Preacher information 10069 glöps
- general:
- level: user
- personal:
- first name: M
- last name: N
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Concentrate by Adapt [web]
- cdc #3: Beta by Still [web]
- cdc #4: Artphosis by Hitmen [web]
- cdc #5: Secret Rooms
- cdc #6: Coronoid by Still [web]
- cdc #7: mulberry plains
- cdc #8: Radiating by Still [web]
- 1k JavaScript Particle Party by Desire [web]
- This is my info:
Quote:
Max Vertex Attributes: 16
Max Varying Vectors: 10
Max Vertex Uniform Vectors: 254
Max Fragment Uniform Vectors: 221
Max Fragment Texture Image Units: 16
Max Vertex Texture Image Units: 4
Max Combined Texture Image Units: 20
Max 2D Texture Size: 8192
Max Cube Texture Size: 8192
Max Texture Anisotropy: 16
Point Size Range: 1 - 256
Line Width Range: 1 - 1
Max Viewport Dimensions: 8192 - 8192
Max Renderbuffer Size: 8192
Framebuffer Red Bits: 8
Framebuffer Green Bits: 8
Framebuffer Blue Bits: 8
Framebuffer Alpha Bits: 8
Framebuffer Depth Bits: 24
Framebuffer Stencil Bits: 8
Framebuffer Subpixel Bits: 4
MSAA Samples: 4
MSAA Sample Buffers: 1
Supported Formats for UByte Render Targets : RGBA RGB
Supported Formats for Half Float Render Targets: RGBA RGB
Supported Formats for Full Float Render Targets: RGBA RGB
Max Multiple Render Targets Buffers: 0
High Float Precision in Vertex Shader: 23 (-2127 - 2127)
Medium Float Precision in Vertex Shader: 23 (-2127 - 2127)
Low Float Precision in Vertex Shader: 23 (-2127 - 2127)
High Float Precision in Fragment Shader: 23 (-2127 - 2127)
Medium Float Precision in Fragment Shader: 23 (-2127 - 2127)
Low Float Precision in Fragment Shader: 23 (-2127 - 2127)
High Int Precision in Vertex Shader: 0 (-224 - 224)
Medium Int Precision in Vertex Shader: 0 (-224 - 224)
Low Int Precision in Vertex Shader: 0 (-224 - 224)
High Int Precision in Fragment Shader: 0 (-224 - 224)
Medium Int Precision in Fragment Shader: 0 (-224 - 224)
Low Int Precision in Fragment Shader: 0 (-224 - 224)
Supported Extensions: ANGLE_instanced_arrays
EXT_blend_minmax
EXT_frag_depth
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
WebGL Renderer: WebKit WebGL
WebGL Vendor: WebKit
WebGL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Unmasked Renderer: ANGLE (Intel(R) HD Graphics 4600 Direct3D9Ex vs_3_0 ps_3_0)
Unmasked Vendor: Google Inc. - isokadded on the 2015-03-11 15:03:46
- 1k JavaScript Particle Party by Desire [web]
- Lovely effect :)
- rulezadded on the 2015-03-11 10:41:15
- 1k JavaScript Particle Party by Desire [web]
- Black screen on my work laptop with Chrome and some Intel integrated graphics. Screenshot looks pretty.
- isokadded on the 2015-03-11 10:15:13
- 1k game JavaScript IMPOSSIBLE ROAD by Ribbon [web]
- Looks great.
- rulezadded on the 2015-03-09 09:28:51
- 256b MS-Dos above by Sensenstahl
- Maybe my favorite 256b of all time.
- rulezadded on the 2015-03-09 09:26:50
- demo Commodore 64 We Fly High by Rabenauge [web]
- very oldschool :)
- rulezadded on the 2015-03-04 17:17:17
- demo MS-Dos/gus Professor Nutbutter by MindProbe
- Awesome.
- rulezadded on the 2015-03-02 16:40:38
- 64k MS-Dos/gus Bees and Honey by MindProbe
- Very 1994.
- rulezadded on the 2015-03-02 16:25:50
- 64k MS-Dos/gus placebo by Komplex [web]
- Lovely.
- rulezadded on the 2015-03-02 16:25:23
- demo Commodore 64 Pagan's Mind by Dream
- Nice little demo. Great graphics and theme.
- rulezadded on the 2015-03-02 12:33:11
account created on the 2002-08-11 19:12:00
