AW87 information 271 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: W.
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Wow, this is really cool !!! I would give five thumbs-up if i could. Already tried it with alot of Amiga mods and it works great. In BlastEm emulator it also sounds great, in KEGA Fusion not so good. Haven't tried it on my real MegaDrive, but i will soon. One question - does it matter, if the console is PAL or NTSC? Seems to work with both, but i mean because of the playing-speed of the tunes. Or can the player autodetect the console-region and then adjust the speed automatically?
- rulezadded on the 2022-10-06 04:25:04
- demo Commodore 64 Best on CRT by Breeze [web]
- Not bad production. Most pics are converted (and not newly pixeled) from other systems, like the Amiga for example, but okay.
- isokadded on the 2022-09-26 04:03:06
- demo Amiga OCS/ECS Elfairy (for real) by Abyss Connection [web]
- Nice demo, with good music. One question - the scrolling text in the very first part of the demo, always has some minor graphic-errors in WinUAE (dashes at the bottom etc) and I can't get them to go away, in the emulator, no matter what I set there. Or is this supposed to be like that? If not, which Amiga model exactly, should I set in the emulator. I would like to test on my real Amigas (A500/A600), but at the moment I'm traveling and I don't have one available here. :)
- rulezadded on the 2022-09-19 22:53:16
- demo Amiga OCS/ECS MMXXII by Cocoon [web]
- Nice production. Maybe a bit short, but very stylish.
- rulezadded on the 2022-09-18 23:54:46
- demo Amiga OCS/ECS Shaggy by DuskWave
- I see it like this. The special thing about good productions for certain retro-systems always was, adhering to the limits that the hardware of such a system specified. Getting the maximum out of this, was the goal of the most demo or game makers and that's exactly the attraction of the whole thing, which many programmers of such demos are still pursuing today. Today you have much stronger PC's, but adhering to the limits, set for example by a C-64, Amiga or Atari-ST, is what appeals to the programmers here.
When new demos come out now, that look about as good as some of the well-known classic demos (but not better), but then have much higher hardware-requirements, then, i am sorry to say it, the work of the makers of such a demo can no longer be rated as high, than those of the programmers of the old classic demos back then, which run without any problems with 512kb chipram + 512kb fastram, but look just as good. It's completely normal, that not everyone upvotes here then anymore. It's not that these people then say, this demo here is bad, but they think - why not making it possible on 1MB Amiga machines?
When a new PC-demo would compete in a PC-demos competition, but would look like a Amiga-500 demo, then such a demo would also not win this PC-competition, because people would say "For what power new PC's have, it doesn't look particularly good, it looks rather dated, considering the platform, it runs on". And here it's similar. On such an Amiga computer, which this demo here needs, one could produce a much better looking demo, but this demo here looks like it could also run on a normal A500 with 1MB memory and then it even wins the oldskool demo-competition, against other demos that are inside the 1MB limits.
Don't get me wrong, i don't want to belittle this demo here, nor the work on it, but it's clear, that some users are wondering, why it has such high system requirements. Is probably also due to AMOS, i guess. The whole thing keeps reminding me of many new Amiga games, that were created with some toolkits and can't keep up at all, with the most of the old classic Amiga-games from the 90s. Sadly that has become somewhat like a standard for new Amiga games in the meanwhile, while it looks completely different on other machines, like for example the C64, were the limits of the machine were maxed out like never before, in the last years. One would wish, that on the Amiga it would also go more in such directions at some point. But fortunately, there are already some good new games and especially new demos on the Amiga, that weren't made with any construction kit :) - isokadded on the 2022-09-02 05:11:11
- demo Amiga OCS/ECS Be Sheep (Do Crime)
- Of course a A501 memory-expansion is not abnormal, that's in the spectrum of what I meant, by "normal A500". When it finally would run on such an A500, it would be good. But at the moment, it even don't run in WinUAE, when i try it with 2MB chipram and 0 fastram, which means it needs alot RAM more. Let's see, what the final version can reach.
- isokadded on the 2022-08-30 11:31:04
- demo Amiga OCS/ECS Be Sheep (Do Crime)
- Not bad, but system-requirements are far too high for it, to look similar to A500 productions of the time. Will not run on any normal A500, but participates in oldschool demo-compo. Not a good development, if it goes in this direction now with new Amiga-demos, in my opinion.
- isokadded on the 2022-08-30 09:54:19
- demo Gamecube block rockn cubes by Rift
- Cool!
- rulezadded on the 2022-08-30 05:44:45
- demo Acorn Asynchronous by Desire [web]
- Nice production.
- rulezadded on the 2022-08-30 05:40:41
- demo Amiga OCS/ECS Shaggy by DuskWave
- Okay looks not bad and music is good. But I want to be honest. I really don't like this development, that Amiga demos are called "oldschool" and also look like that, but then have forever high system-requirements. We've seen that a lot with Amiga games in recent years, and now it's starting with demos too. Why not call such a demo "for highend Amigas" then, instead of "oldschool", only because it uses some chips too, that Amiga500 machines use? Then, at least, users won't be disappointed, if it doesn't run on their Amiga-500 with 512kb chipram plus 512kb fastram?
- isokadded on the 2022-08-30 05:19:27
account created on the 2016-01-09 21:26:20
