Adok information 1133 glöps
- general:
- level: user
- personal:
- first name: Claus
- last name: V.
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: imphobia #12 by Imphobia
- cdc #2: Cream #4 by Obnoxious
- cdc #3: Project 2501 by ADDiCT [web]
- cdc #4: Lifeforce by Andromeda Software Development [web]
- diskmag MS-Dos MS-Dos/gus Dragon #4 by Dragon (PL)
- Dragon was a Polish diskmag edited by Aborygen. Its fourth issue also contained an English Corner. I'm going to review this issue.
All issues of Dragon can be downloaded from scene.org. Dragon #4 was leeched 1200 times so far. The mag works with DOSBox, although not perfectly.
Dragon #4
Dragon #4 was released in September 1998. It contains 1.7 MBytes of texts. From these 1.7 MBytes, roughly 150 kbytes are in English. When you start Dragon, you first see the title picture. Then comes the main menu. There are various sections: Scene,
Coding Corner, Graphics Corner, etc. All the English articles are located in the Scene section. It's 32 articles in total. The headlines occupy exactly one page on the screen.
One of the most interesting articles is "The disintegration of the graphics scene", by Danny of The Black Lotus. He writes in detail why he left the scene. He tells us that he entered the scene when scanning was no business yet, and when scanners became cheap, less talented graphic artists started to scan pictures and edit them instead of creating new pictures on their computers from scratch. In order to prevent scanning pictures from entering the competitions, the compo organizers demanded work-in-progress steps to be submitted. Then the lame graphicians forged these steps. Another reason why Danny doesn't like the graphics scene any more is that there is a website called "No Copy", in which various respected scene graphicians are accused of having copied other artists' (e.g. Boris Vallejo's) works instead of having their graphics based on their own motifs. Because of this site Danny has also been accused of scanning and faking by various visitors of this site, and the people haven't accepted his statement that he is innocent. All of that sucks, and so Danny focuses on his professional life at Eidos.
There's also an interview with Danny, which partly is a repetition of this article. There's a party report about Rush Hours 1998, and tutorials about JPEG compression and Huffman encoding. That's all that is worth mentioning. The other articles aren't really interesting, they are often poorly written and about very trivial topics. One of them is even in the Hungarian language.
What sucks is that the engine doesn't really work. It isn't possible to view the pages with even numbers in continguous articles. In the articles with a two-column layout, the situation is better. Here, it's sometimes not possible to view the last page of an article if the article consists of an even number of columns. In some articles it works with a trick (moving to the last column, exiting and opening the article again), but in some others it doesn't. Very bad.
Credits: The code was done by Tuka of Dragon. The graphics were made by Kobold and Ural of 69. There are five tunes, the composers of which were Hornet of Dragon, Falcon of Pulse, Szudi of Ame, God of Prism, and Kinio. - isokadded on the 2008-11-08 17:26:24
- diskmag MS-Dos Delta #4 by Microforce
- Delta #4
This issue was even smaller than the previous one in terms of English articles: There was just one English article, and it was an uninteresting one about somebody's addiction to drugs. The editors apologized for this, they wrote that they had received letters from English-speaking people but none of them had contained an article. They promised that Delta #5 would contain at least five English articles. Well, Delta #5 was apparently never released. - isokadded on the 2008-11-08 17:19:02
- diskmag MS-Dos Delta #3 by Microforce
- Delta was a diskmag from Paraguay which was primarily made for the South American scene. Therefore most of its articles were in Spanish. But issues 3 and 4 also contained an English section for an even more international audience. The editors of Delta were Byte Revenger and Jeu Azarru of Microforce. All issues can be downloaded from scene.org, and they work fine with DOSBox.
Delta #3
Delta #3 was released in January 1996. It contained two articles in English. One was a (true?) story of Hotblood who had some trouble driving some girls to some club. The other was a tutorial for beginning musicians about samples. It was pretty long and interesting. You learned about where to get samples from and what to do with them. The other texts in the menu section were the editorial and information how to support and where to get Delta. - isokadded on the 2008-11-08 17:18:38
- diskmag MS-Dos MS-Dos/gus Defcon #2 by K!Prod
- Defcon was a French diskmag. While the first issue was only in French, the second and last one was mixed-language (French/English). The main editor was Arrakis of K!Prod. Defcon #1 and #2 can be downloaded from scene.org (about 1200 downloads). Defcon is DOS-based and can be run using the latest version of the DOSBox emulator.
