Second Reality 2013 by Checkpoint [web]
screenshot added by pandur on 2013-11-11 09:26:40
platform :
type :
release date : november 2013
release party : Silly Venture 2013
compo : atari demo
ranked : 1st
related :
  • 102
  • 18
  • 2
popularity : 72%
  • 0.82
alltime top: #524
added on the 2013-11-11 09:26:40 by pandur pandur

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nice one ;)
just shorty checked... will have a closer look later... i'm at work ;)
rulez added on the 2013-11-11 09:33:09 by ultra ultra
Nice work.
rulez added on the 2013-11-11 09:35:24 by Emod Emod
Hmmm, very good!
rulez added on the 2013-11-11 09:56:19 by aki aki
Nice conversion and effects, although it lack a bit of music sync and transition polishing
rulez added on the 2013-11-11 09:58:11 by Orion_ Orion_
Btw. I always have shivering when watching this. ^^
added on the 2013-11-11 10:03:15 by aki aki
Mein Gott! Although, some off sync/off flow. Who is for the CPC version now?
rulez added on the 2013-11-11 10:13:59 by Optimus Optimus
worthy birthday card ;)
rulez added on the 2013-11-11 10:47:06 by steam steam
rulez added on the 2013-11-11 10:47:38 by mermaid mermaid
Well done! I love it.
rulez added on the 2013-11-11 10:49:22 by Adok Adok
I swear to God this is the last time I thumb up anything SR related.
rulez added on the 2013-11-11 11:07:28 by Preacher Preacher
rulez added on the 2013-11-11 11:07:46 by p01 p01
Fuck yeah!
rulez added on the 2013-11-11 11:21:21 by elend elend
rulez added on the 2013-11-11 11:33:15 by zoolum zoolum
Great effort there. A couple of parts lack that final push, but all in all a nice rendition.
rulez added on the 2013-11-11 11:35:49 by Marq Marq
rulez added on the 2013-11-11 11:37:32 by sINk sINk
Here are recordings of the music adaptations i did for the demo:
Main tune (untouched, also no digi-samples)
End tune
added on the 2013-11-11 11:45:12 by Dma-Sc Dma-Sc
Interesting take on the source material, but I'm not feeling it. It lacks the goofy charm of the sloppy c64 version and the flow, sync and statue of the original. Every time they try to make it their own (by improving on the effects), it's either too slow or doesn't work well enough, although I did like their take on the "another way to scroll" part. Especially the big 3d flyby part near the end has no impact here, compared to the original version, due to frame rate and camera path issues.
added on the 2013-11-11 12:12:54 by tomaes tomaes
what tomaes said, alas.
added on the 2013-11-11 12:14:10 by superplek superplek
Great tribute and conversion.
You should reuse the plasma effect in another prod.
rulez added on the 2013-11-11 12:21:48 by BackSpace BackSpace
Music, graphics and code all very well adapted. Amazing work all round.
rulez added on the 2013-11-11 12:30:40 by rhino rhino
rulez added on the 2013-11-11 12:39:33 by ltk_tscc ltk_tscc
rulez added on the 2013-11-11 12:41:41 by HellMood HellMood
massive effort and really cool version of the music.
the slow fps doesnt help to carry the original flow across, tho :/
rulez added on the 2013-11-11 12:45:13 by wysiwtf wysiwtf
tradition. awesome!
rulez added on the 2013-11-11 12:53:49 by spkr spkr
not a big fan of remakes, but quality is quality! have to say that checkpoint demos have gotten cleaner and cleaner presentation over the years while the code remains awesome. excellent work guys!
rulez added on the 2013-11-11 13:13:16 by earx earx
what earx said..
rulez added on the 2013-11-11 13:24:10 by toxie toxie
good stuff!
rulez added on the 2013-11-11 13:27:54 by skirk skirk
This demo once again proves that you can do similar things with less capable hardware.

