Weyland Yutani information 985 glöps
- general:
- level: user
- personal:
- first name: Weyland
- last name: Yutani
- portals:
- csdb: profile
- cdcs:
- cdc #1: moralhardcandy by blasphemy [web]
- cdc #2: INCYBER by Satori [web] & Aural Planet [web]
- cdc #3: energia by Sunflower [web]
- cdc #4: Pager-11 win32 by Fudge & orange
- demo JavaScript Or so they say... by xplsv [web]
- I love the mood, the music and the platform, haters gonna hate ... (and complain about the speed of their lousy machines) :P
- rulezadded on the 2010-08-05 01:42:47
- demo Commodore 64 Zoolook Moozook by Rob Hubbard
- yes, he did a lot of small promo programs himself to demo his music, the final synth sample springs to mind, as well as a flash gordon one :)
- rulezadded on the 2010-08-05 00:04:47
- demo Commodore 64 D.Y.C.P. by Jewels
- bump
- isokadded on the 2010-08-01 20:31:51
- 4k Windows 4k Atrocity by KiwiScene
- way too big for what it does, but it's a first and it's name deserves a motivational thumb
- rulezadded on the 2010-08-01 19:42:01
- 1k Windows Nautilus 1k by Weyland Yutani
- @Blueberry: Yeah, the timer seems to be stuck on ATI cards so it's something to fix for the final, I hate the jerky reset too
@iq: weird, that's exactly where I sent it - isokadded on the 2010-07-31 13:03:04
- 1k Windows Nautilus 1k by Weyland Yutani
- PS: I sent a mail to your hotmail account earlier with the original shader I had before I started cutting off limbs here and there in order to fit it all in
I love Tracie! it was in my mind all the time to get a 'tunnel' like that to fly through :) - isokadded on the 2010-07-31 04:48:06
- 1k Windows Nautilus 1k by Weyland Yutani
- pure dumb luck really, I looked at the potential fields used in road to ribbon and massive clod and started animating and warping the frequencies of the cos period with blatant disregard for convention until it looked like this
- isokadded on the 2010-07-31 04:41:15
- 1k Windows Nautilus 1k by Weyland Yutani
- haha, that explains it, I just didn't really notice the viewport change so I figured I saved a few bytes there, ah, ignorance is bliss, will do a proper final somewhere in the future
- isokadded on the 2010-07-31 03:29:34
- 1k Windows Nautilus 1k by Weyland Yutani
- Hahaha, it was either the refining loop or normalising the final vector, the last one had a more profound effect on the lighting but I liked the buggy fuzzy lighting the refinement subtly added
I can send a non-optimised 4k version with more complex scenery and full render fidelity, I might add it to the archive even - isokadded on the 2010-07-30 21:27:44
- 1k Windows Nautilus 1k by Weyland Yutani
- I'd love that iq, go ahead, I know I've done some evil unsafe casting to crunch it down to 1024 bytes, no wonder it borks on ATI cards
Thanks for the praise, your productions and theory got me inspired to work out the math and code this in the first place.
BTW: Any idea why the timer is stuck on ATI? - isokadded on the 2010-07-30 21:24:48
account created on the 2003-08-24 13:23:43
