with arguably better sound and graphics than the covox intro. So i thought you experimented with FM too, since that is what the native PC speaker is all about, and found alternative ways to something which sounds like kicks or snares. It didn't really sound like it's AM and i never looked into your codes. I should have, maybe i would have noticed the technique ;)
But this one here is different. You immediately here it's AM, it's polyphonic, harmonic, and has some kind of reverb, which is kind of impossible to do in FM. Well, and it's really beautiful ♥. The only thing i could easily in FM do is a decent basskick, along with some psycho acustics to fake polyphonics. Maybe it's still possible to do proper sound synthesis in FM, but i wouldn't know, and i didn't find any good sources on that.
Kuemmel already contacted me, and i'll happily integrate my knowledge into that article, we all should. Polyphonic harmonics and bytebeats are really just the start. Once we have an optimal AM boilerplate, we can go really bonkers with snares, kicks, reverb, delay, wobble basses, overdrive and whatnot =) - isokadded on the 2018-10-16 22:24:55
- 1k SEGA Genesis/Mega Drive red green blue by K-Storm [web]
- please stop
- sucksadded on the 2018-10-16 12:29:34
- 512b SEGA Genesis/Mega Drive green by K-Storm [web]
- please stop
- sucksadded on the 2018-10-16 12:29:26
- 4k Windows Transient by LJ & Virgill [web]
- making a 4k soundtrack that sounds technically great is one thing, making an inspiring and touching one is another ♥ Visuals are carefully chosen, i sense a story here (fingerprints, scan, trains passing by ...) that might just be me though. But getting a thumb from AntDude is the real icing on the top here :D
outstanding production, keep them coming =) - rulezadded on the 2018-10-16 12:28:53
- 8k procedural graphics Amiga OCS/ECS Black Scarlett by Joker [web]
- nice, but also what hitchhikr said
- rulezadded on the 2018-10-16 12:22:51
- 256b Amiga OCS/ECS Glitch My Bits Up by Wanted Team [web]
- firstie thumb =)
if it helps, we're down to 10 bytes for sierpinksi on DOS - rulezadded on the 2018-10-16 12:22:14
- demo Amiga OCS/ECS Lemonade by Lemon.
- it's all said. quick rehash : smooth, funky, style, groove, clean. lovely!
- rulezadded on the 2018-10-16 12:20:43
- demo Windows JavaScript moron by Holon [web]
- dat soundtrack ♥ awesome overall =)
- rulezadded on the 2018-10-16 12:16:26
- 256b MS-Dos somehow by jetlag & fsqrt [web]
- Plain awesome! After finally hearing that ace tune and looking at the code i freezed in utter disbelief. I had heard that there was a "trick" to play wave files on msdos, and i tried several things i found on youtube but nothing worked. I read myself into PWM which was quite easy to understand, but couldnt get it to work. Heck i even tried to "volume modulate" MIDI which didn't work as well. Then, months after, THIS comes along and works so flawlessly and sounds beautiful ♥ Hacking yourself into the IRQ table like that is a very bold move though ;) Of course 0x2508 is a better way, while 0x251C is even better since it save 4 bytes with not needing to tell that the interrupt is done. Likewise, if you just need a lowbyte for the first timer, you can set the appropriate mode and save 3 bytes there. And there is more!
Anyway this is a real boost for the whole sizecoding scene with regards to sound, since many are tired of MIDI or just love to hear a proper chiptune. And i can continue to explore amplitude modulation like for example in Coral Reef. Thanks to "somehow" i recently experimented with basslines with reverb and overdrive (see here) I like where this is going (as a whole) You should defnitely write an article - and paste or link that to sizecoding.org =) - rulezadded on the 2018-10-16 12:09:16
account created on the 2013-10-21 16:56:56
