Adok information 1104 glöps
- general:
- level: user
- personal:
- first name: Claus
- last name: V.
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: imphobia #12 by Imphobia
- cdc #2: Cream #4 by Obnoxious
- cdc #3: Project 2501 by ADDiCT [web]
- cdc #4: Lifeforce by Andromeda Software Development [web]
- diskmag MS-Dos Hoax#5 by Epical
- Hoax #5
Hoax #5 again was released more or less punctually in August 1993 although it was delayed a couple of days due to a harddisk
crash. It featured a new interface coded by Feenix with better graphics done by Hega in a higher resolution (640x480 instead of 320x200). The songs were composed by Mikki and Blizzard. The charts featured more categories than before, the new categories were: coders, musicians and graphicians. Group articles were about Coders in Action and X-Pose. In one of the articles, Style of NMS, an Amiga scener, presented his opinion on the PC scene. He said that the PC scene was lagging two years behind the Amiga scene; except Future Crew, PC sceners had not realized yet that design was the most important thing in demos, and there were too many diskmags. But in two years from then the PC scene would take over the lead. That's basically the only interesting article in this issue of Hoax... - isokadded on the 2008-11-08 17:48:35
- diskmag MS-Dos Hoax#4 by Epical
- Hoax #4
Hoax #4 (from May 1993) started with an intro that culminated in a nice title
picture by Hega. The music was made by Blizzard. Inside the mag the engine and graphics of Hoax #3 were re-used. The group articles dealt with Eterno, Onyx and Surprise!Productions. There was an interview with Firefly of S!P. Darkness contributed an article about what he disliked about the PC scene. There was a C64 scene report by Rune of Hoaxers. Haze wrote an article in which he stated that there were already too many diskmags in the PC scene. There were also articles about the history and the future of computers and about piracy in South Africa. - isokadded on the 2008-11-08 17:47:45
- diskmag MS-Dos Hoax#3 by Epical
- Hoax #3
Three months after Hoax #2, in February 1993, Hoax #3 saw the
light of the day. It started with an intro coded by Phantom featuring a sine scroller and a 3D starfield. The interface was new, menu and text viewer were now separated. Thus the width of a text-line could be vastly increased (64 characters per line). 54 voters had contributed to the charts, which featured the same categories as in #2. The group articles dealt with Electromotive Force (EMF), Extreme,
Quip and The Square. There was a long message from Blizzard to Mr. H of Triton, which was basically a critical review of Fast Tracker II. There was no party report of The Party 1992 in Hoax #3, only a list of demos released there. There were two reviews, with Devastator of EMF and Purple Motion of Future Crew, and a rather long article about the political situation in South Africa (transition from apartheid to democracy). The two tunes featured in this issue were made by Groo of Virtual Dreams and by Blizzard. All in all it was a small but nice issue. - isokadded on the 2008-11-08 17:47:19
- diskmag MS-Dos Hoax#2 by Epical
- Hoax #2
Hoax #2 (November 1992) looked like #1, except that it had worse fonts, which made it hard to read. It had the same
columns, and the same people were responsible for code, music and graphics. There was only one rather long article. It was called "Comparing the PC demo scene with the Amiga demo scene" and it was written by Gore of Future Crew. The PC scene was still very young back then, and Gore wrote that it was obvious that it still had to learn a lot from the six-year-old Amiga scene. For example, the PC scene had not had its own demoparties yet. But demoparties played a big role on the Amiga scene. Amiga demos were also much better than PC demos, and Gore wrote it was a pity that many PC demo makers hadn't even seen any Amiga demos.
The charts had the same categories as in the previous issue, except a new one, utils. The number of voters was also about the same. The group articles this time dealt with Digitech and Sonic PC. - isokadded on the 2008-11-08 17:46:55
- diskmag MS-Dos Hoax#1 by Epical
- Hoax was one of the first diskmags that were released on PC. It issued in 1992-1995. It was made by the Finnish group Epical and its main editor was Kapsu. Most of the issues were downloaded from {scene.org} about 500 times. Hoax works fine on modern PCs even without DOSBox.