All effects in this demo are (and were in the past) perfectly doable on a mere Atari ST, you don't need a Commodore 64 really.
rulez added on the 2013-11-11 14:27:32 by Jupp3 Jupp3
rulez added on the 2013-11-11 14:33:30 by nytrik nytrik
Exactly what Jupp3 said.
added on the 2013-11-11 14:41:19 by ccr ccr
Wow !!
It's a mere 1040 STf production. Without blitter, without DMA !!!
This is impressive. I like especially the ym2149 rendering of 2nd reality done by DMA SC... you rocks !!
Original plasma effect, the fast complex 3d rendering with mapping and lightsource, 'water' lens effect, and 3d mapped texture scrolltext and swords.

Cool Gfx by Modmate at the end too !!

rulez added on the 2013-11-11 15:58:18 by hylst hylst
Rock solid code by Defjam, fully supported my Modmate gfx and color choices (so glad not to endure coders colors :). Have to check the sound when I'm not at work. Overall amazing work !
rulez added on the 2013-11-11 16:42:40 by stsurvivor stsurvivor
There's a lot lot of involved work to achieve this level of demo on the ST. Impressive work guys.
rulez added on the 2013-11-11 17:08:00 by evil evil
Checkpoint, master of code, is back in town!
The 3d is astoundingly fast, and the conversion is brilliant.

(One minor drawback for me, the original never was in my real favorite, so i did not have as much thrill as for Desert Dream c64...)
rulez added on the 2013-11-11 17:51:36 by baah baah
"just" a remake...but an awesome one. Really love it. Great work :)
rulez added on the 2013-11-11 19:29:41 by anni anni
Yeah sadly this left me too with similar feelings as Tomaes, alhtough it's certainly better than the c64 version.
added on the 2013-11-11 19:40:17 by noby noby
Mostly what tomaes said, but thumb up for the effort :)
rulez added on the 2013-11-11 19:44:35 by Saga Musix Saga Musix
tomaes is right - but.. fucking great job done on this!!
rulez added on the 2013-11-11 20:03:58 by gentleman gentleman
tomaes nailed it. Good effort though.
added on the 2013-11-11 20:19:20 by StingRay StingRay
That was awesome
rulez added on the 2013-11-11 20:29:47 by Buckethead Buckethead
Awesome work.

We have remake Second reality on C64 and Atari and now i waiting for Amiga version :)
added on the 2013-11-11 20:47:00 by dakota dakota
No need for an Amiga version, we have Desert Dream already! :)
added on the 2013-11-11 20:48:43 by StingRay StingRay
true dat :D
added on the 2013-11-11 20:51:12 by gentleman gentleman
Ok, what is next with SR conversion? ;)
Very nice Checkpoint production. Atari ST MUST SEE
rulez added on the 2013-11-11 21:59:16 by xeen xeen
it's maybe lacking a bit of magic, nonetheless it's a massive tribute.
msx and gfx conersions are also very well executed.
congrats to all involved !
rulez added on the 2013-11-11 22:05:48 by Tomchi Tomchi
totally awesome !
rulez added on the 2013-11-11 23:14:47 by spiny spiny
Of course it rulez, no doubt about it!
added on the 2013-11-11 23:30:09 by gwEm gwEm
Plus thumb..
rulez added on the 2013-11-11 23:30:25 by gwEm gwEm
what tomaes said
added on the 2013-11-12 00:14:07 by Frequent Frequent
Effects are optimized to the max on STF!
If you manage to increase the framerate of any effect by 1 vbl on STF 1MB (max. 800KB can be used) (except the intro-3d & 3d-city :) ) - the first one(!) will get an evening/night for free Sternburg Export beer in my local pub! :)
Anyway.. it was real fun to make this demo, since I personally really like the PC and ofcourse the C-64 version of "Second Reality" !
But well.... deadline caught us.. :(
added on the 2013-11-12 00:21:11 by lsl lsl
my jaw fell to the floor while this demo was presented.
Awesome work!
rulez added on the 2013-11-12 00:44:42 by insane insane
nice, although i guess the final 3d flyby is fully precalculated..
rulez added on the 2013-11-12 08:54:52 by arm1n arm1n
Wish I could thumb twice now that I've been able to enjoy the full show with these lovely msx ! Awesome work ! Thanks to everyone involved in this !
Nice port, the low-bit music sound gives a special feeling to it :)
rulez added on the 2013-11-12 09:20:29 by -SP- -SP-
What tomaes and hylst said. I reckon this attempts a bit too much and doesn't quite make it work in some parts, but other parts were cool, especially for this kind of hardware. I just really wish the 3D parts were better (less detail and more FPS next time please!)
rulez added on the 2013-11-12 10:07:24 by psonice psonice
Good job Lsl & Defjam ;)
rulez added on the 2013-11-12 10:44:11 by UKKO UKKO
Very Nice!
rulez added on the 2013-11-12 10:47:01 by HerrV HerrV
what the psonice bot said
rulez added on the 2013-11-12 12:17:19 by moqui moqui
Pure win
rulez added on the 2013-11-12 12:55:16 by ultrasyd ultrasyd
The code and gfx are so well polished and made with heard.

