p01 information 5252 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- demo Playstation 2 Innerloop by Neoscientists [web]
- cool but the direction and music could have been better.
- isokadded on the 2007-04-05 17:46:41
- intro Atari STe It makes me shake by Spice Boys [web]
- and if the CPU times allows it you can copy the parts of the chick that will be overwritten by the sprite. So you save ~180k
- isokadded on the 2007-04-05 17:33:00
- intro Atari STe It makes me shake by Spice Boys [web]
- Oh, my calculations were based on the screenshot.
Since when demos are flexible ? :p
No need to clear the scroll bg, set half of the colors to black, the others to the color used by the scroller at each scanline. Just like the 8px pattern.
Depending on when the copies are done, you might not need to swap screens.
Thanks for the insights. - isokadded on the 2007-04-05 17:25:13
- intro Atari STe It makes me shake by Spice Boys [web]
- Just to avoid any misunderstanding, I'm not dissing the prod or the work behind. This intro did make me shake. I'm just curious to figure if it is doable on STf.
- isokadded on the 2007-04-05 16:49:11
- intro Atari STe It makes me shake by Spice Boys [web]
- I didn't know about the Moredhel arguments. :) One must be brain damaged to not figure the music in Braindamage is a bunch of samples played with the DMA. At best they are unpacked on the fly but that's definitely not a tracker.
No need to split. Consider the black-ish parts as sprites displayed (sp?) on top of the overscan pic, for the next frame only parts of the "sprites" must be reverted to original picture.
- The big 'sprite' is 384x70 = 13440 bytes ( if done in 4 bpl, 10080 bytes if done in 3 bpl )
- The scroll can be rendered on a single bpl and is 384x5 = 960 bytes.
- At most 40 scanlines ( rough estimate ) of the original pic must be reverted = 7680 bytes.
I have no idea how much time it takes to play a sample on STf :\
Not that I have the skills to do it but it seems possible on STf.
- isokadded on the 2007-04-05 16:41:58
- demo Amiga AGA Dark Helmets by Spaceballs [web] & The Silents [web]
- pretty cool
- rulezadded on the 2007-04-05 15:34:09
- intro Atari STe It makes me shake by Spice Boys [web]
- earx: Granted, doing overscan on STe isn't trivial but it is much easier to do hardscroll/split and play a sample using the DMA on STe than doing synch scroll in overscan and replay a sample on STf
- isokadded on the 2007-04-05 15:20:33
- 64k Windows Flatpack by Bobby Davro Snooker Experience [web]
- !
- rulezadded on the 2007-04-05 13:26:34
- 64k Linux MS-Dos Windows Amiga PPC/RTG MacOSX PPC Dreamcast Playstation Portable MacOSX Intel Raspberry Pi Viagra by Mewlers
- neato
- rulezadded on the 2007-04-04 15:33:58
- 4k Windows Ray4K by Affinity [web]
- Shiny, but Jeezus it's slow.
psonice: adaptive sub-sampling. And you can interpolate on the U,V,W,I, ... and subdvide based on the object, shadow, highlight, reflection, ... - isokadded on the 2007-04-04 14:24:23
account created on the 2000-07-30 00:31:20
