Sdw information 1047 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: Gustafsson
- portals:
- csdb: profile
- cdcs:
- cdc #1: The Larch 3 by Bones
- cdc #2: rezurrection by Calodox
- demo Gameboy We by Jumalauta [web]
- Way too messy visuals and audio for my taste.
Still, I could see some vague hints of nicely coded routines beneath it all, so piggy it is. - isokadded on the 2009-09-21 23:01:35
- 128b MS-Dos Spongy by TBC
- Holy crap! 128 bytes!?!
- rulezadded on the 2009-09-20 11:55:14
- demo ZX-81 Somewhat Less Limited Capabilities by Noice [web]
- Oswald: Yes, exactly. The charset can be repointed to anywhere in ROM, but not to RAM (unless you make hardware mods). And ROM code has proven not to yield the prettiest of graphics! :)
And *shhhhh* about the FPP stuff, you are spoiling the surprise of some of the effects I have under development! ;) - isokadded on the 2009-09-18 23:34:36
- demo ZX-81 Somewhat Less Limited Capabilities by Noice [web]
- Correction, you have inverted chars aswell, so you have a theoretical max of 128 bit patterns, not 64.
- isokadded on the 2009-09-18 16:05:49
- demo ZX-81 Somewhat Less Limited Capabilities by Noice [web]
- Oswald: The graphics technique in the video you linked is not true hires (ie. place pixels wherever you want), it's "pseudo-hires", essentially using 8x1 characters, about the same technique I use for my 8x4 mode, with only the first row from each character being used. Since there are only 64 characters in any given bank, and you can't redefine them, you end up with less than 64 of the 256 possibilities you would need for real hires.
Trying to do stuff like plotting or something in pseudohires would be a total nightmare. - isokadded on the 2009-09-18 15:56:56
- demo ZX-81 Somewhat Less Limited Capabilities by Noice [web]
- Thank you all for the thumbs up, much appreciated!
Some more technical info:
Yes, it is possible to point the char-generator at any 512-byte bank in the ROM,
this is utilized in the fullscreen plasma part.
I wrote a program on the PC that simply brute-force analyzed all 16 possible charsets (8kb ROM, 512-bytes per char = 16 possible ones) to find the one which would give the highest number of chars from 'no-pixel set' up to 'char filled with pixels'.
The radial plasma uses my custom 32x48 mode, essentially giving half-height chars.
By using the normal charset but just the upper half, I managed to get somewhat 'dither'-looking 8x4 blocks. - isokadded on the 2009-09-15 16:19:32
- 64k Linux Windows ephemera by Approximate [web]
- Nice objects & textures.
- rulezadded on the 2009-09-13 11:37:59
- demo ZX-81 Somewhat Less Limited Capabilities by Noice [web]
- You can run it in the EightyOne emulator. Make sure you choose ZX81 hardware and 16kb expansion.
Otherwise you can watch the YouTube video.
Note however that the scroller seems very jerky in the youtube video, on the real thing it is smooth as butter 50 fps! :)
If you have a real ZX81 you can use this to load the binary from an mp3 player to the cassette interface. Note that it takes almost four minutes to load a 10kb binary - that's some serious transfer speed! :) - isokadded on the 2009-09-13 11:21:34
- 256b MS-Dos Puls by Řrřola [web]
- Haha, insane stuff!!!
- rulezadded on the 2009-09-07 20:42:41
- demo Linux Windows Zenit by Outbreak [web]
- thec: Radeon 4890, so shader 3.0 should be no problem.
- isokadded on the 2009-09-04 20:11:38
account created on the 2001-04-06 09:08:38