Too bad the music is hardly bearable and sounds like mod2psg.
rulez added on the 2013-11-12 12:57:18 by Exin Exin
i meant with heart. :P
added on the 2013-11-12 13:00:13 by Exin Exin
well.. XM2YM-Tracker was involved :)
added on the 2013-11-12 13:07:54 by lsl lsl
What rhino said.
rulez added on the 2013-11-12 15:27:05 by newdan newdan
what lsl said. :D
added on the 2013-11-12 15:38:01 by Exin Exin
This once again proves that it's just not possible to spoil the Second Reality melodies composed by Purple Motion and Skaven. I think they would work even with a mono beeper.
rulez added on the 2013-11-12 16:32:52 by yzi yzi
Could have been polished a little bit more (some FX are desync over the original and/or literally bugged). In the end, I prefer the C64 version.

BUT! Thumb Up because of the involved work, the whole thing is really enjoyable! :P
rulez added on the 2013-11-12 16:52:26 by norecess norecess
rulez added on the 2013-11-12 17:06:24 by sensenstahl sensenstahl
rulez added on the 2013-11-12 18:24:26 by krusty krusty
I'm totally with earx - After all, this demo has already been remade on a much smaller system more than 15 years ago. And, more over, it hardly shows anything you haven't seen yet on the ST in one or the other demo.

However, as a conversion, this is about as good as it gets.
The original sequence is followed closely, all the samples are there, the effects show extreme technical skills, the graphics are great and the music is as good as the YM can do it without stalling the CPU (love the beginning).

