moozooh information 1080 glöps
- 4k Amiga AGA Ikanim by Loonies [web]
- Oh wow!
- rulezadded on the 2012-10-24 22:00:19
- 64k Windows The Scene Is Dead by Razor 1911 [web]
- My line was a reference to fr-025, but I'm glad I actually wasn't too far off. :P
- isokadded on the 2012-10-08 07:01:22
- demo Windows Square by Still [web]
- Very interesting demo. Certainly sets itself apart and has a lot of artistic ambition mixed with cutting-edge visuals, much like in Spacecut. Even if I didn't like either one much, it's good and refreshing to see these kind of demos appear, as they don't let stylistic movements in the scene stagnate. That being said, as pixtur seems to love constructive negative critique (tm), and this body of work certainly deserves discussion, I'll write up some more layman observations.
The demo didn't work for me as well as it could. The visuals and music alone are both pretty powerful on their own, but their connection feels very weak and there's no sense of pressure build-up that somehow resolves at the end of the demo. Progression-wise the whole thing is rather flat (which probably saved it from failing to fulfill its own promises—I'm looking at you, Uncovering Static and Linger in Shadows)—there is little difference between the first 1/3 and the pre-outro part, and the part in the middle isn't very interesting at all outside the remarkably good sense of color as noted by Ferris earlier. In general, visual complexity of shapes is inconsistent with purported imagery; for instance, things that look like they're representing buildings fall into the uncanny valley of not looking enough like buildings, and the same applies to transformation effects—it's hard to say what are they—and everything else, for that matter—a metaphor for (if they even are in the first place). In other words, there is a certain promise that the visuals represent some heavily stylized world rather than being abstract blobs, but at the same time they remain too abstract and distractingly simple for no good reason, like something out of a we-ran-out-of-space raymarching 4k. Finally, the blur effect and camera movement at the rather abrupt end of the "silver bullet" scene (which is my favorite one) kind of didn't work well.
To summarize, I feel you're looking in the right direction with this prod, and I'd like to see more experiments with this and similar effects, probably in some kind of a mix, and with more careful approach to storytelling and direction in general. To stop here would be unfair. Thumbs up for keeping things fresh. - rulezadded on the 2012-10-05 23:17:00
- demo invitation Windows MacOSX Intel Superhero vs Supervillain tUM 2011 invitation by Rebels
- Damn slick! A good example of presenting less content with more class.
- rulezadded on the 2012-09-23 14:53:50
- 64k Linux MS-Dos Windows Amiga PPC/RTG MacOSX PPC Dreamcast Playstation Portable MacOSX Intel Raspberry Pi Viagra by Mewlers
- what noby said
- rulezadded on the 2012-09-23 14:40:27
- 64k Windows Transplant by Brain Control [web] & Still [web]
- Failed direction. The demo did absolutely nothing for me despite the technology involved.
- isokadded on the 2012-09-23 14:24:49
- 64k Windows The Scene Is Dead by Razor 1911 [web]
- rzr-025: the hipster demo
- rulezadded on the 2012-09-23 13:58:16
- 4k Windows Blaurauch by Horology
- Great music for 4k! Visuals have left me cold, but it's essentially a party prod, so eh.
- rulezadded on the 2012-09-23 13:49:17
- 64k Windows Wheels Within Wheels by Horology
- Good demo. There are a few unexpected performance drops (particularly in the cog ball zoomer scene) and most of the the content looks somewhat dated compared to certain modern stuff, but you bet most other groups would want to have a first prod like this.
- rulezadded on the 2012-09-23 13:41:58
- 64k Windows Actuator by Conspiracy [web]
- Oh Conspiracy, where art thou?
- rulezadded on the 2012-09-23 13:36:40
account created on the 2011-09-05 16:56:08
