Sdw information 1047 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: Gustafsson
- portals:
- csdb: profile
- cdcs:
- cdc #1: The Larch 3 by Bones
- cdc #2: rezurrection by Calodox
- 40k demo Atari XL/XE Silly Things by JAC! [web]
- My 130XE is currently packed away, so I had to settle for the video, but I could see that it's a nice demo anyway! :)
- rulezadded on the 2010-12-12 16:37:36
- 4k intro Atari VCS SillyFiller by Noice [web]
- Well, I haven't heard anything yet, but if everything went as it should, this will have been shown at the SillyVenture party sometime yesterday evening! :)
YouTube video - isokadded on the 2010-12-12 11:09:39
- demo Gameboy Gejmbåj by Snorpung
- Gameboy!!! Lots of nice effects, the pace was almost too frantic for my taste, I wanted to enjoy some of those little screens longer!
- rulezadded on the 2010-12-09 23:37:46
- 128b ZX-81 TV noise ZX81 by Noice [web]
- Can I jump on the bandwagon as well?
Noice brings some noise to the ZX81...
15 minutes of code brings you this. The large size is due to the ZX81 not having good native support for assembly programs. Binary of the 'real' code is 34 bytes.
Right-click-save as is needed, seems like I don't have MIME-types set correctly on my website. - isokadded on the 2010-11-13 01:23:12
- demo iOS delta by DMA [web]
- Where is the. IPA or whatever that binary install file is called for installing it on a jailbroken iPhone?
- isokadded on the 2010-11-04 09:34:26
- demo Commodore 64 Mekanix by Booze Design & Instinct
- Best demo of X2010!
- rulezadded on the 2010-10-05 15:26:28
- 64k Commodore 64 Exotic Excitement by Camelot [web]
- It might be a one-trick-pony, but damn it's a pretty pony! :)
I have no idea on how this 2x2 plasma is done, as Optimus said, it seems to be more than colorcycling. But even if it just was colorcycling, updating such a big area in 2x2 is a tough trick.
Very impressive routine! - rulezadded on the 2010-10-04 00:02:32
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- navis: Alright, I might have misunderstood what you were trying to say, to me it looked like you were saying that the this demo should have placed higher and that the voters were "wrong".
A discussion on the trends and directions of the scene would be interesting indeed, but perhaps the comment section of this prod isn't the place for it. :)
I will say this though, I don't think that "glitch" demos are pushed aside, they have their dedicated fanbase. Look at the earlier mentioned Chimera, or that Satori demo for example, plenty of thumbs-up for those.
Still traditionally "good-looking" demos have far more people who like them, and I don't think this is strange at all, and not at all an indication that the scene has stagnated or so.
Look at what Smash/FLT is doing with his experimentation with rendering everything as particles for example, there you have demos that are both trying something new and still winning the public over (well, not enough to beat your previous demo, but still...) :) - isokadded on the 2010-10-03 17:24:58
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- navis: Your condescending attitude towards the demoviewers isn't helping your case.
Why are all other demomakers "lazy" when your demo is the exact demo that was released earlier, but with a filter added and a new tune. Isn't that lazy?
Also the comparison with the ASM "funny"-demo doesn't hold. That demo fared well in the compo, but was slagged here on Pouet, so the end result was that it wasn't all that liked anyway.
This demo came in last, and has gathered quite some thumbs down here. Couldn't it be that people this demo simply doesn't have any of the qualities that most demoviewers want in a demo?
I don't see why the "unwatchable-glitch-crap" should somehow be a step in a new direction, as opposed to tunnels and particles.
We've seen similar demos for decades, remember Chimera for example? The artsy-fartsy crowd has been trying this for a long time, and most demoviewers weren't impressed then, and still aren't.
For me and many others, demos should be about making stuff that looks good and runs in realtime.
If you want to make people think, why don't make them think with something that happens to look good at the same time?
But in the end, it's all about making demos that YOU like and YOU find fun in doing.
This isn't the movie industry, you don't need a studio to green-light your project, just go ahead and do whatever you like.
Going around moping and saying that people "don't get it" when you don't get the same praise as you got for "Liforeforce" (one of my all time favorites btw.) and the original "Happiness..." however is not productive. - isokadded on the 2010-10-03 16:36:27
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Normally I don't like to give out thumbs down, but in this case I think it is warranted.
Taking a great, GREAT demo and applying a glitch/look like shit (take your pick...) filter to it? I don't see the point, unless you are looking to get some thumb ups from the artsy-fartsy "if it looks like crap it MUST BE ART"-people and thumbs down from everyone else. If that is the case, congratz, you have succeeded.
- sucksadded on the 2010-10-03 01:54:43
account created on the 2001-04-06 09:08:38