Hoax #1
In August 1992 Hoax #1 could be read the first time. It started with an intro featuring rotating vectorgraphics. Inside the
magazine, the menu was displayed on the left and the text of the currently selected article on the right (36 characters per line). The contents were news, articles about various groups, charts (demos, groups, Finnish groups, BBS's, films; 20 voters), Assembly party report, a list of Finnish groups, demo reviews, jokes, an article about how to deal with lamers, a fictional letter of a lamer and some regular columns. The code was done by FCS, the graphics by Kapsu and the music by Blizzard. - isokadded on the 2008-11-08 17:46:34
- diskmag MS-Dos heroin #1 by Beyond
- Heroin was a chartsmag edited by Pyromaniac of Beyond. Its first and only issue was released in December 1998. It is available at scene.org and got downloaded about 600 times. It works fine using the latest DOSBox emulator.
Heroin #1
The interface was coded by Armitage of Beyond, with graphics by Jamon of Hyperopia (title picture) and Sky of Xography (the rest). It uses Indoor Music System 0.6 and runs in a VESA mode, although it apparently could have also been done under standard VGA, as the title picture is 320x200x256 and the background picture (640x480) could have been realized with 16 colours, too. The music was made by Dascon of TRSI.
After the title screen, which slowly fades out, you get to the main menu with a cool transitional effect. The main screen is divided vertically into three parts, as in most diskmags: On the top you see the "Heroin" logo, in the middle the table of content is displayed in a nice box, and on the bottom there are the buttons for scrolling and quitting. What's a little confusing is that Sky has also drawn buttons for selecting the previous/next article, which you cannot click, and a nice-looking progress bar background, which is not used by the interface's code either.
The mouse cursor looks like an injection needle, which contributes to the stylish atmosphere. Having selected a section, the text is displayed. There are two fonts. One of them is used for the adverts; it's similar to the standard ASCII charset. The other one appears in the other texts. It reminded me of the Windows font "MS Line Draw", and to be honest, although it is well-readable, I do not like it because it looks slightly plump and sterile.
What is great is the transitional effects between the text-pages. After all the fading and scrolling effects we are accustomed to in other diskmags, watching them is a cool new experience.
Heroin is a pure chartsmag. That means it consists only of an Editorial, the Credits, Messages, Adverts, News, and the Charts themselves. In total there are 80 kbytes of text.
The brief Editorial by Pyromaniac tells us that the staff hopes that by releasing this chartsmag, "it will serve as a friendly forum for competition between groups to strive to be number one." They also think about "setting up a section of the charts in which we count votes from people's area of expertise", e.g. by taking all the votes for coders by fellow coders and putting them in their own chart. Depending on the amount of positive feedback, they are also considering programming future issues under Win95/98.
After the Credits and Messages, the Adverts follow, which make up 70% of the total text-amount of the mag. We have the same situation as in most other diskmags: 90% of the swappers are from Poland.
The News (8 kbytes) describe the standings of the scene as they were in June 1998.
Finally let's get to the Charts themselves. In contrast to other mags, whose voter-lists are dominated by one country, there have been 103 voters from all over the world. Even two people from India voted! There are top 10s of the following categories: demo groups, demos, intros, pixelers, coders, musicians, and a top 5 swappers.
