twh information 370 glöps
- general:
- level: user
- personal:
- first name: thomas
- last name: havemeister
- portals:
- slengpung: pictures
- intro Commodore 64 Unmatrix by Fatzone
- malmix, nothing against your logo. actually i like that and the font quite ok. but I think it's to less to call your prod an intro. that's not blaming, but to motivate you doing more 8bit stuff which is really worth to release :-)
- isokadded on the 2007-06-26 21:48:19
- 4k Atari VCS HARD by wamma [web]
- wAMMA for president!!! wAMMA forever!!!
- rulezadded on the 2007-06-16 11:57:30
- demo Windows fr-056: gravity of the moon by Farbrausch [web]
- forgot to vote :)
- rulezadded on the 2007-06-16 11:51:03
- demo Windows fr-056: gravity of the moon by Farbrausch [web]
- great atmosphere. hey fabrausch, keep on doin' innovative products. innovation means also to experiment, unassumingly fr-056 is an experiment. thanks for releasing!!
- isokadded on the 2007-06-16 11:50:36
- intro Commodore 64 Unmatrix by Fatzone
- this can be done in only 5 minutes with every simple c64/asm tutorial. disappointing. not really worth to release to public.
- isokadded on the 2007-06-15 16:03:17
- demo Atari XL/XE numen by Taquart
- I don't really get the point of all the discussion about ram usage, but ok . here we go. i just compiled and bundled every single effect used in the numen demo including the vector game engine which you can run on every 8bit Atari XL/XE. download link here:
http://twh.homelinux.org/numen_800xl.zip
Like I said. Not a single effect needs an upgraded Atari by itself. I even think that it wouldn't be a big deal to create a 64KB version which however must interrupt music and loads the next part from disk. if one is interested he could do this his own using the freely available numen sources at http://numen.scene.pl/ . - isokadded on the 2007-05-25 17:54:05
- demo Atari XL/XE numen by Taquart
- @oswald:
Spreading lies about Atari XL/XE sucks too! I'm also getting tired of that discussion about RAM expansions on the 8bit atari, esp. when c64 folks come into this discussion. the 8bit atari was designed for highest flexibility on RAM expansion right from the beginning in the late 70s. this is no hack and/or some kind of illegal way of "pimp my machine". every single NUMEN effect could be realized with a plain 64KB machine. but the demo makers preferred to load first all the code into memory and let it running without interruptions and waiting times for disk I/O.
to use your words:
I'd be interested to know how much of this demo a C64 could do, and how much an 64KB 8bit Atari could do, when it only would have the ability to load from disk while the music is playing and let the floppy cpu calculate in parallel.
\twh - isokadded on the 2007-05-23 23:14:44
- demo Windows Winnerdemo by Metalvotze [web] & apocalypse inc [web]
- lame effects but great soundtrack. why do have germans always to excuse for their language??? especially on a german demo party ?? what is so strange about the fact, that a german entry ruled the compo when it does directly address the audience??
i like this one, even if I think that Metalvotze usually suxx :) - rulezadded on the 2007-05-21 00:42:13
- game Atari XL/XE Brundles preview by Chip Special Software
- lotek, this is not demo scene related. why is this on pouet?? just because someone has cracked an average lemmings clone? stronlgy disagree :)
- isokadded on the 2007-05-21 00:19:07
- intro Atari XL/XE 3D tunnel with texturemapping by Satantronic [web]
- slow but cool tunnel intro.. could be more colorful. why always using the gr.9 monochrome mode??
- rulezadded on the 2007-05-19 20:22:14
account created on the 2006-01-22 13:17:10
