rasmus is danish information 1569 glöps
- general:
- level: user
- personal:
- first name: rasmus
- last name: Kaae
- cdcs:
- cdc #1: Louis Lane by blasphemy [web]
- cdc #2: xaos2 by Mist
- cdc #3: nean der taler by bypass [web] & Non Alien Nature Five [web]
- cdc #4: Skip by United Force [web]
- demo Windows TPB-3 by The PIMP Brigade
- where is the video?
- isokadded on the 2010-12-16 07:07:06
- invitation Windows Tokyo Demo Fest Invitation by SystemK [web]
- wish i could be there
- rulezadded on the 2010-12-14 06:31:01
- demo Windows TMDC 13 Compokiller by Tristar & Red Sector Inc. [web]
- random raytracing stuff rendered in low res with dutch color scheme. not my cup of tea.
- sucksadded on the 2010-12-13 07:16:12
- demo MacOSX Intel Eighty by Danish Underpants Brigade
- rrrola, ah yes. that was a cutnpaste error :-)
- isokadded on the 2010-12-10 13:17:02
- demo Gameboy Gejmbåj by Snorpung
- instant win
- rulezadded on the 2010-12-10 10:26:36
- demo MacOSX Intel Eighty by Danish Underpants Brigade
- psonice, i'm just setting the values to make sure that i.e. the depth buffer is 16 bit and not 8 bit.
depending on the situation i use either some code for letterboxing or the following for stetching (aspect correct on non ortho-stuff):
Code:glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(fov,(GLfloat)width/(GLfloat)height,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - isokadded on the 2010-12-09 06:13:03
- demo MacOSX Intel Eighty by Danish Underpants Brigade
- I do this in my framework:
Code:if (Configuration::GetInt("Fullscreen")==1) screen = SDL_SetVideoMode( Configuration::GetInt("Screen width"), Configuration::GetInt("Screen height"), Configuration::GetInt("Screen bpp"), SDL_OPENGL | SDL_FULLSCREEN); else screen = SDL_SetVideoMode( Configuration::GetInt("Screen width"), Configuration::GetInt("Screen height"), Configuration::GetInt("Screen bpp"), SDL_OPENGL | SDL_RESIZABLE ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, Configuration::GetInt("Screen anti-alias")); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8); - isokadded on the 2010-12-08 13:44:45
- 32k Windows ömega by Ümlaüt Design [web]
- i just re-watched this, if it was cut down to the last 10 seconds; i'd get my thumb up :-)
- isokadded on the 2010-12-08 11:45:06
- wild Wild Sour Cigarillos by Danish Underpants Brigade
- jow da, jeg kan tillade mig alt.
- isokadded on the 2010-12-07 13:24:16
- wild Wild Sour Cigarillos by Danish Underpants Brigade
- det var da utroligt. de to mest dovne scenere i samme prod. der er kun én ting der kan toppe denne begivenhed - at hans også begynder at lave noget :-)
- rulezadded on the 2010-12-07 07:57:45
account created on the 2000-12-02 12:33:15
