hfr information 1146 glöps
- general:
- level: user
- personal:
- first name: hellfire
- last name: haujobb
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Xaos by Mist
- cdc #3: you am i you am the robot by orange
- cdc #4: Texas by keyboarders
- cdc #5: The Legend of Sisyphus by Andromeda Software Development [web]
- demo Gameboy Advance Vibe by Desire [web]
- It might have been a much better demo if you had invested the time in learning C++ and GBA-specs rather than prompting - but probably not until Nordlicht, so I'm a bit undecided about the use of AI here.
I'm also wondering why everything is running so slowly. Is your code completely executed from ROM or are you copying it to internal WRAM? - isokadded on the 2025-07-30 10:32:01
- 512b Amiga OCS/ECS To you, from a secret admirer by AttentionWhore
- Elipses all the way down! :)
- rulezadded on the 2025-07-01 13:43:30
- demo Windows Just Married by Nuance [web]
- Herzlichen Glückwunsch!
- rulezadded on the 2025-06-28 11:29:42
- demo Amiga OCS/ECS Fracture Reduction by Cosmic Orbs [web]
- Absolutely enjoyable and relaxing one-screener but to be honest I hoped for a bit more.
- rulezadded on the 2025-06-23 11:03:03
- demo Oric No Sleep Til Budleigh by Illi Recentes ImperatoreS
- Pretty cool and tight sync in the first half!
Loses its pace with the greetings part, though. And doesn't get back on track afterwards. - rulezadded on the 2025-06-16 00:28:29
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- Quote:
This vector quantization technique can be applied in general to compute any kind of shading.
That's actually clever use in this context!
Indexed normal-maps were a thing to save texture bandwidth until Geforce 3/4 and worked surprisingly well. It makes sense once you think about how many of your RGBs even resemble a normalized vector. - isokadded on the 2025-06-12 20:06:06
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- A really stylish demo with some fresh takes and above-par quality!
Rumors about it already spread at Revision.
I've been working on a very similar water effect some years ago but never managed to get it into satisfactory frame rates. Glad you found a solution even if it feels a little bit cheated ;) - rulezadded on the 2025-06-02 17:17:44
- 32k Amiga OCS/ECS Chip&Dots by Oxygene [web]
- I have never been a big fan of dot effects but I really like the attitude here! :)
- rulezadded on the 2025-05-26 17:52:30
- wild Amiga OCS/ECS cpubltro v0.4
- Nerdy idea and presentation!
But the shadow bitplane is missing ;) - rulezadded on the 2025-05-09 14:33:06
- musicdisk SEGA Genesis/Mega Drive No EP by Dekadence [web]
- I'm not sure if I will ever run it again but I totally dig the idea and how two seemingly unrelated things find together.
- rulezadded on the 2025-05-09 13:35:36
account created on the 2001-11-06 10:36:21
