hitchhikr information 14962 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- demo Windows The Orange Guy by adinpsz [web]
- In shaders.d at line 121 replace this:
Code:for (int i = 0; (it.hasNext()) && (i < count); i++ ) { char[] s = it.next(); lengths[i] = s.length; addresses[i] = s.ptr; } glShaderSource(handle,count,cast(GLchar**) addresses,cast(GLint*) lengths);
With this:
Code:for (int i = 0; (it.hasNext()) && (i < count); i++ ) { char[] s = it.next(); lengths[i] = s.length; addresses[i] = s.ptr; if(addresses[i] is null) addresses[i] = ""; } glShaderSource(handle,count,cast(GLchar**) addresses,cast(GLint*) lengths);
It should more or less make it work on ATI cards (it seems there's timing issues).
- isokadded on the 2009-05-11 12:02:10
- demo Windows The Orange Guy by adinpsz [web]
- Doesn't work at all on my ATI.
- isokadded on the 2009-05-11 11:02:36
- 1k Windows snot by Quite
- Nice to watch.
- rulezadded on the 2009-05-09 14:35:19
- intro Windows fracture, part2: infinite mandelbrot scroller by Quite
- ATI driver crash > kernel dump > reset.
- isokadded on the 2009-04-26 20:42:31
- liveact Wild Xerxes, Romeo Knight and Bendik live in Concert by Breakpoint Organizing [web] & Brainstorm [web]
- Fixed.
- isokadded on the 2009-04-25 12:04:04
- game ZX Spectrum W*H*B
- http://www.addictinggames.com/bloxors.html
- isokadded on the 2009-04-23 19:58:29
- 32k Amiga OCS/ECS retro intro by Neural [web]
- Did you try to download the real fixed version
(http://pagesperso-orange.fr/franck.charlet/retrointro.lha) ?
Such crash could eventually be caused by the replay routine (the supervisor stack wasn't relocated) but i fixed that.
Maybe it could work by not using any SetPatch or such tools but if nothing else does then temporary disable that accelerator card and voila.
Otherwise blame the usual suspect: Mice/Brs for inaccurate report ;D - isokadded on the 2009-04-23 02:39:50
- demo Windows Kaolin Beach2009 by Kaolin
- Didn't know protrekkr was used in this small demo. That already makes it much better in my book ;D.
- rulezadded on the 2009-04-21 23:58:05
- 4k Nintendo DS sd-4k by Speckdrumm [web]
- It works on no$gba but there's no distance fog (and i((s damn slow while it's perfectly smooth on the console itself). Also it's not LZ77 but LZSS.
Quote:
Maybe some of the code/data could be put in the header as well.. it's been a long time since I did anything DS-related :P
Maybe with a 350 bytes header, who knows. The R4 card itself doesn't seem to even check the header's CRC16 (as liranuna version contains a bogus one but it still works), maybe it's the same for M3 ones, it could be interesting to know if the packed version works with slot2 cards as well.
I think better can be done than using the embedded LZSS algorithm. - isokadded on the 2009-04-21 17:52:21
- 32k Amiga OCS/ECS retro intro by Neural [web]
- It works on my CD32 and on Mice's 68060 Amiga so i assume it IS AGA fixed (also there was a silly bug which made it crash on 512k machines but i fixed that too).
About the tune: i think it fits & it's good for it's size + that the only one i could obtain.
I don't ask music around anymore because i usually receive none anyway. I was lucky that DJ Joge had an old (1994) module laying around otherwise i couldn't have released the intro to begin with. - isokadded on the 2009-04-20 20:34:12
account created on the 2003-11-05 00:26:49