So ... it rocks (even though it doesn't work properly on my MegaSTE ;-)
rulez added on the 2013-11-12 20:02:01 by Paranoid Paranoid
Didn't work for me, sorry. The music, the effect conversions, the flow... Just somehow doesn't want to come together. Piggy at best, for the effort, but I was very tempted to thumb this down, and I don't often do that.
added on the 2013-11-12 20:31:02 by Charlie Charlie
Simply brillant code! Really nice YM conversion too!
rulez added on the 2013-11-12 21:12:11 by leonard leonard
Good job!!!
rulez added on the 2013-11-12 22:46:05 by ripek ripek
Congrats on getting this effort done after all!
rulez added on the 2013-11-12 22:54:00 by fiveofive fiveofive
rulez added on the 2013-11-13 00:27:59 by havoc havoc
I love it ! Great Atari demo with lots of good effect.
More please !!!
added on the 2013-11-13 09:23:38 by Thadoss Thadoss
Sorry, I've forgotten the thumb up.
rulez added on the 2013-11-13 09:24:09 by Thadoss Thadoss
Mixed feelings about this one. The code is obviously good and some of the gfx are nicely redone. But I don't like the music and the flow and timing is a bit off for me (compared to the original). So, a piggie it is.
added on the 2013-11-13 09:31:02 by britelite britelite
Amazing work ! Code, music, gfx : 11/10
rulez added on the 2013-11-13 11:33:33 by zerkman zerkman
rulez added on the 2013-11-13 12:27:16 by JaceSTK JaceSTK
Good work but how should i put it.. ok, maybe these tunes are not the easiest to port on YM :)
rulez added on the 2013-11-13 12:47:43 by Serpent Serpent
I like this kind of demo on Atari ST. Real good job from all who did it !
The final result is amazing like the music :)
rulez added on the 2013-11-13 19:41:29 by Zorro 2 Zorro 2
Just... WOW ! So so great !!!!
rulez added on the 2013-11-13 23:27:20 by HuggyOne76 HuggyOne76
Feels little bit rushed, because of some out of sync effects and music.
On the coding side, the 3D is great. Although little bit less polygons could make it smoother and more enjoyable.
rulez added on the 2013-11-14 11:19:11 by moredhel moredhel
great conversion, everything is well done :D
rulez added on the 2013-11-14 12:12:47 by rez rez
Impressive! Some room for improvements on the synchronization with the music though. Nevertheless, an astonishing accomplishment! Great work!
rulez added on the 2013-11-14 13:51:47 by Daniel Daniel
Heavy work even if I don't like every screen result, some are with no doubt awesome, some more weak.
I share some of us feeling about the overall pace but the original was not really more dynamic. It's a difficult exercise to replicate something we all remember so well and most often with our teenagers eyes.
What a big music cover !
rulez added on the 2013-11-14 14:53:18 by Cyg_BLaBla Cyg_BLaBla
Nice demo! Now let's wait for the amstrad cpc version.
rulez added on the 2013-11-14 16:45:53 by Iapetus Iapetus
Impressive coding from Defjam.

Conversions like this are tough and unforgiving. The original is always around to compare with. You can't randomly leave chunks out and some parts translate better than others. More screens means less time on each screen... etc.

This is an awesome feat, faithful conversion and a pretty good demo on its own. Rulez!
rulez added on the 2013-11-14 18:55:50 by dml dml
Well - Ok. But Checkpoint can do it better on it's own style.
rulez added on the 2013-11-14 18:57:03 by dhor dhor
Really nice conversion for 1MB ST
rulez added on the 2013-11-15 01:26:02 by krupkaj krupkaj
Am i wrong, but basically atari st is a frame buffer?
added on the 2013-11-15 07:05:53 by moredhel moredhel
extra zajebiste
rulez added on the 2013-11-15 07:25:21 by piter_jnf af piter_jnf af
I have to admit that I liked the C64 version better. Especially with the low-FPS scenes ruining the flow. Still an admirable effort though.
Is it me or are the reflections in the spheres wrong during the raytraced part? As in, they appear before the sword actually emerges from the ground
added on the 2013-11-15 13:16:36 by FreeFull FreeFull
I'm with tomaes on this one
added on the 2013-11-15 13:19:45 by ferris ferris
The crazy young maniac only went and did it! What next, Popular Demo on the ST?
rulez added on the 2013-11-16 09:40:49 by CiH CiH
CiH: I already have some ideas in mind concerning another ST remake. But next time maybe some Atari Falcon demo ported to ST. :)
added on the 2013-11-16 09:47:35 by lsl lsl
Now THAT will rock!
added on the 2013-11-16 10:02:17 by CiH CiH
Please do Falcon version! :D
rulez added on the 2013-11-16 12:52:05 by calimero calimero
Yeah, what calimero said, we want a Falcon version! :-)
added on the 2013-11-16 13:57:48 by Daniel Daniel
Popular on ST ? Then I already have a preview of it but from a movie replayed on STe.
Capture made from STeem :
BB Image
I don't understand what really means that "the c64 version is better than the ST version"... One which aspect? Technical side? Muscial side? Graphical side? Closer from the original?

