ferris information 3288 glöps
- general:
- level: user
- personal:
- first name: Jake
- last name: Taylor
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: aether by mfx [web]
- cdc #2: Tsunami by Booze Design
- cdc #3: Aesterozoa by Kewlers [web]
- cdc #4: regus ademordna by Excess [web]
- cdc #5: Waillee by Prismbeings
- cdc #6: ▶ by Ümlaüt Design [web]
- wild Animation/Video girls in the demoscene by Spacepigs [web]
- :(
- sucksadded on the 2013-05-25 19:38:38
- demo Commodore 64 First Fuckletter by Plutonium Crackers 2001
- A
- rulezadded on the 2013-05-09 13:50:39
- demo Commodore 64 Daah, those acid pills! by Censor Design [web]
- what Oswald said
- rulezadded on the 2013-05-06 11:45:19
- demo ZX Spectrum OSCOSS by Entire Group
- Had some parts that were kinda wtf (in a bad way), like, vertical bars? Hmm.. Some more music sync was a bit missed too. Aside from those two points, though, I absolutely LOVED this!! Looks great, everything's very fluid, and that music is SO catchy!!
- rulezadded on the 2013-04-23 22:42:13
- 256b Commodore 64 1bir (1 Block Interactive Raycaster) by Crescent [web]
- Wow :D
- rulezadded on the 2013-04-21 19:14:18
- 4k Atari VCS Sicktro by Digital Sounds System
- yes :)
- rulezadded on the 2013-04-16 14:49:26
- demo Windows Mathturbation by Nazareth [web]
- Quote:hahahaha :D
http://www.smbc-comics.com/comics/20130402.gif
- isokadded on the 2013-04-15 17:34:54
- wild Playstation 2 Cruisin 3 by Abyss [web]
- Oh fuck yes!! Great idea, great execution. Lovely tune too!!
- rulezadded on the 2013-04-15 00:34:08
- 64k Windows Varia Part 1 by Youth Uprising
- perhaps I should learn to count, too :)
- isokadded on the 2013-04-12 17:07:12
- 64k Windows Varia Part 1 by Youth Uprising
- @wullon: Glad you like it :)
As for the approach, I'd like to first point out that I didn't come up with this, really. Gargaj's synth does exactly the same thing, but using Buzz, so his modules have Buzz machine interfaces rather than VST plugs like mine. I believe Blueberry's 4k synth also does something similar, but with Renoise.
As far as reverse-engineering the formats went, it was actually pretty straightforward, as Live uses xml and Reaper uses something very xml-like, so it was just tedious trial-and-error. There are maybe 1-2 bugs still left in the Live converter/parser, because the way it handles clips of notes is a bit odd.. but that will be fixed when I feel like it :) .
Quote:yeah, it's quite modular, so it would likely be quite easy to add say, a Visual Studio project template for a basic plug into the mix, making it even easier to add devices.Also we can imagine that you could ""easily"" integrate instruments/effects made by others sceners...
I may or may not ever release it publicly, and here's my thoughts about it:
1. Would be cool to see people using it, but
2. I like being exclusive with it :)
3. I'm a bit sour with how "big" 4klang has gotten, in a way where I feel it's too easy to pick up 4klang and crinkler and do a raymarching 4k these days. Not to bash the tool at all (it sure as hell beat my 4k synth attempts), but something about me hates the idea of something similar happening with 64k.
3. If I do release it, it will be in 1-2 more years. Still a couple stability issues (improper handling of denormals, for instance), and I would like to do proper documentation before release, which is, well, a stretch to say the least :) - isokadded on the 2013-04-12 17:01:03
account created on the 2005-11-23 21:48:43
