Gargaj information 7081 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows Wilder by Catalyst
- Hoo boy. There's a lot of good in there but also balanced out with just as much not so good.
+ Look/rendering/animation is "fine", it's not A+ but it does the job; could've used shadows, just to represent the character's distance from the ground (see screenshot)
+ Soundtrack is great.
- Storytelling / direction is uncomfortably rushed through; you're basically telling a classic "unusual event happens to usual protagonist" Pixar story, but you're about ~15 seconds in when that happens, and then the rest is rushed through in about 2 minutes. Let the scenes breathe, set them up a bit; this is one of those extremely rare prods that should've been twice (if not 3 times) as long. Just listen to the poor soundtrack, it's trying to juggle a bunch of themes trying to keep up with the pace.
- You don't have to cut on every beat or every 2 seconds. I know this is hard when you've seen a demo a thousand times while making it, but try to imagine how long it takes for an average viewer seeing it for the first time to register what's going on in a given shot.
- Also go easy on the camera movement too, especially when you're trying to convey something ominous; the globe scene is a particularly good example where the camera is spinning around way too fast and makes it harder to make out what the viewer is supposed to be paying attention to.
I appreciate you trying to do something different every time, I really do, but now is the time to double down on learning the finer parts of direction. - rulezadded on the 2020-06-14 17:48:11
- demo Windows Seko Ukko
- Quote:
dope as fuck! dnb remix when :D
screw dnb - isokadded on the 2020-05-26 01:33:30
- demo Windows Shapeshift by Cocoon [web]
- The visual fidelity though.
- rulezadded on the 2020-05-23 17:05:09
- 4k procedural graphics Windows Primitive Portrait by yx [web]
- Chalk me up in the "got the point way too late" column.
- rulezadded on the 2020-05-12 11:30:10
- 256b MS-Dos enigma by Marquee Design [web]
- Really impressive.
- rulezadded on the 2020-05-04 03:02:38
- 4k Windows Wackelkontakt by Alcatraz [web] & Prismbeings
- The sound carries this spectacularly (gorgeous patch work there), and while the presentation is nice and refined, the actual visual content just feels like a bunch of 2D Shadertoy leftovers, which is a bit of a shame.
- rulezadded on the 2020-05-04 02:59:19
- 4k Windows Deck II by LJ & Virgill [web]
- What's there is good, but it runs out of ideas very very quickly :(
- rulezadded on the 2020-05-04 02:56:59
- 4k Windows La vie opportuniste by Razor 1911 [web]
- Easily, EASILY, my favourite in the compo. The little subverting of expectations over and over is just sublime.
- rulezadded on the 2020-05-03 19:55:56
- 64k Amiga OCS/ECS fam by AttentionWhore
- The voice synth is hilariously off and the fact that I can't tell if it's intentional or not is partly why I love it.
- rulezadded on the 2020-05-02 23:11:09
- 256b invitation MS-Dos Outline Online Invite by Marquee Design [web]
- This is great!
- rulezadded on the 2020-05-02 14:40:18
account created on the 2001-08-10 21:46:26