If someone claim that one version is better than the other on the technical side it involves that this person has a great knowledge of 6510, 68000, and the architecture of c64 and ST... So I think it's very hazardous to speak of that without this knowledge.

On the musical side, I must says that I prefer the c64 version. Although I know the differences between SID and YM, I already heard a better adaptation on AY (quite the same than YM) by Targhan/Arkos on Amstrad CPC.

Most of the parts of the ST version are closer to the original than the c64 version, but there is one more time a difference of power.

At the end, I must say that I'm not fond of remakes in general... But I'd like to salute this work, especially Defjam/LSL coder pr0n atittude!
rulez added on the 2013-11-16 15:17:12 by Hicks Hicks
2013 confused me! I wasn't expecting a port to an older platform. :P Either way, it was still cool!
rulez added on the 2013-11-16 18:11:16 by AntDude AntDude
What Earx and Paranoid said.
And it doesn't work on my 4 MB STE, I have to downgrade it to 2 MB and TOS 1.4 (using MEMLIMIT and SELTOS).
BTW, it seems the final scroller is the same than in Chasey demo :)
rulez added on the 2013-11-17 22:21:58 by Strider Strider
Impressive port of a widely loved demo and a technical "tour de force" by Defjam/LSL, even though the ST is struggling a bit with some parts. Bonus points for running everything off a single floppy disk on a 1MB STF!
rulez added on the 2013-11-18 01:12:37 by exocet exocet
Amazing remake!
rulez added on the 2013-11-18 01:34:35 by Forcer Forcer
rulez added on the 2013-11-18 04:50:25 by iks iks
strider: I have a 4MB STE too, works fine there. Never had any crash.
Where does it crash? Does it work at all?
Drop me a line at defjam_cp AT gmx DOT net
added on the 2013-11-18 11:56:35 by lsl lsl
" Drop me a line at defjam_cp AT gmx DOT net
added on the 2013-11-18 11:56:35 by lsl "

:O Shocker!
added on the 2013-11-18 12:07:56 by p01 p01
Solid. Quite a lot of work and talent there.
rulez added on the 2013-11-18 15:23:05 by keops keops
BB Image

Scecond Reatly

PS: on this platform can be made ​​more accurate and true to the original
sucks added on the 2013-11-19 03:55:28 by bitl bitl
" Drop me a line at defjam_cp AT gmx DOT net
added on the 2013-11-18 11:56:35 by lsl "

:O Shocker!

Not sure if you're serious or not but that lsl==defjam was obvious for quite some years already! :)
added on the 2013-11-19 09:38:06 by StingRay StingRay
I know.
It's just funny that some effects are credited to both Defjam and LSL though :)
added on the 2013-11-19 10:35:28 by p01 p01
Indeed. :)
added on the 2013-11-19 13:39:58 by StingRay StingRay
BB Image
added on the 2013-11-19 13:43:47 by baah baah
StingRay: we share the same e-mail account! :)
added on the 2013-11-19 13:44:10 by lsl lsl
Sorry, didn't know. Why changed your nick? Defjam sounded cool.
I have mine, but I thought about going back to Bugo.
added on the 2013-11-19 14:47:25 by Optimus Optimus
Optimus: nick not changed!
defjam != lsl :)
added on the 2013-11-19 19:40:38 by lsl lsl
lsl: I don't understand what's happening, the demo now works fully on my 4 MB STE. I ran it twice to be sure :)
(when it didn't work, the demo was freezing when displaying the picture of a head, before the magnifying glass effect)
added on the 2013-11-19 22:32:55 by Strider Strider
Gotta appreciate the effort, but it lacks the punch that the original and c64 version have.
nice job
rulez added on the 2013-11-23 00:13:50 by spritus spritus
Great conversation and i liked it very much on the video projector at Sillyventure. At home i was a little bit disappointed about the resolution of some effects and the soundtrack. Anyway great job!
rulez added on the 2013-11-23 17:32:12 by RA RA
What ileaardbei said.
added on the 2013-11-26 14:30:05 by Steel Steel
can't say no to a little second reality on old platforms!
rulez added on the 2013-11-26 14:58:23 by loaderror loaderror
The plasma part demonstrates great sound/music works!
rulez added on the 2013-11-26 15:55:48 by Manwe Manwe
rulez added on the 2013-11-27 17:13:43 by SiR SiR
The music gets on my nerves (and I personally like the sound of the Atari a lot, so that's not it), otherwise very nice port/remake.