Overall, this chartsmag has an excellent atmosphere and a good quality of English (as it was edited by a native speaker). - isokadded on the 2008-11-08 17:46:00
- diskmag MS-Dos Genetic Dreams #4 by Escape
- Genetic Dreams #4
The last issue of Genetic Dreams was released in December 1995. Again it featured texts on games and the demoscene. There were a Super VGA coding tutorial, an article about mailswapping, reports about the GASP party and Compu95, texts about soundcards, vectors and a section called "Phunny Things" with jokes about blondes and other things. All in all Genetic Dreams #4 was better than the previous issues. - isokadded on the 2008-11-08 17:45:15
- diskmag MS-Dos Genetic Dreams #2 by Escape
- Genetic Dreams #2
Genetic Dreams #2 from February 1995 started with an intro (a simple scrolltext). In the new engine the menu and the texts were separated. There were the usual columns (e.g. news and BBS list), a coding corner about using up to four gigabytes of memory, loading PCX and LBM files and the plasma effect. Moreover, there were some articles about Windows 95, techno music and von Gravenreuth. The controls were not too user-friendly: The whole mag was controlled by the mouse, but instead of being able to move the cursor freely around the full screen, you moved a box that selected the buttons. You had to make very precise movements to control the magazine correctly. That sucked. The font was as illegible as in the previous issue. A nice thing was that the engine permitted the inclusion of inline images. - isokadded on the 2008-11-08 17:44:46
- diskmag MS-Dos Genetic Dreams #1 by Escape
- Genetic Dreams was a PC diskmag by the German group Escape. Previously they had been making a diskmag with the same name for the C64. At scene.org you can download all the PC issues. Issue 4 got downloaded about 400 times, the other issues only around 60 times each. Issues 1 and 2 work with DOSBox, issue 4 only works without DOSBox, and issue 3 doesn't work at all (at least on my PC).
Genetic Dreams #1
Genetic Dreams #1 was released in September 1994. The menu and the articles weren't separated. In the left part of the screen,
the current text was displayed. On the right, the name of the current "chapter" (a term from the C64 scene) and a picture of its author were displayed. You could flip pages with cursor up/down and move to the previous/next article with cursor left/right. There were scene news, business news, a BBS list, a games review section and a list of new demos. The only real article was a text about "101 ways to commit suicide", which was supposed to be funny. The font in Genetic Dreams #1 was quite hard to read, that's bad. The contents were not too interesting, either. - isokadded on the 2008-11-08 17:44:18
- diskmag MS-Dos Fuzzby #0 by Fuzzion [web]
- Fuzzby was the name of a 4k diskmag by the Spanish group Fuzzion. The idea of 4k diskmags was originally developed by Spock, who is also from Spain. He created the 4k diskmag Wilby. When the new group Fuzzion was founded as a merger of three smaller Spanish groups (DSK, Savage and MCD), they decided to release a 4k diskmag to present themselves to the scene. The result was Fuzzby #0. This one and only issue of Fuzzby can be downloaded from {scene.org}. It's a diskmag for MS-DOS, but it also works on modern PCs even without the DOSBox emulator.
Fuzzby #0
Fuzzby #0 was released on December 23rd, 1999. According to the credits, the main editors of this issue were Sml and Ufix. When you run the mag, the first thing you get to see is the title screen, with a Fuzzby logo and a background animation which will accompany you throughout the whole mag. Music starts playing in the background; it is pretty good considering that it fits in just 4k. To get to the first article, you have to press the right cursor key. The font is pretty big and well-readable. You switch from article to article using the cursor keys, there's no menu. To scroll, you also use the cursor keys.
The content mainly revolved around the Fuzzion group. A list of members is presented, and there are charts about who's the laziest Fuzzion member and what Fuzzion member is the biggest IRC addicts. Only members of Fuzzion voted in these charts. In addition, there's an article about the popularity of the Spanish scene in the world. Several sceners from other countries were asked what Spanish demoscene groups and productions they knew, and their answers were printed in this magazine. Many said they knew only Iguana and a few others.
Attached to Fuzzby #0 is a votesheet in which the question is posed whether Fuzzion should continue releasing Fuzzby. Probably the results were negative, as Fuzzby #0 remained the only issue of Fuzzby ever released. - isokadded on the 2008-11-08 17:43:22
account created on the 2001-04-20 18:36:21
