ferris information 3285 glöps
- general:
- level: user
- personal:
- first name: Jake
- last name: Taylor
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: aether by mfx [web]
- cdc #2: Tsunami by Booze Design
- cdc #3: Aesterozoa by Kewlers [web]
- cdc #4: regus ademordna by Excess [web]
- cdc #5: Waillee by Prismbeings
- cdc #6: ▶ by Ümlaüt Design [web]
bbs posts 1716 posts
- crinkler xompression tips for 4kb intro (code)
- crinkler xompression tips for 4kb intro (code)
- @party 2011 registration open! Also, remote entry reminder (parties)
- impulse tracker intro code (code)
- Old farts? (offtopic)
- impulse tracker intro code (code)
- impulse tracker intro code (code)
- crinkler xompression tips for 4kb intro (code)
- Raymarching Beginners' Thread (code)
- impulse tracker intro code (code)
- openGL /GLSL question (code)
- openGL /GLSL question (code)
- Some questions about V2 (code)
- Raymarching Toolbox Thread (code)
- Pico (general)
- meetups in Budapest, Turku, Helsinki, Oslo + Solskogen (parties)
- meetups in Budapest, Turku, Helsinki, Oslo + Solskogen (parties)
- meetups in Budapest, Turku, Helsinki, Oslo + Solskogen (parties)
- IQ's 64kb demo framework - links? (code)
- IQ's 64kb demo framework - links? (code)
- IQ's 64kb demo framework - links? (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- CUDA and Raymarching (code)
- fix me beautifull (general)
- Raymarching Beginners' Thread (code)
- Sample of... AMIIIIIGGGAAAAAAAAAAAAAAAAAAAA!!!! (residue)
- 4k and VC++ 2005 (code)
- Raymarching Beginners' Thread (code)
- Synth Articles (code)
- Why non-artists don't understand art? (general)
- What makes a scener a scener? (general)
- OpenGL, GLSL and data communication (code)
- Raymarching Toolbox Thread (code)
- creative coder wanted for nu-media company (london, fulltime, paid) (general)
- BytePusher! (residue)
- Raymarching idea: Invertible Surfaces (code)
- Raymarching idea: Invertible Surfaces (code)
- Raymarching idea: Invertible Surfaces (code)
- Raymarching idea: Invertible Surfaces (code)
- Synth Articles (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- webgl 64k compo (general)
- Scene.org Awards 2011 (parties)
account created on the 2005-11-23 21:48:43
