StingRay information 22302 glöps
- general:
- level: gloperator
- personal:
- cdcs:
- cdc #1: Desert Dream by Kefrens
- cdc #2: Roots 2.0 by Sanity
- cdc #3: mortality by Tulou [web]
- cdc #4: Psycho Killer by Spaceballs [web]
- cdc #5: Rampage by The Electronic Knights
- cdc #6: C42 by Juliet+Case
- cdc #7: Remix by Limited Edition
- cdc #8: Megascroll by Timecircle
- cdc #9: Metropolice by Ghostown & Rave Network Overscan [web]
- demo Amiga OCS/ECS Oberon by Onslaught [web] & Defame [web]
- First part seems to be recycled from old Cydonia productions Krion coded (Red Planet), second part is neat but looks somewhat buggy. Music is too boring for me.
- isokadded on the 2019-06-13 15:38:08
- musicdisk Amiga OCS/ECS Greatest Bits #2 by Pussy
- Tunes are rather bad and the analyser is strange. WHDLoad patch now available.
- isokadded on the 2019-06-13 11:24:24
- musicdisk Amiga OCS/ECS Sound Mania #1 by Pussy
- Most of the tunes are not really my cup of tea, OK otherwise. WHDLoad patch now available.
- isokadded on the 2019-06-13 09:51:10
- invitation JavaScript Flat Shade Society by Ninjadev [web]
- Awesome as usual, really awesome invitation.
- rulezadded on the 2019-06-12 15:02:57
- cracktro Playstation v-rally 2 by Paradox
- Does its job.
- isokadded on the 2019-06-04 14:24:17
- demo Amiga OCS/ECS Skizzo Demo 2 by GNU Design
- Quote:
:D AMOS Rave Demo?
Demo has been coded in 100% asm. - isokadded on the 2019-06-04 14:21:11
- demo PICO-8 party xxx leben by Focus Design [web] & Haujobb & Resource [web]
- Great tune and nice effects, good stuff.
- rulezadded on the 2019-06-04 10:23:26
- intro Commodore 64 Subtelevision by orange
- Very nice indeed, I'm not too fond of the music though.
- rulezadded on the 2019-06-04 07:46:40
- demo Amiga AGA Chineasthetik by Scarab [web]
- Quote:
A way to improve it could be to reshape the code to take advantage of the cpu cache memories.
Thank your for your optimisation tips. Here's a part of the code:
Code:FX_C2P1x1INIT lea .TAB(pc),a0 lea FX_C2P1x1_Routine(pc),a1 move.l FX_CPUTYPE(pc),d7 and.w #$ff,d7 ror.b #4,d7 move.l a0,a2 add.w 2(a2,d7.w*4),a2 ; offset to c2p routine move.l a2,(a1) ; store ptr to c2p routine add.w (a0,d7.w*4),a0 ; offset to c2p init routine jmp (a0) ; execute c2p_init routine .TAB dc.w c2p1x1_000_init-.TAB,c2p1x1_000-.TAB ; 68000 dc.w c2p1x1_010_init-.TAB,c2p1x1_010-.TAB ; 68010 dc.w c2p1x1_030_init-.TAB,c2p1x1_030-.TAB ; 68020 dc.w c2p1x1_030_init-.TAB,c2p1x1_030-.TAB ; 68030 dc.w c2p1x1_040_init-.TAB,c2p1x1_040-.TAB ; 68040 dc.w 0,0 ; Dummy dc.w c2p1x1_040_init-.TAB,c2p1x1_040-.TAB ; 68060 FX_C2P1x1_Routine dc.l 0 CNOP 0,4 FX_DO_C2P1x1 move.l FX_C2P1x1_Routine(pc),a2 jmp (a2)
I will now inform myself about cpu cache memories so I can write faster code in the future. Thank you for your tips, they are appreciated!
Ham: Thanks for the pro tip. :D - isokadded on the 2019-06-01 11:38:07
- demo Amiga AGA Chineasthetik by Scarab [web]
- Quote:
Slow code
Thank you for your constructive criticism. Could you please give me some hints how to make the code faster? I'd be really grateful receiving lots of optimisation hints from you. Thanks in advance! - isokadded on the 2019-06-01 00:00:41
account created on the 2004-05-20 12:43:45
