hitchhikr information 14974 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- intro Linux Windows join us by Resistance [web]
- Yes i can.
- isokadded on the 2009-07-10 16:38:49
- intro Linux Windows join us by Resistance [web]
- Done.
- isokadded on the 2009-07-10 16:32:59
- 1k Amiga OCS/ECS KaosBlok by Loonies [web]
- Quote:
It is not even compressed. :)
It's really tricky to pack an Amiga bootblock efficiently anyway. - isokadded on the 2009-06-18 16:58:27
- demotool BeOS Linux Windows Wild Amiga PPC/RTG MacOSX PPC Playstation Portable FreeBSD MacOSX Intel ProTrekkr v2.8.3 PRE 5 by Neural [web]
- You have to save them as .ptk (with Ctrl+S for example) not .ptp (as i removed the .ptp files loader from the tracker since some times). The bug with the 303 is known but i don't know why it occurs on some computers (apparently with nvidia gfx cards ?) and not on mine.
- isokadded on the 2009-05-25 21:11:30
- 4k Nintendo DS sd-4k by Speckdrumm [web]
- Is anybody willing to test that on something else than a R4 or SG1 (it works on those two):
http://pagesperso-orange.fr/franck.charlet/temp/sd-packed.zip - isokadded on the 2009-05-18 21:35:54
- demo Windows The Orange Guy by adinpsz [web]
- In shaders.d at line 121 replace this:
Code:for (int i = 0; (it.hasNext()) && (i < count); i++ ) { char[] s = it.next(); lengths[i] = s.length; addresses[i] = s.ptr; } glShaderSource(handle,count,cast(GLchar**) addresses,cast(GLint*) lengths);
With this:
Code:for (int i = 0; (it.hasNext()) && (i < count); i++ ) { char[] s = it.next(); lengths[i] = s.length; addresses[i] = s.ptr; if(addresses[i] is null) addresses[i] = ""; } glShaderSource(handle,count,cast(GLchar**) addresses,cast(GLint*) lengths);
It should more or less make it work on ATI cards (it seems there's timing issues).
- isokadded on the 2009-05-11 12:02:10
- demo Windows The Orange Guy by adinpsz [web]
- Doesn't work at all on my ATI.
- isokadded on the 2009-05-11 11:02:36
- 1k Windows snot by Quite
- Nice to watch.
- rulezadded on the 2009-05-09 14:35:19
- intro Windows fracture, part2: infinite mandelbrot scroller by Quite
- ATI driver crash > kernel dump > reset.
- isokadded on the 2009-04-26 20:42:31
- liveact Wild Xerxes, Romeo Knight and Bendik live in Concert by Breakpoint Organizing [web] & Brainstorm [web]
- Fixed.
- isokadded on the 2009-04-25 12:04:04
account created on the 2003-11-05 00:26:49
