tomkh information 382 glöps
- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- demo Windows Coronoid by Still [web]
- @jco: guys, if you say I am troll I give up. the only reason I am so eagerly defending my rather simple opinion over and over again is you cannot handle _any_ critique - I am a little bit harsh, yes, but not _that_ harsh. It's amazing. So please continue your self-admiration circle, no wonder demoscene is such an artistic niche.
- isokadded on the 2015-04-01 01:42:25
- demo Windows Coronoid by Still [web]
- @introspec: oh, so "critical thinking" is so immature these days? Do you have anything to contribute to my short discourse about art, form and technique or you are just annoyed that somebody is sharing his opinions in a comment section that is supposed to be exactly made for this purpose?
- isokadded on the 2015-04-01 00:08:39
- demo Windows Coronoid by Still [web]
- @navis: agreed, painting is not a reality, from Van Eyck, Botticelli, Caravaggio to Van Gogh, Monet, Klimt, Chagall and so on... form vs content, all supported with a great mastery and technique! I actually really like what you are doing - for example: a schematic tree in front of red city-skyline with fluid-like particles in "Lifeforce" is a genuine code-driven demo art to me - a great combination of form, technique and expression. And this sunrise on ice "wooh wooh" scene is some mediocre attempt to capture Interstellar+Riddick kind of "epic" bullshit-emotion-squeezers, easily resonating with infantile-mindset, no wonder so greatly applauded.
- isokadded on the 2015-03-31 21:50:28
- demo Windows Coronoid by Still [web]
- @navis: It looks like fbm+modifier to me, additional "mesh complexity" may come from simplification that was applied afterwards, so they didn't have to implement lod for just this one shot.
But sure, I understand it is because of time constraints, just one can do better nowadays, for example: it would be nice to see something on par with CG movies, like this Crematoria planet I've posted (that looks surprisingly similar, especially later in the movie when the sun goes up with a big "woooh" sounds) - why not aim higher? - isokadded on the 2015-03-30 19:11:56
- demo Windows Coronoid by Still [web]

(from Chronicles of Riddick, Crematoria)- isokadded on the 2015-03-30 16:37:17
- demo Windows Coronoid by Still [web]
- It's all fine, you did a good job, nice to have a release and so on... but generating close to random noisy mesh using even "perfect tools for it" (that say let's you do it just few clicks plus some kind of soft-modifier to drag "spikes") is not impressive for me. Why? Precisely because it's easy/cheap. And this content is cheap - even in pure artistic terms. Now, if this mesh would be generated in real-time and say animate/morph in real-time - it would do.
- isokadded on the 2015-03-30 13:55:56
- demo Windows Coronoid by Still [web]
- @psenough: thanks. It doesn't have to be this way though. I like a spirit when there is both in one demo - impressive code plus let's say no compromise/restriction on design.
Maybe it's just a matter of learning how to cooperate better to create something like this.
Also I might be doing terrible PR job/too emotional arguments over here, but that was my initial and only point. And I back off for now, as I've hit post limit long time ago. - isokadded on the 2015-03-29 18:58:08
- demo Windows Coronoid by Still [web]
- @psenough: yeah, I don't even know why I'm "tilting at windmills" over here. This demo is nice, good enough, I just found it shocking that people are calling it "one of the best"... and to be honest that demotivates me to do any work on a demoscene. Maybe that's why I'm defending my statement so eagerly.
- isokadded on the 2015-03-29 18:40:06
- demo Windows Coronoid by Still [web]
- @noby: I can agree that means justifies the end if your goal is purely aesthetical effect. And it's true that it is a kind of ethos for people like me (probably not even all coders) to generate "stuff" out of a code (possibly animate with a code as well) - and it is more impressive for me if somebody is doing similar stuff with an interesting artistic results and good real-time performance. So for me what counts is more like a good balance between artistic beauty and the code behind it when it comes to demos, and yes, it is subjective. Moreover, if I want to enjoy things in pure aesthetical sense I usually watch fully pre-calculated movies - and actually it would be nice to have good quality abstract content as movies as well i.e. the computer generated part in Tron Legacy is a good example, way nicer than this "thing" to me, although it would be nice to have more things like that, as a movie or real-time, but as you said - truly without imposing any restrictions.
- isokadded on the 2015-03-29 17:55:46
- demo Windows Coronoid by Still [web]
- @noby (again): but I can agree with you that restrictions are bad. The thing is having pre-generated asset is a restriction to me (i.e. you end up with a static scene, you can always call it "artistic choice" though, but I just don't buy it).
And again sorry for using the wrong l-word (my big bad over here). - isokadded on the 2015-03-29 16:50:33
account created on the 2005-08-04 10:07:42
