Sesse information 878 glöps
- general:
- level: user
- personal:
- first name: Steinar
- last name: Gunderson
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- cdc #3: For Your Love by Andromeda Software Development [web]
- 64k MS-Dos MS-Dos/gus Lasagne by Alpha Design [web]
- As a kind of period piece, I think this works pretty well. There's one thing that's pretty jarring, though: For an intro that is so much about antialiasing lines, the shimmering as things move around is pretty disturbing. I wonder if there would be CPU time left for pumping the coverage values through a gamma correction table somehow, and if that would help things?
- rulezadded on the 2021-11-13 15:31:20
- demo Windows sølvboks by 1. December & In-Sect
- At times horribly clichéd and not very interesting, but I thought “OK, they put a lot of work into that renderer”… they did not. :-) Modeling and music saves it for me.
For those curious at what the Japanese text says, it is:
オリジナルを見よ — see the original
神聖なものすべての書 — book of all sacred things (?)
多くの秘密があります — there are many secrets
自分で学ぶ — learn for yourself
But the lyrics say something completely different :-) - isokadded on the 2021-11-13 15:18:45
- 4k procedural graphics Windows Caffeinate by bitshifters collective [web]
- What Starchaser said.
- rulezadded on the 2021-11-09 22:18:11
- demo MS-Dos/gus cöncept by Ümlaüt Design [web]
- OK, so the polyfillers. Yes, the polyfillers. They're low-precision and they z-fight and they leave seams somehow, and the prod seems just not to care. (The z-fighting and seams may also be non-polyfiller issues.) The best oldschool prods are those that accept the technical limitations and work around them (to the degree they almost seem invited in), but this one somehow thinks they don't exist, and run very slow movement that puts the weaknesses front and center.
But thumbing a prod on its polyfillers alone is probably the most coder-y thing you can do. :-) And there are other things here. The music, obviously, has been mentioned, and it fits the mood nicely. The effects themselves are pretty much what other prods of the era have been doing (OK metaballs, some of the envmapping is reasonable). I'm not a fan of putting objects dead in the middle like this, but OK, it works reasonably well.
So overall, a weak thumb? - rulezadded on the 2021-10-07 16:32:20
- 4k Windows elevated by Rgba [web] & TBC
- More info: If you also do winetricks d3dx9_43, it starts and (seemingly, to my eyes) plays perfectly. WINE's own D3DX implementation has only a stub for D3DXTessellateNPatches(), so no wonder it becomes flat :-)
- isokadded on the 2021-04-22 20:16:49
- 4k Windows elevated by Rgba [web] & TBC
- I think the loader is fine, actually. With Wine 5.0.3, the entry decompresses and launches just fine. But the D3D9 implementation still isn't ready for it; on a clean WINE, you get an unspecified ”HLSL parse error”, and if you pull in d3dcompiler_47 via winetricks (wine d3dcompiler_47), you get graphics where the landscape is all flat. Somehow, the camera still moves, though, so I guess there's something broken in interpreting the vertex shader outputs or something.
Also, after 12 years, I have to admit I was wrong. This intro is amazing :-) You already have my thumb-up, though. - isokadded on the 2021-04-22 19:17:16
- demo JavaScript This last year has been...
- A nice little show with fitting music.
- rulezadded on the 2021-04-15 16:35:12
- demo Amiga AGA The Martini Effect by Flex
- @farfar: It's entirely fair. :-) Maybe I just intuitively deconstruct them more than most, it's nothing new that my preferences are often at odds with the general sentiment. (I often find that if I take a demo I like and deconstruct it afterwards, it's even more fun. A good writeup will do the same.)
- isokadded on the 2021-04-10 18:11:58
- demo Amiga AGA The Martini Effect by Flex
- Hm.
As usual, I will take up the grumpy “I don't get it” role. I watched this at the stream, and then a few times afterwards; to me, it looked like a fairly ordinary run-off-the-mill 060 demo. (The music doesn't resonate too much with me.) It's basically a bunch of images with zoom in and zoom out, and sometimes stretched onto a cube to make an environment-ish background. (Infinity zoomers are nothing new, right?) Nowhere had I imagined that it was intended to look like raymarching on the Amiga, so even the “nice trick!” part doesn't apply; it doesn't even look like it's trying to fool me.
So what's left? Well, there's the polyfiller which can seemingly bump and antialias (but not texture, I would suppose, since that's hard on a palette display?). So that's a good achievement, but it doesn't make the demo for me; it's used for the 3D image in the screenshot, and there it works reasonably well, but it's just a static model being rotated around. And it's used in the image of the falling man in the ocean, but there it doesn't work at all for me; it just looks ugly and artifacty.
And then it tries to conceal all of this by blinking a lot. So, well, it's not a bad demo by any shot, but I don't understand why people are such in awe? - isokadded on the 2021-04-09 16:16:01
- 64k JavaScript Condition by FMS_Cat [web]
- One-man tour de force!
- rulezadded on the 2021-04-07 17:59:39
account created on the 2001-11-05 00:16:24
