hitchhikr information 14965 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- 64k Windows Point Blank by Stockholm Syndrome [web]
- Make the ati final a real final:
http://perso.wanadoo.fr/franck.charlet/PointBlank_ATI_Patch.zip
Put this patch in the same directory as the intro , run it and it'll create another file called: point_blank__ATi_Patched.exe
Voila. - isokadded on the 2005-06-07 13:38:26
- demo Amiga OCS/ECS Demons are forever by Doctor Mabuse Orgasm Crackings
- Hello Mr. "M.K."
Support michael if you can: http://www.refx.net/ - rulezadded on the 2005-06-06 21:03:35
- intro Amiga OCS/ECS The Real Dinkelator Doppelbock by Tristar & Red Sector Inc. [web] & Amiga Industries
- http://exotica.fix.no/tunes/archive/SID1-SidMon-1/SID1.Beat_To_The_Pulp.lha
- isokadded on the 2005-06-03 15:09:28
- 4k Windows Delphi 4k intro by XProger
- Better safe than sorry.
- isokadded on the 2005-06-02 20:22:17
- 4k Windows Delphi 4k intro by XProger
- If you depack the exe you'll find this:
"Portions Copyright (c) 1999,2003 Avenger by NhT"
http://groups.google.fr/group/microsoft.public.security.virus/browse_thread/thread/2bba019b6d6619ef/8d1ab53844644ca6?q=%22Copyright+(c)+1999,2003+Avenger+by+NhT%22&rnum=1&hl=fr#8d1ab53844644ca6
A quick search about NhT revealed that these merry russian fellows do have some amusing activities regarding hacking ICQ (Icq Fucker tool) and piracy.
Quote:
it will start a massive wave of Delphi intros
Let's hope not.
- sucksadded on the 2005-06-02 18:38:09
- 1k Windows Gloom and a ringing phone by Hoodlum [web]
- Prepare to be sorry for a long time then, because in the future you'll see a *lot* of 4k & 64k intros using the same dll under this name or an other (and it have already begun with the winning bp 4k). It is exploding plastic inevitable.
- isokadded on the 2005-05-31 12:07:12
- 1k Windows Gloom and a ringing phone by Hoodlum [web]
- I'm using the same xp version, the requirements aren't too high unless your gfxcard can't display 800x600x32 screen, Also it works in dx retail & debug mode. I don't know if it works on nvidia cards, but i guess it does.
http://www.speckdrumm.org/EvilOne/d3dx9_25.dll
http://www.microsoft.com/downloads/details.aspx?FamilyID=402111c4-6478-46c1-bbd9-1bf9fcce52f4&displaylang=en
- isokadded on the 2005-05-30 20:27:28
- 1k Windows Gloom and a ringing phone by Hoodlum [web]
- Nothing is really 1k or 4k or 64k or whatever size limited stuff, there's still dependencies of some kind. The dll i used (which was also used in the 4k intro "parsec") will soon be shipped with every directx around, it just comes a little bit before it's time.
And don't think doing such stuff it's just a matter of calling an external dll function (and even that takes bytes too, so it's never for "free") that would do everything, you can't directly write on the screen as it was possible under dos or on other machines, you have to open a window, obtain a directx interface, etc.,
Opening a window & obtaining a directx screen & setting a projection matrix & waiting for the esc key with a frame counter, all that in a windows exe, takes approx 550 bytes once packed.
Asm instructions & datas are gathered in a way they'll ease the compression flow of the file. Datas are re-used as much as possible to increase redundancies or are crafted to be similar in some ways, values of the processor's registers must be known at every possible step to have the opportunity to use them as a base to do operations in a smaller way (eg. directx calls returning 0 in eax if everything went fine, etc.), not to forget the structure of windows executables files which is rather big (in a 1k world, everything is big) and have to be crafted by hand too (optimizing tools aren't precise enough).
And that's not all, you must think carefully about what you want to show because you just can't do any effect you can see all around, there's simply no room for this, sometimes you can't even choose the colors as it may break the flow of compression, etc.
1k of brainfuck.
Btw, i uploaded an improved version (with a less harsh sound in stereo this time). - isokadded on the 2005-05-30 03:59:56
- 1k Windows Gloom and a ringing phone by Hoodlum [web]
- I'll explain you:
Here i played with darkness & lighting to set the gloomy mood & to make the volumes appear to be more numerous than they really are.
This is not really about what you present but more about how you present it. - isokadded on the 2005-05-29 23:28:11
- 1k Windows Gloom and a ringing phone by Hoodlum [web]
- The volume of the sound is rather low
- isokadded on the 2005-05-29 23:16:04
account created on the 2003-11-05 00:26:49
