psonice information 2261 glöps
- general:
- level: user
- personal:
- first name: Chris
- last name: Wood
- portals:
- demozoo: profile
- cdcs:
- cdc #1: hplus by Halcyon
- cdc #2: The nonstop Ibiza experience by orange
- cdc #3: INCYBER by Satori [web] & Aural Planet [web]
- cdc #4: Extatique by adinpsz [web]
- cdc #5: fr-074: 02:20 by Farbrausch [web]
- cdc #6: We Are All Connected by Fairlight [web] & Prosonix & Offence [web]
- 4k Windows hochenergiephysik by Still [web]
- Sexy. Only caught the video, is it much faster than the 1k? The detail levels seem higher, although the quality is down in other ways. Definite improvement I think anyway.
It works nicely as a demo too. Sound is pretty good, tune is quite good, there's space for greets and an extra effect at the end :) - rulezadded on the 2010-04-25 03:00:37
- demo Amiga AGA Mindflow by Stellar [web]
- Class.
- rulezadded on the 2010-04-24 18:04:14
- invitation Linux Windows MacOSX PPC inércia Demoparty 2010 Invtro
- osx port is fucked here too. It runs, but it opens a fullscreen-sized window (1920x1200), fails to go into fullscreen, fails to match the window position to the screen too, then runs extremely slowly (well, I guess it's java software rendering, at that res slow is expected :)
I'm on a c2d 2,8, radeon 2600, 10.6.3. - isokadded on the 2010-04-24 02:29:30
- game C16/116/plus4 Adventures In Time by assassins [web]
- Just watched video, but that looks great. Also looks like the kind of game I start to really hate, but also have to finish, so maybe it's good I haven't got an emulator or hardware handy ;)
- rulezadded on the 2010-04-22 20:59:48
- 128b MS-Dos faberge by orbitaldecay [web]
- Faberge would have killed himself over those colours, but for 128b it's forgivable :)
- rulezadded on the 2010-04-22 00:45:55
- 4k Windows quantum flame by DMA [web]
- Shit, missed this one! Beautiful stuff, and good tune too!
- rulezadded on the 2010-04-22 00:45:20
- demo Windows Vokawardoai by Satori [web]
- zden: I have a 0% fear method for you to start writing your stuff on GPU. I learned this way, and did some GLSL shaders before even learning any serious coding.
You have a mac, so install the SDK if you haven't already (it's on the osx disk, or download it from developer.apple.com) and load up quartz composer from in there (search with spotlight to find it). It's like a demo tool, similar to werkzeug, pretty powerful and it runs on the GPU. I made this and this using QC a lot.
Play a little so you get how it works (connect a 'video input' or 'image importer' (your source, so you have some pixels to play with - video = video camera = more fun!) to a 'billboard' or 'sprite' (your output) and try some of the built-in filters between). (I recommend this anyway even if you don't want to touch GPU stuff, you'll get ideas for your own tools :)
Then try the 'Core Image Filter' patch - it lets you write your own filters, and they run on the GPU. It's quite easy, 2d only, but very powerful. And it's based on GLSL - if you like core image, you'll find it pretty easy to move to glsl. There's a GLSL patch where you can write your own vertex/pixel shader and try it out with no additional code. Then you'll just need to integrate CI or glsl into your engine :) If you want help with QC, ask on kineme.net. - isokadded on the 2010-04-15 00:12:52
- 1k Windows futurism by Still [web]
- Hacked up a quick + dirty "interactive" version for OSX if anyone wants to explore it a little. Open this link in safari to run it in the browser (small window + fast GPU recommended!) or download and open in quicktime/quartz composer: http://kineme.net/files/mandelbox3.qtz
- isokadded on the 2010-04-12 16:57:23
- demo iOS delta by DMA [web]
- vorg: cool. You're planning a final then?
Re. the demo pack: maybe we need a 'demo store'. One problem with iphone demos is you can't get them on the app store without some interactivity. Maybe if there was something like a demo pack where you can download additional content (via free in-app purchases?) we could put everyone's demo on the app store without such problems.
Guess that warrants a bbs thread rather than discussing here.. - isokadded on the 2010-04-12 13:23:24
- demo Windows Vokawardoai by Satori [web]
- zden: multithreading shouldn't be too hard.. I guess you pretty much just run through a list of filters in order? If so, many filters you can just split into x pieces, and do 1 piece per thread. Where there's some sampling of adjacent pixels you must split into overlapping tiles, with the overlap being the amount you sample away from the current pixel.
But seriously, you could do this demo with shaders, it would be very little extra work, and it would run smooth at higher res. You don't need any expensive GPU to run this, a cheap/few years old one would be enough :) Porting what you've done to glsl might not be so much work as you think too. - isokadded on the 2010-04-11 21:29:57
account created on the 2002-08-30 13:54:15
