NeARAZ information 282 glöps
- general:
- level: user
- personal:
- first name: Aras
- last name: Pranckevicius
- cdcs:
- cdc #1: heaven seven by Exceed [web]
- demo Windows in.out.side: the shell by Nesnausk! [web]
- monroe: hey, the whole required contest theme was "dissolving boundaries". as our 'story' was half-made before knowing the theme, we just had to make something that would make the demo "fit in the theme". writing some stupid morals at the end was the easiest way =]
- isokadded on the 2005-06-10 07:16:17
- 64k Windows bakkslide 7 (win32) by Hellcore [web] & Omnicolour [web]
- Old classics.
- rulezadded on the 2005-06-08 18:34:24
- demo Windows aether by mfx [web]
- Awesome! Music didn't left me impressed much (not that it's bad) though.
- rulezadded on the 2005-06-08 12:25:42
- 32k Windows bugtro by Mostly Harmless
- Great idea. I love how the bugs interact with the "scroller"
- rulezadded on the 2005-06-08 12:24:27
- 64k invitation Windows Binary Flow - The Assembly'05 Invitation by Conspiracy [web]
- Everything's great! Music is not really my style, but oh well.
- rulezadded on the 2005-06-08 12:23:41
- demo Windows 195/95 by Plastic [web]
- Great demo.
- rulezadded on the 2005-06-08 12:21:35
- demo Windows in.out.side: the shell by Nesnausk! [web]
- I find all smash's comments really reasonable. Yes it lacks style, but oh well, not every demogroup-wannabe out there can make a great demo :)
- isokadded on the 2005-05-31 14:22:00
- demo Windows in.out.side: the shell by Nesnausk! [web]
- quisten: well, if you consider that you can easily push several million tris/frame on modern HW, then a measly 200k isn't exactly high-poly :)
keops/shane: it was a wrong technology decision from my part to use object space (and not tangent space) normalmaps - they're nice, but don't compress well. But hey, at least we didn't reach the size of 3DMark! - isokadded on the 2005-05-30 18:13:07
- demo Windows in.out.side: the shell by Nesnausk! [web]
- xeNusion/nytrik: erm, actually the demo is extremely low-poly (i.e. it doesn't go over 200k tris/frame even though the culling is crappy)
- isokadded on the 2005-05-30 17:44:34
- demo Windows in.out.side: the shell by Nesnausk! [web]
- keops: the size limit was 150MB zipped, so we managed to reach only 1/3rd of that :) (why so large - 70% of the size is normalmaps; I didn't want to compress them)
- isokadded on the 2005-05-30 14:37:58
account created on the 2002-04-03 21:15:12
