smash information 436 glöps
- demo Windows Media Error by Fairlight [web] & Carillon & Cyberiad [web] & orange
- because of the graphics.
what nvidia tutorial parts? :) - isokadded on the 2007-08-09 14:15:23
- demo Windows Media Error by Fairlight [web] & Carillon & Cyberiad [web] & orange
- there is no "graffiti effect" to be recycled. it's all graphics. and i hope we'll be able to keep recycling "having graphics in a demo" for years to come. :)
- isokadded on the 2007-08-08 12:47:20
- demo Java Mobile Phone mixtape memories by Prostyle Corp. [web]
- quite good music, but otherwise.. its like a kid coming up to wayne rooney and saying "you suck at football, im so good, look at me" and then tripping over the ball as he tries to do a stepover. :)
- isokadded on the 2007-08-08 12:14:14
- demo Windows ZINE #12 Headlines by Andromeda [web] & Brainstorm [web] & BitFellas [web]
- hyde: i know youve been away for a while, so let me fill you in.
to do a pouet-friendly demoscene production today it should: run on a 5 year old pc at 1920x1200, fit in 4k, precalc instantly, use no dlls, be either completely original and different from anything you or anyone else has ever done before or be totally derivative and look like virtually every other demo since 1999 to keep that "demo feeling" (either is cool, but for god's sake dont get any ideas from anywhere else, that makes you a ripper), take 2 years to make, be completely filled with totally different content, plus as many screenflashes and so on as you can to keep it from being "boring" but at the same time make it all the same idea so it's "consistent", look like a cracktro from 1993 and have a chiptune to appeal to one set of people and have a load of glowy flashiness to appeal to another, come with a helpline for people to ring up and bitch at you over if it doesnt work on their system..
oh, and come with a full money back guarantee for anyone who wasnt 100% satisfied. (maybe you could refund their broadband rental and hourly wages for the minute or so it took to download it and the 3 minutes to watch it.)
welcome to pouet's version of the demoscene in 2007, hope you enjoy your stay.
*meant in jest.
*honestly.
*ok, partially. - isokadded on the 2007-08-07 18:40:44
- demo Windows Lifeforce by Andromeda Software Development [web]
- xenusion: i believe it's called "having a balanced opinion" :)
- isokadded on the 2007-08-07 11:04:07
- demo Windows Lifeforce by Andromeda Software Development [web]
- come on. whether you like the style or not, there's no way the thumb can go anything but upwards for this out of sheer respect. the way everything is tuned and tweaked and flows perfectly, the sheer class and smoothness of every movement. and by the way, this is a huge leap forward from iconoclast in my book. it feels in various parts like navis has really grown artistically, and the addition of archmage's 2d gfx adds a lot.
it's good to remember that not _everything_ is perfect, mind. when you look at some of the scenes individually after the first time you watch it (where you cant see anything other than the seamless transitions), you see that some of the single elements could have been done better - the water scene, the clocks, and a lot of the 3d modelling could all have been done better, and there's not really a standout effect in it - it's a very good implementation and usage of a lot of things that have been seen before. and, yea, perhaps some parts could be called kitch (im pointing at you, water scene and nuclear explosion) - but it's kindof part of the charm that they _dont_ have one eye on staying "cool", and just go for broke.
but hey, im very glad about the small deficiencies, because it still gives us hope to try and keep going and beat them next time. :) (still wish i had pushed him off the cliff when i had the chance though ;) )
whether this really is the "best demo ever" is something we can say in a few years time (see whether it stands up to a few hundred rewatches), but if a better demo comes along this year i'll eat navis's enormous trophy. - rulezadded on the 2007-08-07 10:43:41
- demo invitation Windows XBOX 360 f07 - The Function 2007 Invitation by Conspiracy [web]
- (oh, bad luck with the sound system AGAIN. :) it's almost like you snuck some bum frequencies in there to fuck up the sound and get it played twice.. ;) )
- isokadded on the 2007-08-06 13:14:51
- demo invitation Windows XBOX 360 f07 - The Function 2007 Invitation by Conspiracy [web]
- sorry guys, but no. you are my friends, but i have to say it without a sugar coating. this isnt good.
ok, no - it's not that it's badly done or anything, and i dont think zoom is actually capable of making something downright ugly, and it's a perfectly watchable and efficient design. but come on. this is one of the cheapest things ive seen in ages. it's like you took the biggest, most hackneyed set of demoscene cliches ever and put them in one by one, added a cheesy-ass soundtrack and some flashy sync and shoved it out the door. cubes? glow? lines? even a tunnel - it's all present and correct. it's like a new version of binary flow, which wasnt exactly innovative or that interesting 2 years ago and in 64k.
if this is what demo style is supposed to be, if this is good direction, then my mind must be wired wrong. and i dont know how you won the xbox prize over two much better demos.
- isokadded on the 2007-08-06 13:13:30
- demo Windows Media Error by Fairlight [web] & Carillon & Cyberiad [web] & orange
- hallo,
negative comments towards us on pouet is water off a duck's back these days, but i guess we should answer some comments and give some info (seeing as the nfo file never happened).
