tomkh information 378 glöps
- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- 64k Windows delight by Mercury [web]
- Runs smoothly. Nice usage of inverse spherical fibonacci in the last scene :)
- rulezadded on the 2015-12-29 00:08:05
- demo MS-Dos Stars: Wonders of the World by NoooN
- One of the best on PC at a time. I think new generation will have a problem to fully understand how exciting it was to render thousand of polygons or voxel mountains into super low-res frame-buffer. This one was especially cool on a presentation side as well - iconic credits, music, emerging face scene, the flow.
- rulezadded on the 2015-12-19 14:30:11
- wild Animation/Video Nothing Changes by Still [web]
- Nice shots and composition, but the atmosphere is a bit too dark for the message behind IMHO
Overall it is nice to see that you are not afraid to experiment at the cost of most likely losing the compo, so I give a weak thumb :) - rulezadded on the 2015-12-02 22:32:56
- demo MS-Dos Fucktory by Capsicum Tincture
- Voodoo1, reshpect ^_^
- rulezadded on the 2015-12-02 22:24:49
- demotool Windows MacOSX Intel Dead Deer
- Hmm. Looks like a lot of work.
It is maybe a bit hard to understand how to use it and not on par with let say modern game engines (Unity or Unreal Engine), but still, for a hobby project (I assume) it is not bad at all.
The example FPS game works for me - I had to first load "start" and then "level1".
Now, could anyone explain me the drama around it? The same guy using 3 different accounts, banned two times, accusations of trolling, self-voting, flooding etc.. ?
I must be missing something here, as I don't quite understand. - isokadded on the 2015-11-28 22:26:36
- demo Windows Uni made me use OGL 1.1 by Onslaught [web]
- Lol. It's not so bad if you consider this to be kind of parody of the first GPUs available 20 years ago - the times when showing 3d terrain, fog and mirror effect on the floor was enough etc..
However, you could have concenetrated on some procedural geometry generation on CPU, abstract motion-graphics etc... as you don't need advanced GL features for that. - isokadded on the 2015-11-28 14:35:27
- 32k Windows XX by Onslaught [web]
- What am I looking at... particles + ray-marching? triangle noise? ;)
Solid! - rulezadded on the 2015-11-26 23:39:42
- demo Amiga OCS/ECS Wildcat by DMA [web]
- lol, I guess congrats on upcoming "delivery", krzysiek ; D
- rulezadded on the 2015-11-24 23:17:03
- 64k Windows Turtles all the way down by Brain Control [web]
- Best Geek Demo Ever!
- rulezadded on the 2015-11-20 13:27:48
- demo MS-Dos Windows the fulcrum by Matrix
- Technically it wasn't all that new at a time, remember that Quake1 is 1996/1997 and Unreal 1998. Still nice to see shadows in decent software renderer.
I like the fact it has some story. First I thought it will be boring to watch, but it was actually strangely engaging. Overall, good work. - rulezadded on the 2015-11-10 13:18:05
account created on the 2005-08-04 10:07:42
