leonard information 325 glöps
- general:
- level: user
- personal:
- first name: Arnaud
- last name: Carré
- demotool Windows Atari ST ATARI Demo ToolChain by Oxygene [web]
- rez: of course you can reach me here:
lleonard.oxg at free dot fr - isokadded on the 2011-05-06 22:02:28
- demotool Atari ST Hextracker by Paulo Simoes [web]
- Hi Paulo! As always this release is an amazing technical ATARI piece of code.
Have to get some spare time to release a full working compatible SainT version! - rulezadded on the 2011-05-06 16:00:51
- demotool Windows Atari ST ATARI Demo ToolChain by Oxygene [web]
- This package not only contains de source code of the ATARI sound demo called "AMIGA Demo 2", but it contains my ToolChain I use to build demos on ATARI. Everything works on PC. You assemble code on PC, you put all screens in a script text file, and you can "build" a disk image. The disks contains a boot sector and a kernel (loading and depacking).
I use that tool to build all my ATARI since the "Nostalgic-o-Demo" !
Enjoy ! - isokadded on the 2011-05-06 15:44:50
- invitation Atari ST Sommarhack 2011 invitro by Dead Hackers Society [web]
- Again a nice intro by DHS.
Note for Baah: this demo works perfectly on the latest SainT (2.14). The trick is to use a TOS 1.02, and set the machine to STE (even if tos 1.02 is STFm tos)
Try it, the sound is almost perfect under SainT :-) - rulezadded on the 2011-03-14 23:56:53
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- yes sorry my link was a dupe. My original old zoomer is here:
http://pouet.net/prod.php?which=8486
- isokadded on the 2011-02-07 11:25:35
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- yes Paulo, PS3 mandel is really computing 1920*1080 pixels, which is really impressive, and don'"t use "zoom" trick.
My version use a nice trick wich could be used to otimize the ps3 version, but the algortihm should be a bit harder to run on SPU with good load balancing. Basically the idea is that if you can find an area of the mandel where the perimeter is made of the same pixel, then all the enclosed area can be filled with that pixel value. This is a "huge" optimisation, but tricky to do on SPU - isokadded on the 2011-02-03 00:44:07
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- Just for fun, I just added an old 4kb "deep" Mandel Zoom I made some years ago. You can get it here:
http://www.pouet.net/prod.php?which=56614
As Zerkman say the zoom depth is limited with single precision float. I use double, wich is quite slow on CELL/SPU.
- isokadded on the 2011-02-02 21:55:40
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- I love mandelbrot and PS3 so it rocks :-)
Btw, could you tell us a bit more about what toolchain did you use to build such PS3 demos? Any url available? - rulezadded on the 2011-01-31 22:16:34
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- totally awesome
- rulezadded on the 2010-08-08 15:38:50
- demotool Windows Atari ST Wild Nintendo DS PackFire v1.6 by Rebels & Neural [web]
- tiny mode is a classic LZ stuff. I mean the "large" depacker (the one with two MUL instructions). Did the 68000 version come from a small C version?
I'm interested by the small C version. - isokadded on the 2010-06-22 22:07:15
account created on the 2001-06-28 23:28:17