- we had big plans to make something cool. unfortunately it ended up making something in a week, mostly in 3 days during the party, and rushing until the last minute, finishing 8pm saturday just before the video recording. (same procedure as last year..). even forgot to add a real screenshot. yea, we're pretty disappointed in ourselves for not planning this out properly, but we've tried before to allow 3 months to make a demo and it always ends up the same way - a week of work at the end. :) i sure admire navis and others for being able to work 5 months on a demo, plan it through and stick to it, but we seem not to be able to do it - most of the guys are freelance or have a company, so their free time completely varies randomly by incoming workload. it was a choice between doing it like this or releasing nothing at all.
maybe "next time". (who am i kidding. we'll be doing it at the last minute again.)
- still, it was a pure pleasure and great fun working side by side with this bunch of guys. i really enjoyed making this, regardless how it turned out.
- the right demo won, and by the right margin. navis is a superstar.
- it worries me a bit to read comments like ryg's - "looks like 5 different demos stuck together". demos dont have to have just one idea, or a story or continuous smooth transitions, guys. that's a certain style that some groups wish to do. the concept of this demo was like a tv switching channels (although some of that got lost due to the rushing) - those instant and extreme cuts, and all the rgb shifting, were part of the plan. just because it's different (to the current popular demo style of asd and others which is a perfectly smooth transitional show, or to what some people like) doesnt mean it's wrong.
i'm certain it isnt to everyone's tastes, though. but thats fine by me. you can be certain that we arent going to change, by the way. this is our style and we're keeping it.
- the full credits:
destop / cncd - 3d and direction (most of the 3d that wasnt the city)
frank / orange - 3d (particularly the city scene)
der piipo / orange - character animation
mazor / flt - 2d
kustaa / flt - more 3d (the tv)
smash / flt (thats me!) - code + tools
pantaloon / flt - additional core/tools code
sulphur / orange - music
- performance wise - i know the loading is way, way too long (simply didnt have time to fix it) and some scenes are a bit too slow (the clouds and the 2nd fluids scene particularly), we might do something about that. but actually this generally runs pretty fine (30 fps) on my 7600 laptop. it is something of a cpu hog (e.g. the fluids are all cpu calculated - and if you have a slow cpu like an old 2ghz athlon that will likely be the limiting factor throughout, probably starving the gpu - the driver will be working too hard with this kind of poly count - > ~2-3million per frame in some places thanks to the fisheye and shadows and a high poly count to begin with - gpu can cope but the driver might not), and it is a massive pixelshader user with long shaders all over the place (scales direct with screen size, so if you want more speed, run it in lower res - dont expect fast 720p on a less than cutting edge gpu). we took the decision that we'd be up against 360 demos, we had a 8800 in the compomachine and we were better to use the hardware than cut stuff down to run on crappy old gfxcards. the renderer was profiled and optimised, but to a quite high target platform - we didnt want to compromise rendering quality.
also we noticed that of the two compo machines, the nvidia one ran it really smooth, and the ati one ran it fast but kept pausing to upload resources. we do a precache step after loading, so im afraid it's likely the ati drivers arent playing ball (probably "optimising out" our precaching). unfortunately none of us had an ati card so we never discovered it before.
- even the gf 6600 is a pretty old card these days. i simply dont have any sympathy or interest if you complain about how it runs on a machine that isnt up to date. :) thankfully we're making demos for fun and it only really has to work on the compomachine - we're not making pc games where it has to work on even 3 year old intel integrated cards or something. and i'll bring up my usual argument - 10 years ago if you tried to run a new demo on a 2-3 year old pc it would croak. this demo will still "work" on a 2-3 year old pc today. be grateful for that. ;) but come on - you wouldnt expect the latest big pc fps to run well on your low-end laptop gpu, dont expect it from demos either.
- we were several mb under the sizelimit. that's the only thing i care about on the size discussion - if you think 60mb is too big for a demo, take it up with the compo organisers, not us.
- please do allow me one piece of dick waving: the smoke fluid is running on a 128x64x64 grid realtime on single core, with raytraced lighting. (if youve seen similar on a gpu, bear in mind to do it on a gpu really needs the features of a dx10-class card, and those are capable of 10-20x the flops of the cpu spec we targeted).
that actually required proper cpu code optimising and everything, which is something i havent needed to do in some time. it's originally based on stam's paper (the 2d one), but i had to do a lot of modifications and adjustments to get the grid size up and to maintain detail. naturally there's a lot of room for improvement and it wasnt used as interestingly as we wanted to use it. "maybe next time".
- "growing stuff" is not an effect, it's a tool, just like "particles" or "meshes" :) . so i totally disagree with the "growing graffiti = reuse / seen before" comments.
- the opinion of the 10% who like this will far outweigh the rest who dont, so thanks for that. was really nice to go onto the rocks after the compo and near the nice opinions of certain people up there (whos opinions we actually respect).
- see you next year. :) "same procedure as last year" probably, but i know we'll _try_ and spend the time to finally do our best. you still havent seen even 25% of what this team of artists (+ a token coder running around trying to stop them breaking the tools, and squeeze in an effect now and again) is capable of, i can promise you that. - isokadded on the 2007-08-06 11:53:28
- Windows you should know better by Those Up Fucked Sceners [web]
- hitchhiker: thats actually an interesting solution.
an interesting solution to a problem that doesnt exist (because it doesnt matter about having dlls in a demo anyway) - but it might be a good way to do a plugin system for a 64k or something. - isokadded on the 2007-07-19 14:25:08
account created on the 2000-09-14 11:23:11
