rloaderro information 2536 glöps
- general:
- level: user
- personal:
- first name: Espen
- last name: Aamodt
- cdcs:
- cdc #1: alien sex clone by Fudge
- cdc #2: deesbab by orange
- cdc #3: Aura for Laura by SoopaDoopa [web]
- cdc #4: fr-034 / hjb-104: time index by Farbrausch [web] & Haujobb
- cdc #5: subside by Unique [web]
- 64k Amiga AGA Omnimetatheorem by Software Failure [web]
- cool! I think this one is the most polished intro I've seen from Software Failure so far!
- rulezadded on the 2016-07-29 12:19:16
- demo Amiga AGA Neonsky by Ephidrena
- @Dodge : 我还在种国 。艾菲德莱哪(ai fei de lai na = ephidrena )亚洲部门 。猎豹也以前在亚洲但是他刚回家了。
- isokadded on the 2016-07-27 12:14:00
- demo ZX Spectrum ZX Enhanced In The Future by HOOY-PROGRAM [web]
- Great theme!
- rulezadded on the 2016-07-25 22:56:47
- 4k SEGA Genesis/Mega Drive Dekadrive by Dekadence [web]
- platform thumb! Megadrive needs 4k!
- rulezadded on the 2016-07-25 13:14:12
- demo Amiga AGA Neonsky by Ephidrena
- I'm curious how it runs on f.ex 030.. possibly with fpu. Apart from the HAM8 fader and the Voxel it should be possible to get high framerate on the rest.
I think I got the 0xff split bug now. The system would sometimes use 0x2c as the first line (when booting from CLI wo startup sequence). When building the copper list using CMOVE(cop,0,7) this got translated to 0x2c07,0xfffe. While in workbench it would use 0x1d as the first line, translating to 0x1d07,0xfffe. Then after trying all the different DyOffset entries in the various structures I found one in View->DyOffset which reflected this value. I guess this may differ depending on people's preferences in workbench?
Since the demo is poking into these system generated copper lists when animating the color changes, it would skip over the special extra wait command generated by CWAIT(cop, i=211, 7 ).. 211 which happens to be 255-0x2c. While this was wrong in workbench where CWAIT(cop, i = 226, 7 ) would cause the extra wait to be inserted... - isokadded on the 2016-07-23 01:58:12
- demo Amiga AGA Amiga OCS/ECS Zombie Pacman by Scoopex [web] & Tulou [web]
- Satisfying!
- rulezadded on the 2016-07-22 13:55:01
- 4k Windows Heaven 777 by Razor 1911 [web]
- looks superb and very nice tune! also love the colours. somehow miss an overlay to round it all off :)
- rulezadded on the 2016-07-22 13:40:58
- demo Amiga AGA Neonsky by Ephidrena
- the $ff split issue also can't see, but I remember seeing artefacts when I used a screen positioned differently in the frame. In wb I had different overscan settings than in cli wo startup sequence.
- isokadded on the 2016-07-21 20:42:25
- demo Amiga AGA Neonsky by Ephidrena
- I'm fixing some things for the final. Currently turned on borderblank for hiding the problem of missing lowbits in the border (is this the border staggering artefact you mentioned?). It would be nicer with full overscan copperbars though so if you can tell from having a look at the copperlist then that would be cool.
The other bug I think is new to me. there is a problem with a brief flash of a noisy sprite in the position of the mouse pointer which I'm battling now. But seems your artefact is something else. Does it only happen on greets panels or also credits earlier in the demo? - isokadded on the 2016-07-21 20:38:45
- demo Amiga AGA Neonsky by Ephidrena
- @pintcat : I ended up with some dynamic allocation of chipram as each effect shuffle their memory from fast into chipram on demand. however it would be better to allocate the maximum chip block on startup and then use this single block for all chip storage throughout the demo. I wonder if I'm suffering some fragmentation.
- isokadded on the 2016-07-21 01:58:52
account created on the 2015-01-04 06:03:41