Defcon #2
While Defcon #1 (September 1997) was fully in French, Defcon #2 (April 1998) also included a lot of English articles. You could always switch between French and English in the menu where you selected the articles. Many of the articles were available in
both languages.
After the unspectacular intro and Made's title picture, the reader came to the main menu, where he could select the section he wanted to read. The sections were: Edito, Code, Coup de Gueule, True Life, Interview and Delirium. In the Code section, almost all the articles were bilingual, except a French article about Huffman encoding. They dealt with topics such as anti-aliasing, optimizing division operations and radix sorting. There was also the announcement of a coding contest. The Coup de Gueule section had only one article in English, and it wasn't saying much to me. In True Life, the English articles dealt with Linux and Internet under DOS. The interviews were all in English only, the interview partners of this issue were Judge Miguel, Shodan, Skal, Toshi, Unreal, Probe, Veckman and Xman. Everybody got roughly the same questions. The Delirium section contained only one English article, a not so
interesting one about how people get accustomed to using Linux with time. That was all you could find in this issue.
The music of this issue was made by Alexel of Realtech, Dune of Orange, Jogeir of Pulse, PLi$CaNN of K!Prod, Snes of PolyMobil and Traven of Syndrome. For the graphics, Filter of ToadStood, Made of Bomb, Sicca of Psyko, Tec of Scarface and Veckman of Scarface are credited.
Something that is special about Defcon (and the reason why so many graphicians have been credited) is that every section has its own design. That's cool. What's a bit annoying is that some parts of the design are displayed in the foreground of the texts, and so parts of the texts aren't readable unless you scroll a bit back and forth.
A nice mag all in all, if you're interested in the coding articles, otherwise it's a bit poor of contents for a non-French-speaking reader. - isokadded on the 2008-11-08 17:17:51
- diskmag MS-Dos Daskmig #8 by inf
- Daskmig #8
The disaster happened after Daskmig #7. Dominei left the staff due to unknown reasons. He told me later that he was unsatisfied after doing most of the work and having Calvin get all the fame for Daskmig. Hybris and Calvin were not at all pleased with this abrupt split. Hybris had to write the editorial as a substitute for Dominei. In the end, the whole magazine turned out to be more serious than the staff had wanted it to be. This prompted Calvin write in the infofile: "Enjoy this mag. We hated making it."
Daskmig #8, from September 1995, was the last issue of Daskmig. Soon after that, Calvin officially left the scene and dropped his handle.
Daskmig 2000
In 1998/1999, rumour had it that there were plans to resume Daskmig as a CD-ROM magazine called "Daskmig 2000". But these plans didn't materialize. - isokadded on the 2008-11-08 17:16:09
- diskmag MS-Dos Daskmig #7 by inf
- Daskmig #7
Daskmig #7 was released in July 1995. With excellent graphics by TMK of INF and music by Outzider of Darkzone and
Substance of Illusion, it was quite impressive. There were articles about various trends in the scene, such as the scene getting commercialized, and a French scene report. Two coding articles dealt with the subject of filling polygons. There were interviews with BigJim of Valhalla, ReeBoK of Surprise!Productions, Gandalf of Infiny and Kaiowa of Sorrox. The Misc corner mostly dealt with music.
While Daskmig #6 had no charts, this issue had some. They were based on the votes of 78 people. The categories were: demogroups, demos, intros, coders, musicians, graphicians, phrases and demoparties.
Another good issue all in all. - isokadded on the 2008-11-08 17:15:39
- diskmag MS-Dos Daskmig #6 by inf
- Daskmig #6
After Daskmig Illusions #5, the quarrel with Windy City reached another climax, which almost killed the diskmag. iSC felt that their readers did not understand that the magazine was meant to be humorous. After all, each of the iSC members was
between 20 and 30 years old. People from this age were expected to behave a little more seriously. Discouraged because of this feedback, iSC went inactive.
So that they would not let the fascinated readers down, Inferiors asked iSC to pass the right of the name "Daskmig" to them. They got it. Thus, Daskmig continued to live, with INF as its makers.
Actually the new Daskmig did not have much in common with the old Daskmig Illusions. It was a new diskmag, with a new interface running in SVGA, new editors, and new topics. The golden period of Daskmig had begun. Within a short time, the mag was to become popular worldwide.
