provod information 1700 glöps
- demo Windows XO NOX by Altair
- .
- rulezadded on the 2018-09-04 11:29:50
- 16k Windows Sailing Beyond by Aberration Creations
- this is nice!
(also, what everyone else said about nvidia (mobile 1050 here, ~1fps and camera paths are all wrong; i would be willing to help with looking at sources and fixing that, but not sooner than late next week) - rulezadded on the 2018-09-04 11:22:07
- 64k intro Windows growing up with demoscene by Amnesty
- :D
- rulezadded on the 2018-09-04 11:11:45
- 16k Windows Urbs Advena by Altair
- amazing on all fronts
- rulezadded on the 2018-09-04 11:09:58
- demo Windows Destroy Him My Love Ones by Retro A.C. [web]
- i remember liking this a lot as a kid. the music is especially superb
- rulezadded on the 2018-09-02 21:27:26
- 64k Windows Bros Before Foes by Poo-Brain [web] & Logicoma [web]
- your week or two >>> my week or two ;)
- rulezadded on the 2018-08-20 18:02:45
- 4k Windows Final Territory by Prismbeings
- Familiar Territory
- rulezadded on the 2018-08-05 11:53:31
- 4k Windows Shoot for the Moon by Alcatraz [web]
- ncie
- rulezadded on the 2018-07-13 06:18:54
- 4k Windows appear by jetlag
- @fizzer: God these things are time consuming to write: https://provod.gl/blog/2018-06-11-scattering/
- isokadded on the 2018-06-10 20:38:06
- 4k Windows appear by jetlag
- @fizzer: scattering here is mostly based on Egor Yusov's GPU Pro 5 article "High Performance Outdoor Light Scattering Using Epipolar Sampling" with the epipolar thing completely disregarded. He lists a lot of references in Previous Work section, several Preetham publications included. He also have a few public slides available that looks very close to this.
I've also either misunderstood a few things in this rather short article, or it was incomplete (or had typos), so I went through all the scattering integrals myself (while being on a plane from Moscow to Frankfurt :D) and came up with a model that looks a bit smaller and simpler than original. I haven't compared them, so I'm not sure whether it's any different or even correct. It looks okay I guess.
If you're interested, I could come up with a short write-up on this scattering model, how it works, and how it is implemented in shaders. - isokadded on the 2018-05-20 07:23:46
account created on the 2007-05-07 05:06:47
