xernobyl information 3192 glöps
- general:
- level: user
- personal:
- first name: Tiago
- last name: Farto
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Dope by Complex [web]
- cdc #2: Structure 2: Sequence by Ümlaüt Design [web]
- cdc #3: The Hardware Chiptune Project by Kryo [web]
- cdc #4: Ferner by Still [web]
- cdc #5: fr-063: Magellan by Farbrausch [web]
bbs topics opened 286 topics
- Compo machine as a service? (general)
- Conference suggestions? (offtopic)
- nVidia RTX innovation or marketing bullshit? (code)
- Looking for a simple way to compare tiny images (code)
- VR dev (code)
- ZX Spectrum Next (general)
- Mercury's sexy lens flares (code)
- joylent / soylent / macdonalds / science food thread (offtopic)
- C11 (code)
- Sceners in Dallas? (residue)
- Google DevArt (offtopic)
- AMD APU thingy (I need a computer in 2014) (offtopic)
- OpenGL transform feedback half float output (code)
- Sceners at Web Summit (Dublin, 30 - 31 Oct.)? (general)
- GPU particles (general)
- Tablets and OSes (offtopic)
- multiple opengl windows on windows (code)
- RIP Lucasarts (residue)
- Using your phone as a virtual camera (aka demotool)? (offtopic)
- Please stop reading! (residue)
- Sample jjittering on a cubemap (code)
- FLIPCODE.COM is back! (code)
- No more Visual Studio Express (for desktop apps). Discuss. (offtopic)
- Leap Motion (a natural interaction thing) (offtopic)
- Renderscript. Discuss. (code)
- Light pre-pass: which is faster 2 x RGB 11 11 10 or RGBA 16F? (code)
- Shave me the math: plane projection (code)
- debugging wine crashes (code)
- inérciaDemoparty 2012 - Guimarães, Portugal (European Capital of Culture) (parties)
- Stencil buffer black pixels (code)
- Variable resolution, filters, shaders, etc. (code)
- 3D model printing? (gfx)
- So, what's the state Mindcandy 3? (general)
- Something do draw diagrams! (offtopic)
- Looking for A-Tool! (offtopic)
- does a linear z buffer work? (code)
- Progressive poisson disk? (offtopic)
- Euskal 19 / 2011 (parties)
- Intel SPMD Program Compiler (code)
- Unbearable GLSL compile time! (code)
- Physical ' ish based Lighting question! (code)
- anti-aliasing, and billateral upsampling (general)
- A very simple C related question. (code)
- Infinite plane (gfx)
- Geting a point on a buffer! (gfx)
- Porting Linux 2 Mac (general)
- "Line light" is there such a thing? (general)
- Morphological Antialiasing (general)
- Shader derivatives (code)
- laptop screen problem. suggestions? (offtopic)
account created on the 2005-01-31 14:59:09