Seven information 311 glöps
- general:
- level: user
- personal:
- first name:
- last name:
- cdcs:
- cdc #1: Turtles All The Way Down by Subdream
- 8k Windows In The Grim Future by Fulcrum [web]
- Fair warnings:
- The first-time shader compilation time is extreme, especially on nvidia (several minutes, up to 5 on a slow laptop). On both Nvidia and AMD, I ran into out-of-memory errors, so I had to split the gigantic monolithic shader in 14 per-scene shaders that are a bit smaller but take much longer to compile... If anyone knows a modern tool to get insight in shader compilation, let me know. ShaderPerf2 from NVidia is discontinued.
- We ran out of time before we ran out of bytes, and the compo machine had a Titan X, so I didn't spend much time optimizing the rendering speed. My apologies for the low performance on midrange hardware... - isokadded on the 2017-04-18 07:41:36
- 1k Windows Escape through subspace 1K by Fulcrum [web]
- Thanks for all the feedback! If you're curious, the fully documented shader code can be downloaded here: GLSL shader code
It also explains the various tricks and optimizations I used to make this. - isokadded on the 2016-08-31 21:57:28
- 32k Amiga AGA Amiga OCS/ECS I would rather by Saksalainen Laatu
- In the same compo!
- rulezadded on the 2016-08-08 00:03:25
- 8k Windows Loading Complete by Fulcrum [web]
- Note that the party version didn't showcase the last part of the intro well at all, while it was the main purpose for the loading bar. Here's the youtube link: https://youtu.be/LcdlDnw8VFs, check the endpart (minute 6 and later) if you thought the loading part was only a joke.
- isokadded on the 2016-03-31 11:25:46
- 8k Windows Loading Complete by Fulcrum [web]
- This is the final version, the party version was very unfinished as we ran out of time... It needs a fairly fast videocard with 2 GB to run correctly.
- isokadded on the 2016-03-31 07:46:49
- demotool Windows MacOSX Intel Clinkster by Loonies [web]
- Since no one has mentioned it here before and musicians may not know how to fix this:: on line 792 of clinkster_multithreaded.asm, [stereo] should be [g_stereo]. Otherwise you get an error if your song uses panning.
- isokadded on the 2016-03-17 22:01:09
- 8k Windows 8K Reality by Fulcrum [web]
- Las: No, I don't have a Windows 8 machine, and after I replaced the voices with more transitions, I had no reason to keep looking into it.
- isokadded on the 2015-05-17 21:05:03
- 8k Windows 8K Reality by Fulcrum [web]
- Also, we got a final done. Now without voices, but with plenty of transitions (though not all, sorry). The download link and youtube link have been updated.
- isokadded on the 2015-04-16 21:40:09
- 8k Windows 8K Reality by Fulcrum [web]
- Given the feedback, the final version won't have the voices, and I'll try to fit in as much transitions as possible. Stay tuned!
- isokadded on the 2015-04-12 22:18:51
- 8k Windows 8K Reality by Fulcrum [web]
- Las: do you really consider the voices a net negative? I know the intonation doesn't match and it's all female, but I thought having any voice at all would be a big plus. If not, if/when I make a final, I better invest those 200 bytes somewhere else...
psenough: I can understand opensourcing stuff for educational purposes, but I doubt it'll work for design. I think either no-one will be contribute, or many will but with different ideas on what is most important (say transitions vs city scene), and I don't want to arbitrate. - isokadded on the 2015-04-09 20:57:36
account created on the 2006-08-20 21:15:43
