Gargaj information 7075 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows 100 Light Years Home by Slipstream [web]
- Quote:
i don't really know what sort of audio production i need to do on a piano piece?
From what I can tell (and this is just guesswork based on the sound) it was a live-recorded piece with a mic'd up piano, which is why there's a lot of low-quality-mic-distortion crunch/grain in the mid which makes it sound very nasal. Either use a better mic setup (which can be tough if the room is a limit), or record to MIDI and engineer the audio through a more expressive grand piano patch. - isokadded on the 2020-06-28 18:29:55
- demo Windows 100 Light Years Home by Slipstream [web]
- Quote:
the direction is really well done.:)
Is it though? The pacing is non-existent, the cameras spin around without keeping constant velocity, and most of the demo is spent on showcasing repetitive greetings over and over on the same object - it even says "to be continued" while there's nothing to continue, literally nothing happened.
The first two shots were decent, there's some sense of good cinematography + typography at first, and I kinda like the (well-performed but severely under-produced) music, but then it just descends into the worst demo tropes. - isokadded on the 2020-06-27 17:25:59
- demo Windows Ocean Drive (30sec) by Dilemma [web]
- On point.
- rulezadded on the 2020-06-20 20:56:08
- demo Windows Relic by Manawar
- So this is kindof the flipside of the Catalyst demo in many ways: the pacing is well done, the constant creaking in the sound design and the camerawork keeps the tension high, the direction in foreshadowing is effective, but on the flipside there's just no excuse for linear interpolation in animation, the looping "gorilla having a wank" sound that's supposed to be scary is just confusing at first and probably unintentionally hilarious later, the music doesn't change much, and it really REALLY botches the ending: it's clear where it's going, but the final moment is not supported by audio and it just quits to desktop rather than giving the viewer a quiet moment to process what happened.
I can only say the same thing as I did about Wilder: There's some good intention and some good ideas marred slightly by execution - but I'm hopeful because if these two groups keep competing against each other, good things will come out. - rulezadded on the 2020-06-14 23:13:00
- demo Windows Wilder by Catalyst
- Hoo boy. There's a lot of good in there but also balanced out with just as much not so good.
+ Look/rendering/animation is "fine", it's not A+ but it does the job; could've used shadows, just to represent the character's distance from the ground (see screenshot)
+ Soundtrack is great.
- Storytelling / direction is uncomfortably rushed through; you're basically telling a classic "unusual event happens to usual protagonist" Pixar story, but you're about ~15 seconds in when that happens, and then the rest is rushed through in about 2 minutes. Let the scenes breathe, set them up a bit; this is one of those extremely rare prods that should've been twice (if not 3 times) as long. Just listen to the poor soundtrack, it's trying to juggle a bunch of themes trying to keep up with the pace.
- You don't have to cut on every beat or every 2 seconds. I know this is hard when you've seen a demo a thousand times while making it, but try to imagine how long it takes for an average viewer seeing it for the first time to register what's going on in a given shot.
- Also go easy on the camera movement too, especially when you're trying to convey something ominous; the globe scene is a particularly good example where the camera is spinning around way too fast and makes it harder to make out what the viewer is supposed to be paying attention to.
I appreciate you trying to do something different every time, I really do, but now is the time to double down on learning the finer parts of direction. - rulezadded on the 2020-06-14 17:48:11
- demo Windows Seko Ukko
- Quote:
dope as fuck! dnb remix when :D
screw dnb - isokadded on the 2020-05-26 01:33:30
- demo Windows Shapeshift by Cocoon [web]
- The visual fidelity though.
- rulezadded on the 2020-05-23 17:05:09
- 4k procedural graphics Windows Primitive Portrait by yx [web]
- Chalk me up in the "got the point way too late" column.
- rulezadded on the 2020-05-12 11:30:10
- 256b MS-Dos enigma by Marquee Design [web]
- Really impressive.
- rulezadded on the 2020-05-04 03:02:38
- 4k Windows Wackelkontakt by Alcatraz [web] & Prismbeings
- The sound carries this spectacularly (gorgeous patch work there), and while the presentation is nice and refined, the actual visual content just feels like a bunch of 2D Shadertoy leftovers, which is a bit of a shame.
- rulezadded on the 2020-05-04 02:59:19
account created on the 2001-08-10 21:46:26
