paniq information 106 glöps
- general:
- level: user
- personal:
- first name: Leonard
- last name: Ritter
- 96k game Windows .kkrieger [beta] by .theprodukkt
- i coded some quake 1 mods and did maps back in the time when it was hip (you can still find some old shit in cdrom.com mirror archives), and so i feel professional enough to say, that this seriously lacks gameplay, its basically "yes, this is some kind of a rudimentary physics engine, and you can only somewhat move around and shoot stuff, BUT LOOK AT THE SIZE AND OUR BUMP/SHADOW EFFECTS", so i'd say this is again a preejaculative release. just calling it beta doesn't make it better (i prefer no release over an incomplete one)
the sounds are awesome. i know what the synth consists of, and getting these kind of sounds out of the v2 is lot of rewarding hard work and optimization, i told you already, wayfinder, that they remind me of those awesome fx reznor made for q1. also the soundtrack in the background has a very nice mood. however all of the sounds being mono and having basically the same volume kills the ambience somewhat.
now for the part i really miss: this game doesn't have a networking mode. walking through a linear dungeon is so 1990. you'd have made yourself immortal with a networking option, but as already mentioned, this release seems preejaculative.
the monsters are great. gizmo, you've told me already that they look only half as good when viewed on day light, but their animations give them incredible personality. e.g. this helldog is just fucking creepy, his walking animation is unbelieveable (try strafing around it, see how it bends the head and slides over the floor), almost all the monsters are a bit spider-themed and insectoid, i just love that.
as a conclusion i'd really have liked to participiate in that project, game coding and designing wise, however i know you just dont trust me enough to let me do that ;)
and well, farbrausch has never had a strong love affair with perfection. if its well enough for #1, its good. i criticize that, tho, hell, i'm even in that group.
game entspacken, gamerszene knacken. - isokadded on the 2004-04-16 13:54:21
- demo Windows libgov by kolor [web]
- got a chance to watch it at home with a duron 1,2ghz 512mb ram gf42ti pc, demo was fluid and wonderful. the soundtrack is great, too. but i guess its just too abstract for the regular simple minded human to become popular. not that our demo is any different ;) in fact i love abstract stuff.
- isokadded on the 2004-01-03 05:23:17
- demo Windows libgov by kolor [web]
- noize: i'll check when i get home today. the compo pc was equiped with a geforce fx. i dont trust this card.
- isokadded on the 2004-01-01 13:45:35
- demo Windows libgov by kolor [web]
- fucking trippy the whole thing. ray is really the psi guy. if you all had watched this with a turned on mind you would have get his message instantly. well, this way you stay slaves of your own expectations.
it was nevertheless a bit sad that the demo stuttered on the compo pc. since i know that the stuttering appears on several other machines i wonder if this was an fx... naa ;)
the neurons are wonderful, the light in the middle is just - awesome. but the stuttering, arr. please fix it. - rulezadded on the 2004-01-01 03:34:27
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- to everybody who is interested in the music:
http://www.paniq.de - most recent productions - isokadded on the 2003-12-31 23:03:05
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- tee: ist doch okay ;)
nytrik: i'm not very bound to technical aspects. we just choosed what we liked. its more that we work with our demo system like you work with a 3d tool: of course it is capable of doing a lot more than what was shown - on the other hand, cp had his own imaginations about how the visuals should look and all technical limits we encountered could be solved - so, yes, if you can not find anything interesting for you in the aesthetics, you might find the technical side pretty reduced. then again you might say that we always are bound to our talents or capabilities at a specific moment in time - to be true (noize has quite a point there) we have made ourselves guilty of not pushing ourselves completely to the limits. there is simply no excuse for that and all i can give you is the promise that we will try harder in the future. i'm sorry if you are disappointed. - isokadded on the 2003-12-31 15:36:01
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- looks like someone hacked noizes account ;))))
- isokadded on the 2003-12-31 13:55:42
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- fuck you are right. STOP THE PRESS! WE DO THAT AGAIN!
--- i suppose thats what keeps demo development alive ;)
anyway, thanks for the tip. thats helpful. - isokadded on the 2003-12-30 21:16:22
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- to be added: i dont even know medium.
- isokadded on the 2003-12-30 19:57:53
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- thom: watch the demo again a few times. the center objects are ment to distract from the background, which also holds some details. however yeah, thats a nice idea to follow: putting more in the background.
phred: the music i did was also part of the concept. we wanted dark goa music, such as spirallianz or midi miliz are producing. i even went a bit away from the scheme by adding more "israeli drive" to it, but i refused from doing any relieving melodic progression in the center of the music, because i wanted the music to be gripping/grinding - see the ending as a kind of "release" of the listener, telling him that its all good again in some way. i'd really like to read some nice interpretation attempts about our demo. ;)
lovers: please dont just say you love it or you like it... i'd really like to know what you liked. - isokadded on the 2003-12-30 19:53:24
account created on the 2002-07-22 04:36:52
