bartman information 374 glöps
- 40k Amiga AGA Indifference by Abyss [web]
- da rappelt's in der kiste!
- rulezadded on the 2006-09-23 16:15:20
- 4k Amiga AGA Dawn by artwork
- w00t
- rulezadded on the 2006-09-23 16:13:59
- cracktro Amiga AGA Amiga OCS/ECS Tomorrow by Abyss [web]
- mmh. hires-interlace coding really hurts your eyes.
- isokadded on the 2006-09-23 16:11:43
- 4k Amiga AGA Blub! by Abyss [web]
- Great 4k!
- rulezadded on the 2006-09-23 16:10:24
- demo Amiga AGA switchback by Rebels
- Ah, Zulu&Grey, the code rippers. My personal theory is that they bought Virtual Dreams' code and used it in lots of their own productions :)
No thumb down because of the prodigy/rollercoaster part. - isokadded on the 2006-09-23 16:09:32
- demopack Wild Demo or Die! Vol. 5 by Abyss [web]
- I only make DVDs with demos where i can use "kkapture", unless there is such a feature for dosbox etc. I won't do it. But hey, I don't have to do all the work, do I? Why doesn't someone else volunteer for a change? :)
Why 3dmark? it looks like a demo, it's made by demo-people, and it's awesome! :) probably a matter of personal choice... - isokadded on the 2006-09-12 20:59:10
- demopack Wild Demo or Die! Vol. 5 by Abyss [web]
- ABYSS presents
.-----------------------.
| DEMO OR DIE! Vol. 5 |
`-----------------------´
a Demo Compilation Video DVD
containing the following demos:
Futuremark Corp. - 3DMark 05
Anadune & Nah-Kolor - Moonstone
ASD - Animal Attraction
Conspiracy - Chaos Theory
Conspiracy - Memento
Fairlight - Come Clean
Fairlight - Dead Ringer
Fairlight - Meet The Family
Kewlers - Aesterozoa
Matt Current - Bombman
MFX - Deities (final)
MFX & Kewlers - 1995
Outracks - Genesis
Outracks - Summer Encounter
Synesthetics - STS-02: Electric Kool-Aid
click "nfo" Link for technical informations - rulezadded on the 2006-09-12 19:53:18
- 40k Amiga AGA Artcore by Abyss [web]
- The intro can be called the predecessor to 'Extra'-40k intro released at The Summer Party '96 in Aalborg, Denmark. Screenshot [1] shows the intro part where the picture is faded in using mosaic effect and the text is zoomed. Next is a dot tunnel with a vector ship; it's not that big deal of code, but if you get real close to your monitor, the dot tunnel is one of the most 'grabbing'. Try it for yourself. Later there is the world-famous 'Triple Sined Schweinskopf-Stretcher' (well it's not that big) and a tunnel/street like seen before in Sanity's Arte! Finally the generic Abyss endpart shows up (Screenshot [2]): The upward scroller!
Crashes 68040: major graphic flicker errors (try without SetPatch and CPU NOCACHE);
68030: better switch to CPU NODATACACHE or 68020 - isokadded on the 2006-09-08 21:22:42
- 40k Amiga AGA Family Business by Abyss [web]
- Code: Kustom
AHX Music: Pink
Small Logos: Cyclone
Abyss Logo: Jamon
This thing has been coded by our spanish coder Kustom, but as we weren't able to contact him for some months, design could not be improved... We released it on his request. Intro features nice code like a texturemapped tunnel and some fast env-mappers. It also features an endpart with lightrays behind a "Family Business" logo shining through... However this part doesn't seem to work on some CPUs.
Crashes 68060: Endpart doesn't show up - isokadded on the 2006-09-08 21:17:06
- 40k Amiga AGA Tribute - The REAL Oldsk00l! by Abyss [web]
- well, coded by dan/anarchy and music by 4mat/anarchy :)
- isokadded on the 2006-09-08 21:09:22
account created on the 2001-08-12 18:05:22