The plasmas were specially cool
rulez added on the 2013-11-29 19:27:53 by Jcl Jcl
A class prod
rulez added on the 2013-11-29 21:28:58 by lobotomius lobotomius
What tomaes, Stingray, and Jcl said. Ported down clones rarely excite, but the grating sound punishes my ears to distraction.

Could I persuade CPT to not port effects because that means they have been done before? Unless you want to do only what has been done before, of course.
added on the 2013-12-01 19:02:07 by Photon Photon
Thumb up for the amount of work needed but I really think (even with YM) that the music could have been made better
rulez added on the 2013-12-01 21:47:45 by emoon emoon
You can clearly see the amount of effort which has gone into that remake :D Second Reality on Atari.. that is a truly potent mix :D
rulez added on the 2013-12-08 19:19:41 by Sapphire Sapphire
rulez added on the 2013-12-10 12:45:41 by micdune micdune
Not as impressive as the PC original or the C64 port but still very good. The next time, however, please be more careful with the music and avoid those off-key buzzing notes.
rulez added on the 2013-12-10 14:41:38 by cngsoft cngsoft
mandatory thumb up for the effort even though SR ports are not that impressive anymore.
rulez added on the 2013-12-11 20:19:21 by psenough psenough
Was just watching it with my breath hold.
Not comparing it to other releases... There is no use in it...
Simply great!

Great job, fellaz! Thank you!

Waiting for the Amiga port now ;).
rulez added on the 2014-01-14 01:12:06 by sim sim
Must have been much blood and sweat and swearwords while cramming this onto one floppy for 1mb standard. Impressive and great adaptation (even though sound seems to err sometimes but don't let that be an obstacle). All thumbs up.
rulez added on the 2014-03-04 00:03:24 by lennart lennart
nice conversion
rulez added on the 2014-04-13 05:09:17 by _nemo_ _nemo_
Killer !!
rulez added on the 2014-05-06 15:55:20 by applecrypt applecrypt
Fantastic, impressive work, should have rated this before.
rulez added on the 2014-06-03 21:34:36 by PotcFdk PotcFdk
like it
rulez added on the 2014-08-24 17:05:14 by Blast! Blast!
Once again - excellent, fabulous work, dewdz!
Thank you!
added on the 2014-12-13 10:44:45 by sim sim
rulez added on the 2015-01-05 22:19:23 by T$ T$
Awesome demo still.. https://www.youtube.com/watch?v=hYZeFH5h2hI
I love this!
rulez added on the 2017-03-24 17:58:48 by TBit TBit
Great port of Second Reality think, dubmood did a cover on the track too that i used to listen too a bunch: http://sndh.atari.org/sndh/sndh_lf/Dubmood/2nd_Reality.sndh
rulez added on the 2017-10-21 12:42:16 by Queen_Luna Queen_Luna
Great port? No. It is slow in every effect.
Contact Chris Jungen for fast polygon routine.
added on the 2017-10-21 14:20:42 by moredhel moredhel
meganice conversion!
rulez added on the 2017-10-22 04:18:54 by mad mad
Moredhel, we know that you have neither the knowledge nor the skills to judge the speed of our 3D-routines.
added on the 2018-09-26 20:29:23 by lsl lsl
it's a piece of shit
sucks added on the 2019-09-26 19:02:40 by gloky gloky

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