chaos information 179 glöps
- general:
- level: user
- personal:
- first name: Dierk
- last name: Ohlerich
- cdcs:
- cdc #1: Assembly 2004 invitation by Moppi Productions
- cdc #2: Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- demo Windows manifesto by Carillon & Cyberiad [web]
- this is an uncreative and in-innovative demo asking the scene why all demos are so uncreative and in-innovative. actually this demo would have been lame ten years ago on amiga, not talking about today's hardware and style.
instead of printing unreadable read letters on brown background blaming the scene, they should try to do something innovate and creative.
with modern hardware, only imagination and time are your limit. isn't that the situation designers were dreaming of the last 15 years?
- isokadded on the 2001-09-03 15:31:51
- 40k Amiga AGA Amiga OCS/ECS g-force by Pygmy Projects
- rulez. totally. doesn't even need aga if i remember right, just lots of memory.
- rulezadded on the 2001-08-17 12:08:21
- 64k Windows fr-08: .the .product by Farbrausch [web]
- rainmaker: get the final at www.theproduct.de . it's really a bug in the driver. non-fvf-vertex-buffers are a bad idea although they SHOULD work.
- isokadded on the 2001-08-06 12:17:03
- 64k Windows fr-08: .the .product by Farbrausch [web]
- thanks to your comments, but vector-painting like flash has nothing to do with what we did in the product. just look at the textures on www.theproduct.de. and we had this "its nothing new or special" discussion long ago, so please don't start it again.
oh, and why aren't you posting under your real name? you created the "x" account today and the two comments above are your only comments you ever made. (this is not the first time this happened)
- isokadded on the 2001-07-26 17:42:40
- 64k Windows fr-08: .the .product by Farbrausch [web]
- none of the textures is premade and then compressed. the original fr-08 code is not capable of storing image data (except the windows-icon). actually, that's what makes the product special: all the textures are generated, even those that look like photoshop.
and the music is not "pre-generated", it's realtime generated. sucks a lot of processor time, but since the demo is designed for G-Force, that does not really matter. (well, it runs great on non T&L cards as well...).
all the precalculating is needed for generating the textures and models. that's why we play that "elevator music", to show that kb's synthesiser does not need any precalculation (actually it is incapable of playing samples of any kind), and to make it less boring to watch that progress bar. we feared that it would take 30-60 seconds, but on most modern pc's, it less than ten.
the current version of the intro system can store images and mp3's. i used this in "ahh" and "atomic erotic", but the code for that was made long after fr-08 and is not optimised for intros.
- isokadded on the 2001-07-23 12:42:40
- demo Windows Couloir 14 by Xbarr & Red Ribbon & Fra
- ??? the 3d text overlays are great, but the rest ???
- isokadded on the 2001-07-13 15:31:25
- demo Amiga OCS/ECS Extension by Pygmy Projects
- rulez.
- rulezadded on the 2001-07-12 20:30:04
- wild Animation/Video Global Trash 2 by The Silents [web]
- this is perhaps the first video demo ever, and for a very, very long time, the best.
although it looks a bit unfinished, it was everything a video demo should be. no stupid render stuff. no "how we got to the party" home video. it's a real demo with real effects that were impossible in realtime at that time.
of course there was render stuff and video sequences, and the second half is filled with movie sequences, but it's done in a demo style, and there is much more than just that.
my first thumb up here.
- rulezadded on the 2001-07-11 22:40:27
- demo Linux MS-Dos Windows 303 by Acme
- sorry, but the music sucks. he simply can't sing.
- isokadded on the 2001-07-11 00:12:41
account created on the 2001-07-06 21:49:53