The new main editor was Dominei of INF, supported by Hybris of Orchide and Calvin of Proxima (who later joined INF). Daskmig's new graphician was TMK of INF. A French and a Swedish section of the Daskmig staff were formed. In addition, lots of people outside the staff supported the magazine with articles and music.
Daskmig #6 was released in May 1995, one month before Imphobia #10. The aim of the staff was to create a monthly magazine with quality articles as opposed to Imphobia, whose number of articles was as huge as the time between issues.
However, this goal was not reached. The period between Daskmig #6 and its sequel was nearly two months. The same applied to Daskmig #7 and the eighth issue. Nevertheless this did not stop the success of Daskmig.
An important part of the success of the mag is probably its style. While Imphobia was pretty serious most of the time (perhaps because the authors did not know how to express irony in English), the new Daskmig had kept one thing from the old Daskmig Illusions: humour. While the humour was a little off the wall from time to time, it rarely became childish and remained refreshing.
The graphics were made by TMK of INF. The music came from Kane Wood of Arkham, Calvin of Proxima and Dominei of INF. The new engine of Daskmig was one the first diskmag engines on PC that supported inline-images inside the articles. There were reviews of 4k and 64k intros from The Gathering 1995 as well as party reports. The interview partners of this issue were Adept of Scoop and Oxyd of The Ultimate. A coding article dealt with flat-mode. All in all, it was quite a good issue. - isokadded on the 2008-11-08 17:15:11
- diskmag MS-Dos/gus DaskMig Illusions #5 by iSC & inf
- Daskmig Illusions #5
Lash did not feel the need to reconcile with Windy City, but, instead, kept calling him names. As a result, the discussion did not end there, but was continued in Daskmig Illusions #5 (March 1995). In the editorial, Lash explicitly remarked that the mag was not to be taken seriously, but that was no excuse for his
behaviour towards Windy.
Aside from this episode, Daskmig's number of articles had grown again. It was no longer just an iSC production, as Inferiors (INF) now belonged to the staff as well. Dominei of INF published his first articles in this issue. The number of voters had also climbed to another record: 23.
Nothing had changed technically apart from a new Daskmig logo and a new intro with graphics from TMK of INF.
There were interviews with Windy of Proxima and with The Priest. The serious articles dealt with scanning and copying graphics, why anarchy doesn't work and the meaning of life. The charts categories were demogroups, Norwegian groups, demos and intros. - isokadded on the 2008-11-08 17:14:41
- diskmag MS-Dos/gus DaskMig Illusions #4 by iSC
- Daskmig Illusions #4
Daskmig Illusions #4, from January 1995, was edited by Lash. It featured a restyled interface with two-column texts, mouse support and a progress bar. Hybris of Orchide had done the Daskmig logo, while the text-background had been calculated with a computer program. Unfortunately, the text was to hard read on it.
This issue had more articles than the previous ones. The dominating topic was a discussion about Lash having changed an article by Windy City / Proxima in Daskmig Illusions #3. This article was Windy's contribution to the discussion about the Norwegian scene. Lash felt that Windy was of the opinion that he and his group and were the best. So he altered Windy's article so that this presumed attitude was shown more clearly. This was a big mistake on Lash's part. Windy reacted fiercely in private mails and public bulletin boards. Lash published these reactions along with his comments in Daskmig Illusions #4. In addition, the experience inspired him to write an article entitled "Diskmag editor power".
There were also reviews of the demos at Juhla 1995 and an interview with Frog Fuzz of Nocturnal. The charts categories were demogroups, demos, Norwegian groups and intros. There were tutorials about the basics of demo-coding (only interesting for people who are really new to this matter) and about how to obtain samples for tracked music. All in all, it was quite a good issue compared to other diskmags of those days. - isokadded on the 2008-11-08 17:14:16
- diskmag MS-Dos/gus DaskMig Illusions #2 by Independents Productions
- Daskmig Illusions #2
Apart from the name, not much else had changed in Daskmig Illusions #2 (November 1994): The interface now featured
smooth scrolling instead of text-fading, and music by Calvin of Proxima was used. The amount of texts, though, had remained about the same, and the number of voters had hardly increased. Among other texts, there were a list of Norwegian demogroup and an article about the "lame" scene in Norway. The charts featured the categories demogroups and demos. There were also an article about inspiration in music making and a list of trackers (programs). - isokadded on the 2008-11-08 17:13:43
account created on the 2001-04-20 18:36:21
