leonard information 350 glöps
- general:
- level: user
- personal:
- first name: Arnaud
- last name: Carré
- demo Atari ST Second Reality 2013 by Checkpoint [web]
- Simply brillant code! Really nice YM conversion too!
- rulezadded on the 2013-11-12 21:12:11
- demo Atari STe STNICCC2000 Demo by Oxygene [web]
- Hi! A new version can be downloaded here:
http://leonard.oxg.free.fr/demos/atari/ST-NICC2.zip
Now you have digital sound even with a STF machine!
Enjoy :) - isokadded on the 2013-05-16 22:52:56
- demo Amiga OCS/ECS Rink a Dink: REDUX by Lemon.
- Absolutly amazing for standard Amiga 500. Really nice tricks.
- rulezadded on the 2013-04-05 18:37:13
- 96k Atari STe Muda by Live!
- Really good demo! Very cool effects for 96kb!
- rulezadded on the 2012-12-10 21:59:21
- demo Wild NeoGeo 3D ! by Oxygene [web]
- please ask pouet staff to add "neogeo" platform, so it can be the "first" neogeo demo :)
- isokadded on the 2012-05-11 12:09:01
- musicdisk Atari STe Amiga Demo 2 by Oxygene [web]
- tft: you're right, it's a musicdisk... I missed it when I added the demo. Maybe a "pouet" admin could change it.
- isokadded on the 2012-05-06 16:42:44
- demo Wild NeoGeo 3D ! by Oxygene [web]
- mic: you're almost right. 68k only send a "tick" command at 50hz (ATARI music are 50hz). Then Z80 wake up at 50hz, and depack YM registers (all data is packed in Z80 ROM, the packed music is about 43KB). And then the magic trick is that NeoGeo has a YM2160 chip, far better than ATARI YM2149. BUT, the YM2160 has a SSG part (simple sound generator), which is hardware compatible with YM2149 :) So no software emulation, I simply put the registers into the SSG par of the YM2160
- isokadded on the 2012-05-05 16:03:43
- demo Wild NeoGeo 3D ! by Oxygene [web]
- I guess some of you will be hurt by nasty graphics of this demo, and I agree :) This is "oldskool" demo so the only goal is to have technical tricks, and no nice graphics... Here are some details about the three technical tricks used here:
1) A big spinning filled vector cube. NeoGeo can't do software rasterizer because graphics are only made of tiles, located in ROM (CPU can't modify tiles bitmap)
2) The color bars are disting in Y axis, so it required sprites. There is 32 bars of 20 sprites each (NeoGeo sprite is ALWAYS 16 pixels width) wich means 640 sprites! But Neogeo only support 384 sprites!
3) During the demo you're listening an ATARI-ST music! It's a ST-Sound YM music, my own ATARI sound emulator. I'm sure you never hear that kind of sound on your NeoGeo :)
- isokadded on the 2012-05-05 12:23:42
- demo Wild NeoGeo 3D ! by Oxygene [web]
- ggn: to bypass the mame crc check, juste run the game from command line
mame puzzledp
if a rom is specify, it bypass the crc check, so it runs perfectly on mame (but the sound is less accurate than a real hardware) - isokadded on the 2012-05-05 01:31:38
- demo Wild NeoGeo 3D ! by Oxygene [web]
- Last but not least, if you want to see a video, go here:
http://leonard.oxg.free.fr/download/NeoGeo_3D.avi
- isokadded on the 2012-05-04 23:23:28
account created on the 2001-06-28 23:28:17
