p01 information 5252 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- demo Windows Bulletproof by LowFuel [web]
- rulezadded on the 2007-07-04 10:03:44
- 4k game JavaScript 3D TOMB II by Ribbon [web]
- Oh and the player turns a tad faster now.
teel: well, once you feel comfortable with the controls it gets a bit addictive.
Pirx: :\ never had that pb before, and can't reproduce it. However I'm happy to see you, and others, have fun. You'll surely make it to the first place soon. - isokadded on the 2007-07-03 23:01:05
- 4k game JavaScript 3D TOMB II by Ribbon [web]
\:D/ rejoice for now it works in IE, Opera, Firefox and (almost nicely in) Safari 3 beta.
- isokadded on the 2007-07-03 15:51:18
- demo Windows halfsome by Carillon & Cyberiad [web] & Fairlight [web]
- fiver2's words u_u
- isokadded on the 2007-07-03 07:35:17
- demo Windows STS-05: Royal Temple Ball by Synesthetics
- My favorite with ASD's one. But this one is the most demo-ish entry of the compo.
- rulezadded on the 2007-07-03 01:35:12
- 4k game JavaScript 3D TOMB II by Ribbon [web]
- Thanks for the warm feedback! It feels good to see my efforts were not vain.
keops: he he I didn't tick the 4k category just for fun ;)
texel + Manwe: Thanks for testing in various browsers. I only tested on PC using IE6, IE7, OP9+, FF2, MZ1.7.13 and SF3beta. AFAIR the game ran at 10-15fps in IE5.5 on my 1.5 Ghz computer back in 2002-2003
psonice: Define "full version". I could make a similar game using more modern techniques to have better graphics, but I'd rather spend that time on a new JavaScript demo.
Skate: Glad someone mention the floor and ceiling mapping. That's the whole point of this engine.
nitro1k01: :\ Opera's window probably didn't have focus, so it didn't received your keypress events. That happens to me some times.
I know about the clipping issues, but can't think of a way to fix to them. Thy're due to the Z buffer and the relative imprecission of the floor-casting ( it's not ray-casting + floor-casting, but just floor-casting as it is more size efficient )
*hint* you don't really have to focus on a specific zombie. Play hide and run with them ;)
Myself I don't know how much time I spent on 3D TOMB II, but since 2002 it certainly adds up to thousand(s) of hours writing several engines, JS packers, graphics, ...
I wrote 3 JS packers, but finally used, and sized optimized, MemTronic's JS packer because it handles well the characters with an ASCII code > 127. Nonetheless, as you probably saw, the code is written and tweaked to be more packer-friendly.
What exactly do you like/dislike about the game or code ?
any FireFox users: Give the game a try in IE, or Opera. It's much faster there and don't suffer from Z buffer/index issue. - isokadded on the 2007-07-02 20:29:36
- 4k game JavaScript 3D TOMB II by Ribbon [web]
- online version
- isokadded on the 2007-07-02 00:05:24
- 4k game JavaScript Breakout4k
- Pirx: Second 4K JavaScript there. :p
- isokadded on the 2007-07-02 00:04:57
- 4k game JavaScript 3D TOMB II by Ribbon [web]
- Check 3D TOMB II's mini site for more informations and the hall of fame.
The controls are X,C to strafe, SPACE to fire, the arrows to move around.
Due to a bug in Safari and Gecko's handling of the zIndex, the game doesn't work as expected in Safari, FireFox and co. But it works like a charm, on a semi-recent computer, in IE and Opera.
Hope you'll like it. - isokadded on the 2007-07-01 23:50:44
- 4k invitation Windows Horde 2007 Invitation by Alcatraz [web]
- rulezadded on the 2007-07-01 14:45:45
account created on the 2000-07-30 00:31:20
