Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Chameleon by Andromeda Software Development [web]
- So I'm back home after visiting Evoke, which I thoroughly enjoyed visited and meeting with all you guys. Great party! Congratulations to the organizers, it all ran very smoothly.
A few words about our demo Chameleon:
Chameleon has two layers of interprentation. On the surface it is an almost 2-dimensional demo with little amount of effects and show-off of technical expertise. As such it will disappoint viewers who don't have taste for such things.
On the second level, and it was my original intention to have one, otherwise the demo would be completely devoid of any merit, is where it shows its capacity:
Chameleon is about things that are not quite what they look like. Everything in the demo is unbalanced *some* of the time, then shown to be more in control only to go back to being disordered - much like a chameleon changing colors: Sizes are shown completely out of proportion for a combination of several objects but not for others; "camera shake" movement is constanly on for *some* objects, enhancing the out-of-balance effect; song follows a jazzy, almost irregular rhythm only to fall back to a more stable pattern, then change again; and change again when you run the demo another time; objects are scaled to 3D and shown from both sides, like a mirror - check music/lyrics and visuals for the 10 seconds after the train exits the flute.
At a later stage in the demo, the semiotics of chameleon's absurdity are more apparent: the organic, curvy, sexy brass instruments breathe out razors and razorwire; the speedboats travel on the water-like surface of the stiff, iron trombone; the machine-gun shoots the helicopter over a most serene, blood-like sunset *without* making a sound. There are more refences which I won't give away and will be spotted by people who enjoy watching ambiguous demos that carry multiple connotations. For me this demo is amongst my favourites we've done in ASD, and I applaud Amusic, Amoivikos, Aasemoon and Liska for their work on music and lyrics.
In this context, a discussion about "recycling" is rather insignificant. I can talk about recycling and whether it is necessarily an evil thing, in technical and aesthetical terms. In technical terms, I recycled some models and maybe 50 lines of code (excluding setup code) from Rupture, saved myself about 3 hours of extra work :-), not a big deal is it.
In aesthetical terms, I borrowed from the original style of metamorphosis and midnight run. This, ofcourse, happens in art all the time, from the ancient Greeks following their set styles in architecture to Bauhaus. Bach composed a myriad of fugues, all in the same baroque style with the same rules of counterpoint (which, by the way, he kind of developed *himself*. Think about that next time you watch a "not-at-all-recycled" demo with tunnels and cubes of cubes).
Bottom line, I believe that what matters is the conveyed message rather than technicalities. Don't lose the forest for the trees and hopefully enjoy the demo for what it is, a poem beyond shaders and wings3d objects made by amateur modeller (me).
- isokadded on the 2009-08-03 11:25:44
- 64k Windows klaxton by PlayPsyCo [web]
- crashed spectacularly on a 4850. Loading texture wasn't very pleasing...
- isokadded on the 2009-07-23 16:23:18
- invitation Windows Assembly 2009 invitation by Andromeda [web] & Excess [web] & NoooN
- fantastic ! Great use of typography.
- rulezadded on the 2009-07-23 10:56:34
- 64k MS-Dos Windows heaven seven by Exceed [web]
- talk about a douchebag
- isokadded on the 2009-07-04 10:59:38
- game Windows Demobot Olympics by Andromeda Software Development [web]
- Demobot olympics and seconds to nothing demos for TG were actually a bet placed on whether we could make a game in less than 1 day.
Seconds was done in about 9 hours (music too) and Demobot olympics in 4. Ok, I reused some code and models; still not much time for gameplay or menus ;-)
- isokadded on the 2009-06-24 11:07:33
- demo Windows Sans Titre by Northern Dragons [web] & Brainstorm [web]
- Great demo and great idea ! I really liked the music.
- rulezadded on the 2009-05-29 12:55:04
- demo Windows Etch-A-Sketch by Candela
- just about ok, saved by good music.
I had problems with the bad texturing, no AA and copy paste idea from the first candel demo with the robot. - isokadded on the 2009-05-27 21:49:32
- demo Windows Rupture by Andromeda Software Development [web]
- macaw: "boolean" operations the way it is been done here - it is not really operations on geometry but rather a neat trick in the shader using the "discard;" command. I'm not claiming to be the inventor, it's just that I haven't seen it somewhere else in a *demo* - but maybe somebody else has done in it the past and I missed it.
The voronoi stuff is probably alot more common (although I presume that farbrausch did it differently in debris, at least according to the seminar by chaos). - isokadded on the 2009-04-29 10:22:02
- demo Windows Rupture by Andromeda Software Development [web]
- dice: Ha, I saw the similarity between DSD and ASD logos only last month !
The ASD logo was designed by amoivikos along time ago, there is a demo called "beyond" (from 96) with the logo. - isokadded on the 2009-04-27 15:45:22
- demo Windows Rupture by Andromeda Software Development [web]
- the HD2600 is a no-go, sorry. "BUT it's only wireframes" you may all say. Well, it's more than that...
- isokadded on the 2009-04-20 22:37:15
account created on the 2001-07-13 06:11:11
