p01 information 5251 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- 1k JavaScript gl1k Cotton Candy by Ribbon [web]
- 842
- isokadded on the 2011-08-01 00:39:08
- demo Atari STe No Monkey by Tomchi
- :p silly me, I read [i]" the .nfo says there's NO asm libraries. "[i]
Oh, then I wonder what they used for. - isokadded on the 2011-07-24 15:28:22
- demo Atari STe No Monkey by Tomchi
- baah: So ? GFA is actually pretty decent: Back in the days I compiled dozens of GFA instructions and timed them at 2-7x slower than their ASM equivalent. Not bad. For instance you can do a fullscreen purely in GFA and all the zoom à la Batman Forever.
Add the extra features of the STe and you can do really cool things.
Now I would love to see this demo in GFA on STf - rulezadded on the 2011-07-23 23:44:14
- demo JavaScript No Comply by #audio
- what Gargaj said.
- isokadded on the 2011-07-23 08:08:49
- 1k JavaScript Magister by Straylight
- Haven't checked the actual JS+GLSL code yet. Is the PNG used at all in the effect ? I hope so.
WFM in Chrome Canary and Firefox Aurora.
Fails in Opera Next ( internal build with WebGL )
- isokadded on the 2011-07-17 12:30:49
- 4k invitation Windows Traskogen by Loonies [web]
- rulezadded on the 2011-07-17 12:28:50
- 1k JavaScript gl1k Cotton Candy by Ribbon [web]
- 936 bytes.
Tested in Chrome Canary , Firefox Aurora w. native openGL and Opera Next w. webGL. - isokadded on the 2011-07-09 22:52:15
- 1k JavaScript gl1k Cotton Candy by Ribbon [web]
- las: In both Chrome and Opera, the variable Z appears to be zero by default thus saving 3 bytes.
Btw, I now have got this puppy under 940 bytes now but need to fix some compat issues. - isokadded on the 2011-07-08 18:14:11
- 1k JavaScript gl1k Cotton Candy by Ribbon [web]
- It works for me on my under powered Asus EEE on Win7 in Chrome Canary and Opera w. webGL.
However Firefox Aurora takes forever to compile the shader before the driver shuts down and the browser renders moving glitches. Other simple webGL tests work. Must be the shader compiler trying to be smart.
- isokadded on the 2011-07-06 10:00:31
- 1k JavaScript gl1k Cotton Candy by Ribbon [web]
- Stand alone online version 961 bytes
Thanks for the feedback guys! - isokadded on the 2011-07-06 00:29:40
account created on the 2000-07-30 00:31:20
