Hopper/SquoQuo information 1420 glöps
- general:
- level: user
- personal:
- first name: Christoph
- last name: Ballhause
- cdcs:
- cdc #1: fr-059: momentum by Farbrausch [web]
- cdc #2: Craft by lft [web]
- cdc #3: untraceable by TBC
- cdc #4: Hartverdrahtet by Akronyme Analogiker
- cdc #5: the timeless by Mercury [web]
- demo Windows Iconoclast by Andromeda Software Development [web]
- nothing that hasn't been already said here, but:
this is simply awesome. ok, the scenes do not have a "red line" but they are so well connected that the whole thing is just flowing from one kickass scene to the next even-more-kickass scene.
and best part of all was the history-reference thing, this really did cheer me up a lot
so thanks for one of the best pc demos ever imho - rulezadded on the 2005-08-19 11:47:41
- 96k game Atari XL/XE Shit Alpin 2005 by SquoQuo [web]
- because of this:
http://www.metalvotze.de/ - isokadded on the 2005-04-11 08:45:45
- 96k game Atari XL/XE Shit Alpin 2005 by SquoQuo [web]
- please, somebody lend me a brain...
http://christoph.witchcraft-castle.net/packed/TSQ_ShitAlpin2005_final.zip
ps: you can reach (almost) all gates, just do very sharp turns (touching the flags) to slow down. - isokadded on the 2005-04-06 14:09:04
- 96k game Atari XL/XE Shit Alpin 2005 by SquoQuo [web]
- ok, once again, this time with BBCode ;)
http://christoph.witchcraft-castle.net/packed/TSQ_ShitAlpin2005_final. zip - isokadded on the 2005-04-06 14:03:24
- 96k game Atari XL/XE Shit Alpin 2005 by SquoQuo [web]
- ok, now another hour for bugfixing has passed...
here it is, the final version:
http://christoph.witchcraft-castle.net/packed/TSQ_ShitAlpin2005_final.zip - isokadded on the 2005-04-06 14:01:58
- 4k Windows panoptriptikum by Calodox
- great stuff
not too much impressed about the shader, but the whole design and modelling rules - rulezadded on the 2005-04-05 15:15:48
- 96k game Atari XL/XE Shit Alpin 2005 by SquoQuo [web]
- Just for clarification:
the whole thing was done by me except the music was originally done by Jens-Christian Huus, i did a conversion of that track.
the concept itself was developed together with toxie, nitro and bitbreaker/voz
The reason why it's so buggy is, that the whole game including all graphics, sounds, etc. was developed in about 15 hours from scratch.
i was fixing a few bugs 5 minutes before ryg called me to play it ;)
sorry for unreachable gates, sorry for the bugs that won't let you pass level 3.
nevertheless it was fun to do it - isokadded on the 2005-03-31 15:47:24
- wild Animation/Video PoKme by Team Pokeme [web]
- it's a miracle to me how one can find out all that stuff about an undocumented platform, but whatever: you guys rule!
- rulezadded on the 2005-03-31 09:52:34
- wild Animation/Video Fleisch by Taunus
- thumb up for the "that was ..." slide
another thumb for making fun of that awful ringtone/logo/whatever-stuff on tv - rulezadded on the 2005-03-31 09:51:05
- 96k game Amiga OCS/ECS Lotus Esprit Turbo Challenge 96K by Scarab [web]
- this is really great stuff
- rulezadded on the 2005-03-31 09:34:40
account created on the 2002-01-29 10:09:34
